It's an a-d draft anyway, so it doesn't matter.

-Aris

On Sat, Nov 18, 2017 at 10:59 PM, Reuben Staley <[email protected]> wrote:
> Oh, oops. Looks like I didn't write that it was a proposal anywhere. The
> proposal starting at the first set of square brackets is PAoAM v2 by Trigon
> with coauthors ATMunn, VJ Rada, o, G., and Aris I think.
>
>
> On 11/18/2017 11:57 PM, Reuben Staley wrote:
>>
>> Okay, here we go with round 2. This is looking like Go and Settlers of
>> Catan were mixed into one game. What could possibly go wrong?
>>
>> I'm pretty sure I got all of the mechanics I wanted in there, but it's
>> possible that in my hurry to get another draft out I skipped something.
>> Please notify me of anything that seems out of place.
>>
>> Also, sorry Aris, but hardly any of the stuff you brought up was fixed
>> because they haven't been discussed yet.
>>
>> [ PART I: Removing and Changing Stuff ]
>>
>> Repeal rules 2488, 2489, 2490, and 2491.
>>
>> [ I honestly tried to keep the estates, but these changes are so radical
>>    that it wouldn't be compatible. ]
>>
>> Repeal rule 2500.
>>
>> Amend rule 2445 by replacing the second paragraph and subsequent list
>> with:
>>
>>        Any player CAN flip a specified proposal's imminence to "pending"
>> by
>>        announcement by spending 1 paper.
>>
>> Amend rule 991 by removing the first list item of the list directly
>> following the first paragraph.
>>
>> [ Everyone wants to get rid of these so okay, let's do it. ]
>>
>> Repeal rules 2483, 2487, and 2497.
>>
>> [ No more shinies, everybody! ]
>>
>> Amend rule 2516 by replacing it in full with:
>>
>>        At the beginning of the Agoran week, the Treasuror CAN and SHALL
>>        cause Agora to give:
>>
>>        1. every player with an amount of papers less than 2 an amount of
>>           papers so that eir paper balance is equal to 2.
>>
>>        2. every player with an amount of apples less than 2 an amount of
>>           apples so that eir apple balance is equal to 2.
>>
>> [ This makes it so that impoverished players can move a little each week
>>    and make some proposals. ]
>>
>> Amend rule 2599 by replacing the second paragraph with:
>>
>>        When a player receives a Welcome Package, Agora transfers the
>>        following assets to em:
>>
>>        1. 10 bars
>>        2. 5 lumber
>>        3. 5 stones
>>        4. 10 apples
>>        5. 5 papers
>>
>> [PART II: Making Land]
>>
>> Re-enact rule 1993/1 (Power=2) "The Land of Arcadia" with the text:
>>
>>        Arcadia is a land entirely defined by the Arcadian Map (the Map).
>>        The Map is the term for the set of all Land Units.
>>
>>        The Map divides Arcadia into a finite, discrete number of Units of
>>        Land, or simply Land. Each Unit of Land is an indestructible asset
>>        specified by a pair of integers known as its Latitude and
>>        Longitude.
>>
>>        Every unique pair of integers within the limits defined in the
>>        Rules for Latitude and Longitude signifies an existent Unit of
>>        Land. No other Units of Land exist. Units of Land CAN only be
>>        created or destroyed by changing the limits of Latitude and
>>        Longitude defined in the Rules.
>>
>>        All values for Latitude and Longitude MUST lie between -9 and +9,
>>        inclusive.
>>
>>        The Total Land Area of Arcadia is the number of existent Units of
>>        Land defined by permissible Latitude and Longitude pairs.
>>
>> Re-enact rule 1994/0 (Power=2) "Ownership of Land" with the text:
>>
>>        Any existent Land for which ownership has not been explicitly
>>        changed belongs to Agora.
>>
>>        Land belonging to Agora is called Public Land. Land belonging to
>>        a contract is called Communal Land. Land belonging to any other
>>        entity is called Private Land. Together, Communal Land and Private
>>        Land are called Proprietary Land.
