Ah, missed the definition. That's scary.

I'd prefer we just play with the ruleset as is and pick up the pieces.

On Sat, Feb 24, 2018, 22:13 Aris Merchant, <
thoughtsoflifeandligh...@gmail.com> wrote:

> On Sat, Feb 24, 2018 at 7:09 PM Alexis Hunt <aler...@gmail.com> wrote:
>
> > On Sat, 24 Feb 2018 at 22:02 Aris Merchant <
> > thoughtsoflifeandligh...@gmail.com> wrote:
> >
> > > Set the gamestate to whatever it would now be if, in the infinitesimal
> > > period between the resolution of Proposal 8014 and the resolution of
> > > Proposal 8015, the gamestate had been set to whatever it would have
> > > been had Proposal 8014 successfully taken effect.
> > >
> >
> > This doesn't work at all as intended, I believe. 8014 did successfully
> take
> > effect.
>
>
> Not by the definition of successfully take effect given by the proposal, a
> few paragraphs up.
>
> >
> > In any case, I'm strongly opposed to this sort of papering over
> > difficulties with the rules. I think one of the most exciting parts of
> > Nomic gameplay is to deal with mistakes like this one, and simply trying
> to
> > paper over them as if they never happened is not at all something I am a
> > fan of.
>
>
> If that's the consensus, okay. I think it's a rather substantial
> improvement over pretending it didn't happen though (the platonic/pragmatic
> gamestate divergence makes me shudder). What would you prefer we did
> instead?
>
> -Aris
>

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