On Thu, 15 Feb 2018, Alex Smith wrote: > On Wed, 2018-02-14 at 15:24 -0800, Kerim Aydin wrote: > > Yes, expensive proposals are a paradigm shift to what you're used to. > > > > We played like that (even more expensive, actually) from 2001-2005 or > > so. It worked fine. I would like to try it again and not have it > > sabotaged out of the gate. So I won't argue that it breaks things > > or doesn't. It's a gameplay choice that I hope people will try out > > for a bit before instant-repeal. > > Perhaps we should have some way to make a profit if the proposal passes > (especially with a high VI). Typo fixes tend to be uncontroversial, so > if you get refunded with extras once the typo fix passes, you'd have an > incentive to make it in the first place even with fees for the > proposal.
I was definitely thinking that once the shinies -> coins stabilized we might tweak things like this! I went back to a 2002 ruleset to see how we coped with a low supply: - Basic supply was less than 1/person/month, in range of 3-6 total auctioned off monthly). So much lower than current - choosing the exact # was a privilege of the Promotor, so e could control supply. A random glance at a report showed 28 Pend Tickets (papyri) total in the game, for 16 players. - Without Objection as an alternate route. I don't remember anyone squatting and refusing to let bugfixes through, though of course there were objections and resulting discussions about individual proposals. I actually liked the legislative-style action when someone objected, had a discussion or a tweak was made, then the objection was removed. - Some free pending based on Officeholding and other roles, varied over time, but at a guess ~1/3 of players could get in a freebie each week. - Proposals were distributed based on their pend status exactly at the beginning of the week. So there could be even more delays if you missed the window. - Proposals could be expedited for 2xCost (so the urgent proposals Alexis mentions were actually more expensive). - Rewards, but not necessarily straight proposal for proposal (included points, other currencies at times). - "New" players would get their fee back if their proposal passed (to encourage new players to propose, or give them an economic boost by selling). - In the opposite direction, as a defensive move for 2xCost you could switch a proposal back to not pending. IIRC, I felt at the time that I had to be careful and not pend proposals willy-nilly, but I didn't feel continuously restricted by the barrier either (but then I joined the game under that system so I didn't have a time of nearly-free proposals for comparison).