>>
>>        Land CAN be tranferred in the following ways:
>>
>>        1. The Land Unit is Public, and the transfer is specifically
>>           permitted by the rules;
>>
>>        2. The Land Unit is Communal, and the transfer is specifically
>>           permitted by the Contract that owns it;
>>
>>        3. The Land Unit is Private, and the entity that owns it announces
>>           the transfer.
>>
>>        If none of these criteria are met, changes in Land Ownership are
>>        secured.
>>
>> Re-enact rule 1995/0 (Power=2) "Land Types" with the text:
>>
>>        Each Unit of Land has a single Land Type. Changes to Land Type are
>>        secured. In addition to Aether, the Land types Black and White are
>>        defined.
>>
>>        The phrase "Units of X", where X is a Land Type defined by the
>>        Rules, is considered a synonym for "Units of Land that have Land
>>        Type (or Subtype) X"
>>
>>        When existent Land has not had its Type changed as explicitly
>>        permitted by the Rules, or has a Type that is not currently
>>        defined by the Rules, it is considered to have the Land Type of
>>        Aether. Rules to the contrary nonwithstanding, Units of Aether
>>        CANNOT be transferred from Agora, or owned by any entity other
>>        than Agora. If Proprietary Land becomes Aether, the Cartographor
>>        SHALL transfer it to Agora in a timely fashion.
>>
>>        When an act specifies an alternating Land Type, the Land Type
>>        chosen will be based upon the Land Type used as the previous
>>        alternating Land Type, so that consecutive alternating Land Types
>>        alternate between Black and White. In a timely fashion after a
>>        Player notifies the Cartographor of an act that specifies an
>>        alternating Land Type, the Cartographor MUST announce which Land
>>        Type was used for that act.
>>
>> Re-enact rule 1996/3 (Power=1), renaming it to "The Cartographor" with
>> the text:
>>
>>        The Cartographor is an office; its holder is recordkeepor for the
>>        Land of Arcadia.
>>
>>        The Cartographor's Weekly Report shall include:
>>
>>        1. the ownership and land type of all existing land;
>>        2. all changes in the ownership and land type of existing land
>>           since the most recent report;
>>        3. the location for the previous week and the current week of each
>>           entity or instrument with a defined location;
>>        4. all patches and their constituents; and
>>        5. all facilities and their parent patches.
>>
>> [ I renamed this from "Mapkeepor" to "Cartographor" because that's not a
>>    good name for a thing. Yes, I know that the Cartographor existed
>>    before as part of a different system, but it's unlikely any of that'll
>>    be coming back. ]
>>
>> Re-enact rule 1998/2 (Power=1) "Land Topology" with the text:
>>
>>        Two Units of Land are Adjacent if they have the same Latitude, and
>>        their Longitudes differ by exactly one; or they have the same
>>        Longitude, and their Latitudes differ by exactly one.
>>
>> [ Penguin Distance is never referenced again, so I got rid of it. ]
>>
>>        Two Units of Land are said to be Connected by a specific Type of
>>        Land if it is possible to travel from the first Unit to the second
>>        by only travelling over Land of that specific Type.
>>
>> Re-enact rule 1999/0 (Power=1) "Entity Location" with the text:
>>
>>        Every Player a single defined Location
>>        corresponding to a single Latitude, Longitude pair.
>>
>>        No other Entity SHALL have a location unless it is defined in
>>        other Rules. Changes to the Location of an Entity are secured. If
>>        an Entity is specified by this Rule as having a defined Location,
>>        but its Location has not been explicity set or changed, its
>>        Location SHALL be set to (0, 0).
>>
>> Re-enact rule 2003/11 (Power=1) "Actions in Arcadia" with the text:
>>
>>        Energy is an untracked natural player switch with a default value
>>        of 0. At the beginning of each Agoran Week, every player's energy
>>        switch is set to 0.
