On 11/18/2017 9:37 PM, Aris Merchant wrote:
On Mon, Nov 13, 2017 at 9:17 PM, Reuben Staley <[email protected]> wrote:
I'm done with a very, very rough draft of this proposal. Tell me how you all
think it looks.
=========
Title: "Putting Agora on a Map"
AI: 2
Author: Trigon
Co-Authors:
The square brackets are not proposal text and all that jazz.
[ PART I: Removing and Changing Stuff ]
Repeal rules 2488, 2489, 2490, and 2491.
[ I honestly tried to keep the estates, but these changes are so radical
that it wouldn't be compatible. ]
If you wanted to pay the estate owner something, I'd suggest giving
each estate owner one of your new pieces of land. It makes
metaphorical sense (the estates just have positions now) and is quite
fair. You might also start them off on their new land, as a bonus.
Sure. Okay.
Amend rule 2500 by replacing "2" with "6".
Replace all instances of "1 Action Point" with "3 Action Points" in the
order they appear.
[ Unlike most reforms, I want to keep AP around, mostly because the 2003
version had "Action Units" which were a similar concept. I reworked it
though, so here you go. ]
[PART II: Making Land]
Re-enact rule 1993/1 (Power=2) "The Land of Arcadia" with the text:
Arcadia is a land entirely defined by the Arcadian Map (the Map).
The Map is a record kept by the Office of the Cartographor.
The Map divides Arcadia into a finite, discrete number of Units of
Land, or simply Land. Each Unit of Land is an indestructible asset
specified by a pair of integers known as its Latitude and
Longitude.
Every unique pair of integers within the limits defined in the
Rules for Latitude and Longitude signifies an existent Unit of
Land. No other Units of Land exist. Units of Land SHALL only be
created or destroyed by changing the limits of Latitude and
Longitude defined in the Rules.
All values for Latitude and Longitude MUST lie between -9 and +9,
inclusive.
The Total Land Area of Arcadia is the number of existent Units of
Land defined by permissible Latitude and Longitude pairs.
Re-enact rule 1994/0 (Power=2) "Ownership of Land" with the text:
Any existent Land for which ownership has not been explicitly
changed belongs to Agora.
Land belonging to Agora is called Public Land. Land belonging to
a contract is called Communal Land. Land belonging to any other
entity is called Private Land. Together, Communal Land and Private
Land are called Proprietary Land.
Changes in Land ownership are secured, unless:
1. The Land Unit is Public, and the transfer is specifically
permitted by the rules;
2. The Land Unit is Communal, and the transfer is specifically
permitted by the Contract that owns it;
3. The Land Unit is Private, and the entity that owns it announces
the transfer.
This is probably unneeded. The assets rule specifies most of this
stuff, and adding it here isn't helpful. Transfers from Agora are
always permitted if there's language like "X CAN transfer Y from Agora
to Z", so you don't need to define any of it. Just define Public and
Proprietary land.
So I should just have the first two paragraphs plus the little "changes
are secured" thing?
Re-enact rule 1995/0 (Power=2) "Land Types" with the text:
Each Unit of Land SHALL have a single Land Type. Changes to Land
Type are secured.
The phrase "Units of X", where X is a Land Type defined by the
Rules, is considered a synonym for "Units of Land that have Land
Type (or Subtype) X"
When existent Land has not had its Type changed as explicitly
permitted by the Rules, or has a Type that is not currently
defined by the Rules, it is considered to have the Land Type of
Aether. Rules to the contrary nonwithstanding, Units of Aether
CANNOT be transferred from Agora, or owned by any entity other
than Agora. If Private or Public Land becomes Aether, the
Cartographor SHALL transfer it to Agora in a timely fashion.
When an act specifies an alternating Land Type, the Land Type
chosen will be based upon the Land Type used as the previous
alternating Land Type, so that consecutive alternating Land Types
alternate between Black and White. In a timely fashion after a
Player notifies the Cartographor of an act that specifies an
alternating Land Type, the Cartographor MUST announce which Land
Type was used for that act.
Re-enact rule 1996/3 (Power=1), renaming it to "The Cartographor" with
the text:
The Cartographor is an office; its holder is recordkeepor for the
Land of Arcadia.
