It's an a-d draft anyway, so it doesn't matter. -Aris
On Sat, Nov 18, 2017 at 10:59 PM, Reuben Staley <[email protected]> wrote: > Oh, oops. Looks like I didn't write that it was a proposal anywhere. The > proposal starting at the first set of square brackets is PAoAM v2 by Trigon > with coauthors ATMunn, VJ Rada, o, G., and Aris I think. > > > On 11/18/2017 11:57 PM, Reuben Staley wrote: >> >> Okay, here we go with round 2. This is looking like Go and Settlers of >> Catan were mixed into one game. What could possibly go wrong? >> >> I'm pretty sure I got all of the mechanics I wanted in there, but it's >> possible that in my hurry to get another draft out I skipped something. >> Please notify me of anything that seems out of place. >> >> Also, sorry Aris, but hardly any of the stuff you brought up was fixed >> because they haven't been discussed yet. >> >> [ PART I: Removing and Changing Stuff ] >> >> Repeal rules 2488, 2489, 2490, and 2491. >> >> [ I honestly tried to keep the estates, but these changes are so radical >> that it wouldn't be compatible. ] >> >> Repeal rule 2500. >> >> Amend rule 2445 by replacing the second paragraph and subsequent list >> with: >> >> Any player CAN flip a specified proposal's imminence to "pending" >> by >> announcement by spending 1 paper. >> >> Amend rule 991 by removing the first list item of the list directly >> following the first paragraph. >> >> [ Everyone wants to get rid of these so okay, let's do it. ] >> >> Repeal rules 2483, 2487, and 2497. >> >> [ No more shinies, everybody! ] >> >> Amend rule 2516 by replacing it in full with: >> >> At the beginning of the Agoran week, the Treasuror CAN and SHALL >> cause Agora to give: >> >> 1. every player with an amount of papers less than 2 an amount of >> papers so that eir paper balance is equal to 2. >> >> 2. every player with an amount of apples less than 2 an amount of >> apples so that eir apple balance is equal to 2. >> >> [ This makes it so that impoverished players can move a little each week >> and make some proposals. ] >> >> Amend rule 2599 by replacing the second paragraph with: >> >> When a player receives a Welcome Package, Agora transfers the >> following assets to em: >> >> 1. 10 bars >> 2. 5 lumber >> 3. 5 stones >> 4. 10 apples >> 5. 5 papers >> >> [PART II: Making Land] >> >> Re-enact rule 1993/1 (Power=2) "The Land of Arcadia" with the text: >> >> Arcadia is a land entirely defined by the Arcadian Map (the Map). >> The Map is the term for the set of all Land Units. >> >> The Map divides Arcadia into a finite, discrete number of Units of >> Land, or simply Land. Each Unit of Land is an indestructible asset >> specified by a pair of integers known as its Latitude and >> Longitude. >> >> Every unique pair of integers within the limits defined in the >> Rules for Latitude and Longitude signifies an existent Unit of >> Land. No other Units of Land exist. Units of Land CAN only be >> created or destroyed by changing the limits of Latitude and >> Longitude defined in the Rules. >> >> All values for Latitude and Longitude MUST lie between -9 and +9, >> inclusive. >> >> The Total Land Area of Arcadia is the number of existent Units of >> Land defined by permissible Latitude and Longitude pairs. >> >> Re-enact rule 1994/0 (Power=2) "Ownership of Land" with the text: >> >> Any existent Land for which ownership has not been explicitly >> changed belongs to Agora. >> >> Land belonging to Agora is called Public Land. Land belonging to >> a contract is called Communal Land. Land belonging to any other >> entity is called Private Land. Together, Communal Land and Private >> Land are called Proprietary Land. >> >> Land CAN be tranferred in the following ways: >> >> 1. The Land Unit is Public, and the transfer is specifically >> permitted by the rules; >> >> 2. The Land Unit is Communal, and the transfer is specifically >> permitted by the Contract that owns it; >> >> 3. The Land Unit is Private, and the entity that owns it announces >> the transfer. >> >> If none of these criteria are met, changes in Land Ownership are >> secured. >> >> Re-enact rule 1995/0 (Power=2) "Land Types" with the text: >> >> Each Unit of Land has a single Land Type. Changes to Land Type are >> secured. In addition to Aether, the Land types Black and White are >> defined. >> >> The phrase "Units of X", where X is a Land Type defined by the >> Rules, is considered a synonym for "Units of Land that have Land >> Type (or Subtype) X" >> >> When existent Land has not had its Type changed as explicitly >> permitted by the Rules, or has a Type that is not currently >> defined by the Rules, it is considered to have the Land Type of >> Aether. Rules to the contrary nonwithstanding, Units of Aether >> CANNOT be transferred from Agora, or owned by any entity other >> than Agora. If Proprietary Land becomes Aether, the Cartographor >> SHALL transfer it to Agora in a timely fashion. >> >> When an act specifies