>>
>>        Players CAN consume 1 apple to gain 3 energy or 1 corn to gain 6
>>        energy.
>>
>> [ Last minute addition; not sure if I like it as a mechanic. ]
>>
>>        Players CAN decrease eir energy score by:
>>
>>        1. 1 to move from one Land Unit to an adjacent Unit if their Land
>>           Types are the same and the destination is not Aether;
>>
>>        2. 2 to move from one Land Unit to an adjacent Unit if their Land
>>           Types differ and the destination is not Aether;
>>
>>        3. 2 to set Land Type of a Land Unit which e owns to any Land Type
>>           other than Aether, whether or not e is located at that Land
>>           Unit.
>>
>>        4. 3 to set the Land Type of a random Land Unit that is adjacent
>>           to the Entity's current location, is of type Aether, and is
>>           owned by Agora, to an alternating Land Type. The Cartographor
>>           SHALL make the random determination. The Cartographor CAN and
>>           SHALL in a timely fashion, announce which Land Unit, if any, is
>>           changed by this action. This action has no effect if there are
>>           no qualifying Land Units.
>>
>>        5. 4 to set the Land Type of eir current location to any Land Type
>>           of eir choice other than Aether, if and only if the Unit is
>>           owned by Agora.
>>
>>        6. 6 to set the Land Type of any Land Unit that is of type Aether
>>           to an alternating Land Type.
>>
>> Re-enact rule 2004/3 (Power=1) "Land Auctions" with the text:
>>
>>        Every Agoran Week, if the number of units of Private Land is less
>>        than one half the total number of units of Land, an auction SHALL
>>        be initiated. For this auction, the announcer is the Cartographor,
>>        the auctioneer is the Cartographor, the lots are chosen as such:
>>
>>        1. if there exist at least 3 Units of non-Aether Land in the
>>            possession of Agora: any 3 such Units of Land, to be chosen by
>>            the Cartographor;
>>
>>        2. if there exist fewer than 3 Units of non-Aether Land in the
>>           possession of Agora: all such Units;
>>
>>        and the minimum bid is 1 shiny.
>>
>> Re-enact rule 2022/5 (Power=1), renaming it "Land Transfiguration" with
>> the text:
>>
>>        During the second week of each Agoran Month, the Cartographor
>>        SHALL perform the following actions in sequence, and report these
>>        changes in a timely fashion:
>>
>>        1. Every Land Unit, excluding (0, 0) that is not directly
>>           connected to a unit of Aether, or is not connected by its own
>>           type to a unit of Aether, shall be transformed to Aether.
>>
>>        2. Any entities whose locations are on land units so transformed
>>           shall have their locations set to 0,0.
>>
>>        3. If any land unit so transformed is not property of Agora, it
>>           becomes property of Agora.
>>
>> [PART III: Creating Patches]
>>
>> Create a new rule (Power=2) "Patches" with the text:
>>
>>        Patches are liquid assets tracked by the Cartographor.
>>
>>        In order to create a patch, the player who wishes to create it
>>        SHALL specify one or more Land Units that are all connected by a
>>        single Type that the patch is to be composed of. These land units
>>        are considered the patch's constituents.
>>
>>        A player CAN create or destroy a patch by announcement by spending
>>        3 AP or 5 sh.
>>
>>        If one or more units of land that make up a patch ever have their
>>        ownership or Land Type changed, then:
>>
>>        1. If the change would cause the constituent Land Units to cease
>>           to be connected, then the patch is destroyed;
>>
>>        2. otherwise, the offending Land Units are removed from the patch.
>>
>> [ This needs to be worded better. Suggest fixes please. Thanks in
>>    advance. ]
>>
>> Create a new rule (Power=2) "Facilities" with the text:
>>
>>        Facilities are liquid assets tracked by the Cartographor. In order
>>        for a facility to exist, it MUST be built on a patch. Only one
>>        facility is allowed per patch. The patch on which a facility is
>>        built is called its parent patch.