The Cartographor's Weekly Report shall include:
1. the ownership and land type of all existing land;
2. all changes in the ownership and land type of existing land
since the most recent report; and
3. the location for the previous week and the current week of each
entity or instrument with a defined location.
[ I renamed this from "Mapkeepor" to "Cartographor" because that's not a
good name for a thing. Yes, I know that the Cartographor existed
before as part of a different system, but it's unlikely
Re-enact rule 1997/2 (Power=1), renaming it to "Defined Land Types" with
the text:
In addition to Aether, the Land types Black and White are defined.
Why not just put this in Rule 1995?
I probably should've but I didn't because that's the way it was before.
Re-enact rule 1998/2 (Power=1) "Land Topology" with the text:
Two Units of Land are Adjacent if they have the same Latitude, and
their Longitudes differ by exactly one; or they have the same
Longitude, and their Latitudes differ by exactly one.
The Penguin Distance between two given Units of Land is the
minimum number of Single Waddles required to Travel from one of
the given Units to the other given Unit, where one Single Waddle
is the Penguin Distance required to Travel from one Unit of Land
to an Adjacent Unit of Land.
Two Units of Land are said to be Connected by a specific Type of
Land if it is possible to travel from the first Unit to the second
by Waddling only over Land of that specific Type.
Re-enact rule 1999/0 (Power=1) "Entity Location" with the text:
Every Player SHALL each have a single defined Location
corresponding to a single Latitude, Longitude pair.
No other Entity SHALL have a location unless it is defined in
other Rules. Changes to the Location of an Entity are secured. If
an Entity is specified by this Rule as having a defined Location,
but its Location has not been explicity set or changed, its
Location SHALL be set to (0, 0).
Re-enact rule 2003/11 (Power=1) "Actions in Arcadia" with the text:
Players CAN expend:
1. 1 AP to move from one Land Unit to an adjacent Unit if their
Land Types are the same and the destination is not Aether;
2. 2 AP to move from one Land Unit to an adjacent Unit if their
Land Types differ and the destination is not Aether;
3. 2 AP to set Land Type of a Land Unit which e owns to any Land
Type other than Aether, whether or not e is located at that
Land Unit.
4. 3 AP to set the Land Type of a random Land Unit that is
adjacent to the Entity's current location, is of type Aether,
and is owned by Agora, to an alternating Land Type. The
Cartographor SHALL make the random determination. In a timely
fashion after a Player notifies the Cartographor of this move,
the Cartographor SHALL announce which Land Unit, if any, is
changed by this action. This action has no effect if there are
no qualifying Land Units.
5. 4 AP to set the Land Type of eir current location to any Land
Type of eir choice other than Aether, if and only if the Unit
is owned by Agora.
6. 6 AP to set the Land Type of any Land Unit that is of type
Aether to an alternating Land Type.
Re-enact rule 2004/3 (Power=1) "Land Auctions" with the text:
Every Agoran Week, if the number of units of Private Land is less
than one half the total number of units of Land, an auction SHALL
be initiated. For this auction, the announcer is the Cartographor,
the auctioneer is the Cartographor, the lots are chosen as such:
1. if there exist at least 3 Units of non-Aether Land in the
possession of Agora: any 3 such Units of Land, to be chosen by
the Cartographor;
2. if there exist fewer than 3 Units of non-Aether Land in the
possession of Agora: all such Units;
and the minimum bid is 1 shiny.
Re-enact rule 2022/5 (Power=1), renaming it "Land Transfiguration" with
the text:
On the fifteenth of each Agoran Month, the Cartographor SHALL
perform the following actions in sequence, and report these
changes in a timely fashion:
1. Every Land Unit, excluding (0, 0) that is not directly
connected to a unit of Aether, or is not connected by its own
type to a unit of Aether, shall be transformed to Aether.
2. Any entities whose locations are on land units so transformed
shall have their locations set to 0,0.
3. If any land unit so transformed is not property of Agora, it
becomes property of Agora.
[PART III: Creating Jafitah]
Create a new rule (Power=2) "Jafitah" with the text:
[ Turns out G. made eir own proposal and had "Plats", which was too
close to the "Plots" that I made. Therefore, in order to make things
less confusing, I used the Sajem Tan word for "Land" instead. ]
It might be nice to have it as something more Agoran (Plats, or Plots,
or whatever) in the final version.
