It would probably be something in the normal ASCII charset.

On 2/16/2018 4:51 PM, Cuddle Beam wrote:
How about Ç for coins?

On Fri, Feb 16, 2018 at 10:45 PM, Kerim Aydin <ke...@u.washington.edu>
wrote:



Speaking of which, once Coins goes through I think we might add a symbol
for our main currency?  ($,%,# whatever?  "I bid #3" is easier than writing
out the word every time...

On Fri, 16 Feb 2018, Kerim Aydin wrote:
On Fri, 16 Feb 2018, Alex Smith wrote:
On Fri, 2018-02-16 at 10:18 -0800, Gaelan Steele wrote:
Yeah—I think I’d prefer standardizing some of this to uppercase. I’ll
take a closer look tonight or this weekend.

If we want a consistent rule, my suggestion would be to capitalise any
terms that the game is redefining away from their standard English
meaning. So, e.g., Shiny would be capitalised because it doesn't have
the meaning of "anything that shines", but rather is a specific sort of
game object.

Style guides for currencies specifically are to not capitalize (e.g.
"Japanese yen") and I like keeping with the type of real world object
if there's a real world version of the type of thing.

I like the idea of only capitalizing the main definition to show it's
a term of art, and that serves to flag that the particular rule is the
main definition.  An exception might be compound terms, e.g. Notice of
Honour to show it's an intact thing and not just a notice about honour.

It's varied all over the place so it would be good to have a style guide
(not in a Rule, but an understanding somewhere).  I'm sloppy myself.
I tended towards capitalization, but somewhere back in the mists of time
(around ~2006 I think) there was a concerted push to de-capitalize that
didn't really stick and after that I tended to de-capitalize.  I think
over-capitalization is one of those things that drifts upwards over time
(like power escalation).




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