an alternating Land Type, the Land Type >> chosen will be based upon the Land Type used as the previous >> alternating Land Type, so that consecutive alternating Land Types >> alternate between Black and White. In a timely fashion after a >> Player notifies the Cartographor of an act that specifies an >> alternating Land Type, the Cartographor MUST announce which Land >> Type was used for that act. >> >> Re-enact rule 1996/3 (Power=1), renaming it to "The Cartographor" with >> the text: >> >> The Cartographor is an office; its holder is recordkeepor for the >> Land of Arcadia. >> >> The Cartographor's Weekly Report shall include: >> >> 1. the ownership and land type of all existing land; >> 2. all changes in the ownership and land type of existing land >> since the most recent report; >> 3. the location for the previous week and the current week of each >> entity or instrument with a defined location; >> 4. all patches and their constituents; and >> 5. all facilities and their parent patches. >> >> [ I renamed this from "Mapkeepor" to "Cartographor" because that's not a >> good name for a thing. Yes, I know that the Cartographor existed >> before as part of a different system, but it's unlikely any of that'll >> be coming back. ] >> >> Re-enact rule 1998/2 (Power=1) "Land Topology" with the text: >> >> Two Units of Land are Adjacent if they have the same Latitude, and >> their Longitudes differ by exactly one; or they have the same >> Longitude, and their Latitudes differ by exactly one. >> >> [ Penguin Distance is never referenced again, so I got rid of it. ] >> >> Two Units of Land are said to be Connected by a specific Type of >> Land if it is possible to travel from the first Unit to the second >> by only travelling over Land of that specific Type. >> >> Re-enact rule 1999/0 (Power=1) "Entity Location" with the text: >> >> Every Player a single defined Location >> corresponding to a single Latitude, Longitude pair. >> >> No other Entity SHALL have a location unless it is defined in >> other Rules. Changes to the Location of an Entity are secured. If >> an Entity is specified by this Rule as having a defined Location, >> but its Location has not been explicity set or changed, its >> Location SHALL be set to (0, 0). >> >> Re-enact rule 2003/11 (Power=1) "Actions in Arcadia" with the text: >> >> Energy is an untracked natural player switch with a default value >> of 0. At the beginning of each Agoran Week, every player's energy >> switch is set to 0. >> >> Players CAN consume 1 apple to gain 3 energy or 1 corn to gain 6 >> energy. >> >> [ Last minute addition; not sure if I like it as a mechanic. ] >> >> Players CAN decrease eir energy score by: >> >> 1. 1 to move from one Land Unit to an adjacent Unit if their Land >> Types are the same and the destination is not Aether; >> >> 2. 2 to move from one Land Unit to an adjacent Unit if their Land >> Types differ and the destination is not Aether; >> >> 3. 2 to set Land Type of a Land Unit which e owns to any Land Type >> other than Aether, whether or not e is located at that Land >> Unit. >> >> 4. 3 to set the Land Type of a random Land Unit that is adjacent >> to the Entity's current location, is of type Aether, and is >> owned by Agora, to an alternating Land Type. The Cartographor >> SHALL make the random determination. The Cartographor CAN and >> SHALL in a timely fashion, announce which Land Unit, if any, is >> changed by this action. This action has no effect if there are >> no qualifying Land Units. >> >> 5. 4 to set the Land Type of eir current location to any Land Type >> of eir choice other than Aether, if and only if the Unit is >> owned by Agora. >> >> 6. 6 to set the Land Type of any Land Unit that is of type Aether >> to an alternating Land Type. >> >> Re-enact rule 2004/3 (Power=1) "Land Auctions" with the text: >> >> Every Agoran Week, if the number of units of Private Land is less >> than one half the total number of units of Land, an auction SHALL >> be initiated. For this auction, the announcer is the Cartographor, >> the auctioneer is the Cartographor, the lots are chosen as such: >> >> 1. if there exist at least 3 Units of non-Aether Land in the >> possession of Agora: any 3 such Units of Land, to be chosen by >> the Cartographor; >> >> 2. if there exist fewer than 3 Units of non-Aether Land in the >> possession of Agora: all such Units; >> >> and the minimum bid is 1 shiny. >> >> Re-enact rule 2022/5 (Power=1), renaming it "Land Transfiguration" with >> the text: >> >> During the second week of each Agoran Month, the Cartographor >> SHALL perform the following actions in sequence, and report these >> changes in a timely fashion: >> >> 1. Every Land Unit, excluding (0, 0) that is not directly >> connected to a unit of Aether, or is not connected by its own >> type to a unit of Aether, shall be transformed to Aether. >> >> 2. Any entities whose locations are on land units so transformed >> shall have their locations set to 0,0. >> >> 3. If any land unit so transformed is not property of Agora, it >> becomes property of Agora. >> >> [PART III: Creating Patches] >> >> Create a new rule (Power=2) "Patches" with the text: >> >> Patches are liquid assets tracked by the Cartographor. >> >> In order to create a patch, the player who wishes to create it >> SHALL specify one or more Land Units that are all connected by a >> single Type that the patch is to be composed of. These land units >> are considered the patch's constituents. >> >> A player CAN create or destroy a patch by announcement by spending >> 3 AP or 5 sh. >> >> If one or more units of land that make up a patch ever have their >> ownership or Land Type changed, then: >> >> 1. If the change would cause the constituent Land Units to cease >> to be connected, then the patch is destroyed; >> >> 2. otherwise, the offending Land Units are removed from the patch. >> >> [ This needs to be worded better. Suggest fixes please. Thanks in >> advance. ] >> >> Create a new rule (Power=2) "Facilities" with the text: >> >> Facilities are liquid assets tracked by the Cartographor. In order >> for a facility to exist, it MUST be built on a patch. Only one >> facility is allowed per patch. The patch on which a facility is >> built is called its parent patch. >> >> A player CAN create a facility by announcement by specifying which >> patch e wants to build it on, specifying which type of facility e >> intends to build, and paying the corresponding build cost. >> >> If a player owns any facilities with upkeep costs, e SHALL pay >> them before the first day of the next Agoran month. Failing to do >> this destroys the facility. In the second to last week of the >> Agoran Month, the Cartographor SHALL issue a humiliating public >> reminder to all those who have not paid upkeep fees on any of eir >> facilities. >> >> When facilities create assets, the assets are added to the >> facility's possession. Each facility has 9 switches corresponding >> to each of the nine currencies called their inventory switches. >> If, at any time, the amount of a currency in the possession of a >> facility exceeds that asset's corresponding inventory switch, an >> amount of that currency is destroyed until the amount of that >> currency in the possession of the facility is equal to its >> inventory switch. >> >> A player can take a number of assets from a facility's inventory >> if eir location is the same as the facility's and the following >> criteria are met: >> >> 1. if the facility is built on Public Land, by announcement. >> >> 2. if the facility is built on Communal Land, by announcement if e >> is a party to that contract and the text of the contract does >> not strictly prohibit doing so. >> >> 3. if the facility is built on Private Land, by announcement if e >> owns the facility. >> >> [ Ew, that wording though. There's gotta be a better way to phrase this >> that I'm just overlooking. ] >> >> Create a new rule (Power=2) "Varieties of Facilities" with the text: >> >> For the purposes of this rule, the variable n is equivalent to the >> triangular number of the parent patch's size. >> >> The following facilities are defined as production facilities: >> >> 1. Mines >> - Build Cost: 5 lumber >> - Upkeep Cost: none >> - Production Details: Every week, each Mine produces 4n stones >> and n ore. >> >> 2. Orchards >> - Build Cost: 5 stones >> - Upkeep Cost: none >> - Production Details: Every week, each Orchard produces 2n >> apples and 4n lumber. >> >> 3. Farms >> - Build Cost: 3 lumber and 4 stones >> - Upkeep Cost: 2 lumber >> - Production Details: Every week, each Farm produces 2n corn >> and 2n cotton. >> >> The following facilities are defined as refinery facilities: >> >> 1. Smelter >> - Build Cost: 4 lumber and 8 stones >> - Upkeep Cost: 5 stones >> - Refinery Details: Every ore placed in a smelter is >> transmuted into 5 bars. >> >> 2. Mill >> - Build Cost: 6 lumber and 6 stones >> - Upkeep Cost: 3 stones and 3 lumber >> - Refinery Details: Every lumber placed in a mill is >> transmuted into 6 papers. Every cotton placed in a mill is >> transmuted into 4 fabric. >> >> [ I didn't set inventory limits since I didn't know what I wanted them >> to be. ] >> >> Create a new rule (Power=2) "The Nine Currencies" with the text: >> >> The following nine currencies are defined, and are tracked by the >> Treasuror: >> >> 1. ore >> 2. stones >> 3. lumber >> 4. apples >> 5. cotton >> 6. corn >> 7. bars >> 8. papers >> 9. fabric >> >> [ Probably not all of these will be managed by the Treasuror, but it all >> depends on where the discussion takes us over the next few days.] >> >> Stones, apples, and corn are considered unrefinable currencies; >> ore, lumber, and cotton are considered refinable currencies; and >> bars, papers, and fabric are considered refined currencies. >> >> Bars are the official currency of Agora. >> > > -- > Trigon