Again, of course I'm not going to have this silly inclusion in the final
version. Sajem Tan is a constructed language that 12ish people in the
entire world speak. Forcing people to use these dumb words would be
silly. I just did it this way because I didn't know what to call them.
After thinking it through, though, I think I'll call jafitah "patches"
and zmetah "facilities"
You're using them inconsistently
anyway.
No I'm actually not. Whenever I typed jafit, I meant jafit. Whenever I
typed zmet, I meant zmet.
Jafitah (pronounced /jæfitɑ/, singular "jafit") are liquid assets
tracked by the Cartographor.
In order to create a plot, the player who wishes to create it
SHALL specify one or more Land Units that are all connected by a
single Type that the plot is to be composed of. These land units
are considered the jafit's constituents.
A player CAN create or destroy a plot by announcement by spending
3 AP or 5 sh.
If one or more units of land that make up a jafit ever have their
ownership or Land Type changed, then:
1. If the change would cause the constituent Land Units to cease
to be connected, then the jafit is destroyed;
2. otherwise, the plot is resized to exclude the Land Unit in
question.
I really don't like the semi-modular approach. Make it so that each
one piece of land is separate, it will be simpler to deal with. I like
complexity, but this is needless.
You really think so? The reason I did it this way is because I wanted
people to want to make larger jafitah so that the size could determine
how much of a profit they could turn.
My suggestion would be to say that
you can only build on land you're standing on, encouraging building
things closer together so you can access them. We might eventually
allow players to "level up" their building after some time (like I
think G.'s proposal had),
Please no, that seems more complex.
or provide synergy bonuses, or both, but
those are all simpler than tracking this. Also, wouldn't you want to
require the player to own all the land?
Crap, did I not specify that the player had to own all the land? Because
I intended to.
[ This needs to be worded better. Suggest fixes please. Thanks in
advance. ]
Create a new rule (Power=2) "Zmetah" with the text:
[ Okay, I'm just gonna call everything by Sajem Tan names because why
not. This one means "building" btw. ]
Zmetah (pronounced /zmetɑ/, singular "zmet") are liquid assets
tracked by the Cartographor. In order for a zmet to exist, it MUST
be built on a jafit. Only one zmet is allowed per jafit.
A player CAN create a zmet by announcement by paying specifying
which jafit e wants to build it on, specifying which type of zmet
e intends to build, and paying the corresponding build cost.
If a player owns a zmet, e CAN, by announcement, use any powers
the zmet affords to em.
If a player owns any zmetah with upkeep costs, e SHALL pay them
before the first day of the next Agoran month. Failing to do this
destroys the zmet. In the second to last week of the Agoran Month,
the Cartographor SHALL issue a humiliating public reminder to all
those who have not paid upkeep fees on any of eir zmetah.
You probably just want to destroy it, not punish the person.
Uh, they are destroyed if you don't pay the upkeep cost. And there's no
punishment, unless you call the humiliating public reminders, which do
not punish the player at all, a punishment.
I think
others have mentioned this, but SHALL/CAN problems pop up throughout
the proposal.
Many times before (insert old Agoran language complaint here). They
should all be fixed before the next version.
Create a new rule (Power=2) "Zmet Types" with the text:
The following Zmet types are defined, along with all relevant
statistics:
1. Estate
- Build Cost: 10sh.
- Upkeep Cost: 10sh.
- Powers: The owner of an estate CAN choose to raise eir
voting power by one on up to X proposals, where X is the Nth
triangular number, where N is the amount of Land Units the
jafit which the estate is built on has.
[ I hope that's clear so that someone can fix it lol. But seriously this
sucks. ]
2. Quarry
- Build Cost: 5sh.
- Upkeep Cost: 5sh.
- Powers:
[ Depending on what economic reform proposal passes, Quarries will
either create shinies in the owner's possession, or it will do
something else related to shinies.
Also, I need more ideas for this section. Overall though, I think
that this conveys the ideas I had in mind. Critique away! ]
I like the Sente/Gote and Q*Bert systems from the thing you posted. Is
there any reason we can't have several kinds of gameplay on the same
map at the same time?
I like them too. I just thought it added a bit of needless complexity
for a very new system. If someone wants to re-add them after people have
adjusted themselves to the map's workings, I would love to include them.
But for now, I'm not sure if it's an entirely good idea.
--
Trigon