On Wed, 2018-02-14 at 17:36 -0800, Kerim Aydin wrote: > I was definitely thinking that once the shinies -> coins stabilized > we might tweak things like this! > > I went back to a 2002 ruleset to see how we coped with a low supply:
OK, what about something like this: proposal supply is limited (basic income + more for officers, could be tied to a coin/Shiny economy or just directly, although proposing ability should probably be tradeable); when your proposals pass you gain points; when you get enough points you win. There should probably be some sort of incentive for voting for a popular proposal, too (a small number of points are given to each FOR voter?) so that people don't vote down proposals simply to prevent the proposer winning. (This in turn implies that a points win shouldn't be a full reset.) I can see an argument for allowing people to convert points back into assets (pends/Shinies/coins), too, as a one-way trade. That means you can "invest" your points in the hope of getting more later (or just in the hope of gaining political power). -- ais523