>>
>>        A player CAN create a facility by announcement by specifying which
>>        patch e wants to build it on, specifying which type of facility e
>>        intends to build, and paying the corresponding build cost.
>>
>>        If a player owns any facilities with upkeep costs, e SHALL pay
>>        them before the first day of the next Agoran month. Failing to do
>>        this destroys the facility. In the second to last week of the
>>        Agoran Month, the Cartographor SHALL issue a humiliating public
>>        reminder to all  those who have not paid upkeep fees on any of eir
>>        facilities.
>>
>>        When facilities create assets, the assets are added to the
>>        facility's possession. Each facility has 9 switches corresponding
>>        to each of the nine currencies called their inventory switches.
>>        If, at any time, the amount of a currency in the possession of a
>>        facility exceeds that asset's corresponding inventory switch, an
>>        amount of that currency is destroyed until the amount of that
>>        currency in the possession of the facility is equal to its
>>        inventory switch.
>>
>>        A player can take a number of assets from a facility's inventory
>>        if eir location is the same as the facility's and the following
>>        criteria are met:
>>
>>        1. if the facility is built on Public Land, by announcement.
>>
>>        2. if the facility is built on Communal Land, by announcement if e
>>           is a party to that contract and the text of the contract does
>>           not strictly prohibit doing so.
>>
>>        3. if the facility is built on Private Land, by announcement if e
>>           owns the facility.
>>
>> [ Ew, that wording though. There's gotta be a better way to phrase this
>>    that I'm just overlooking. ]
>>
>> Create a new rule (Power=2) "Varieties of Facilities" with the text:
>>
>>        For the purposes of this rule, the variable n is equivalent to the
>>        triangular number of the parent patch's size.
>>
>>        The following facilities are defined as production facilities:
>>
>>        1. Mines
>>           -  Build Cost: 5 lumber
>>           -  Upkeep Cost: none
>>           -  Production Details: Every week, each Mine produces 4n stones
>>              and n ore.
>>
>>        2. Orchards
>>           -  Build Cost: 5 stones
>>           -  Upkeep Cost: none
>>           -  Production Details: Every week, each Orchard produces 2n
>>              apples and 4n lumber.
>>
>>        3. Farms
>>           -  Build Cost: 3 lumber and 4 stones
>>           -  Upkeep Cost: 2 lumber
>>           -  Production Details: Every week, each Farm produces 2n corn
>>              and 2n cotton.
>>
>>        The following facilities are defined as refinery facilities:
>>
>>        1. Smelter
>>           -  Build Cost: 4 lumber and 8 stones
>>           -  Upkeep Cost: 5 stones
>>           -  Refinery Details: Every ore placed in a smelter is
>>              transmuted into 5 bars.
>>
>>        2. Mill
>>           -  Build Cost: 6 lumber and 6 stones
>>           -  Upkeep Cost: 3 stones and 3 lumber
>>           -  Refinery Details: Every lumber placed in a mill is
>>              transmuted into 6 papers. Every cotton placed in a mill is
>>              transmuted into 4 fabric.
>>
>> [ I didn't set inventory limits since I didn't know what I wanted them
>>    to be. ]
>>
>> Create a new rule (Power=2) "The Nine Currencies" with the text:
>>
>>        The following nine currencies are defined, and are tracked by the
>>        Treasuror:
>>
>>        1. ore
>>        2. stones
>>        3. lumber
>>        4. apples
>>        5. cotton
>>        6. corn
>>        7. bars
>>        8. papers
>>        9. fabric
>>
>> [ Probably not all of these will be managed by the Treasuror, but it all
>>    depends on where the discussion takes us over the next few days.]
>>
>>        Stones, apples, and corn are considered unrefinable currencies;
>>        ore, lumber, and cotton are considered refinable currencies; and
>>        bars, papers, and fabric are considered refined currencies.
>>
>>        Bars are the official currency of Agora.
>>
>
> --
> Trigon

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