On Mon, Nov 13, 2017 at 9:17 PM, Reuben Staley <[email protected]> wrote: > I'm done with a very, very rough draft of this proposal. Tell me how you all > think it looks. > > ========= > > Title: "Putting Agora on a Map" > AI: 2 > Author: Trigon > Co-Authors: > > The square brackets are not proposal text and all that jazz. > > [ PART I: Removing and Changing Stuff ] > > Repeal rules 2488, 2489, 2490, and 2491. > > [ I honestly tried to keep the estates, but these changes are so radical > that it wouldn't be compatible. ]
If you wanted to pay the estate owner something, I'd suggest giving each estate owner one of your new pieces of land. It makes metaphorical sense (the estates just have positions now) and is quite fair. You might also start them off on their new land, as a bonus. > > Amend rule 2500 by replacing "2" with "6". > > Replace all instances of "1 Action Point" with "3 Action Points" in the > order they appear. > > [ Unlike most reforms, I want to keep AP around, mostly because the 2003 > version had "Action Units" which were a similar concept. I reworked it > though, so here you go. ] > > [PART II: Making Land] > > Re-enact rule 1993/1 (Power=2) "The Land of Arcadia" with the text: > > Arcadia is a land entirely defined by the Arcadian Map (the Map). > The Map is a record kept by the Office of the Cartographor. > > The Map divides Arcadia into a finite, discrete number of Units of > Land, or simply Land. Each Unit of Land is an indestructible asset > specified by a pair of integers known as its Latitude and > Longitude. > > Every unique pair of integers within the limits defined in the > Rules for Latitude and Longitude signifies an existent Unit of > Land. No other Units of Land exist. Units of Land SHALL only be > created or destroyed by changing the limits of Latitude and > Longitude defined in the Rules. > > All values for Latitude and Longitude MUST lie between -9 and +9, > inclusive. > > The Total Land Area of Arcadia is the number of existent Units of > Land defined by permissible Latitude and Longitude pairs. > > Re-enact rule 1994/0 (Power=2) "Ownership of Land" with the text: > > Any existent Land for which ownership has not been explicitly > changed belongs to Agora. > > Land belonging to Agora is called Public Land. Land belonging to > a contract is called Communal Land. Land belonging to any other > entity is called Private Land. Together, Communal Land and Private > Land are called Proprietary Land. > > Changes in Land ownership are secured, unless: > > 1. The Land Unit is Public, and the transfer is specifically > permitted by the rules; > > 2. The Land Unit is Communal, and the transfer is specifically > permitted by the Contract that owns it; > > 3. The Land Unit is Private, and the entity that owns it announces > the transfer. This is probably unneeded. The assets rule specifies most of this stuff, and adding it here isn't helpful. Transfers from Agora are always permitted if there's language like "X CAN transfer Y from Agora to Z", so you don't need to define any of it. Just define Public and Proprietary land. > Re-enact rule 1995/0 (Power=2) "Land Types" with the text: > > Each Unit of Land SHALL have a single Land Type. Changes to Land > Type are secured. > > The phrase "Units of X", where X is a Land Type defined by the > Rules, is considered a synonym for "Units of Land that have Land > Type (or Subtype) X" > > When existent Land has not had its Type changed as explicitly > permitted by the Rules, or has a Type that is not currently > defined by the Rules, it is considered to have the Land Type of > Aether. Rules to the contrary nonwithstanding, Units of Aether > CANNOT be transferred from Agora, or owned by any entity other > than Agora. If Private or Public Land becomes Aether, the > Cartographor SHALL transfer it to Agora in a timely fashion. > > When an act specifies an alternating Land Type, the Land Type > chosen will be based upon the Land Type used as the previous > alternating Land Type, so that consecutive alternating Land Types > alternate between Black and White. In a timely fashion after a > Player notifies the Cartographor of an act that specifies an > alternating Land Type, the Cartographor MUST announce which Land > Type was used for that act. > > Re-enact rule 1996/3 (Power=1), renaming it to "The Cartographor" with > the text: > > The Cartographor is an office; its holder is recordkeepor for the > Land of Arcadia. > > The Cartographor's Weekly Report shall include: > > 1. the ownership and land type of all existing land; > 2. all changes in the ownership and land type of existing land > since the most recent report; and > 3. the location for the previous week and the current week of each > entity or instrument with a defined location. > > [ I renamed this from "Mapkeepor" to "Cartographor" because that's not a > good name for a thing. Yes, I know that the Cartographor existed > before as part of a different system, but it's unlikely > > Re-enact rule 1997/2 (Power=1), renaming it to "Defined Land Types" with > the text: > > In addition to Aether, the Land types Black and White are defined. Why not just put this in Rule 1995? > Re-enact rule 1998/2 (Power=1) "Land Topology" with the text: > > Two Units of Land are Adjacent if they have the same Latitude, and > their Longitudes differ by exactly one; or they have the same > Longitude, and their Latitudes differ by exactly one. > > The Penguin Distance between two given Units of Land is the > minimum number of Single Waddles required to Travel from one of > the given Units to the other given Unit, where one Single Waddle > is the Penguin Distance required to Travel from one Unit of Land > to an Adjacent Unit of Land. > > Two Units of Land are said to be Connected by a specific Type of > Land if it is possible to travel from the first Unit to the second > by Waddling only over Land of that specific Type. > > Re-enact rule 1999/0 (Power=1) "Entity Location" with the text: > > Every Player SHALL each have a single defined Location > corresponding to a single Latitude, Longitude pair. > > No other Entity SHALL have a location unless it is defined in > other Rules. Changes to the Location of an Entity are secured. If > an Entity is specified by this Rule as having a defined Location, > but its Location has not been explicity set or changed, its > Location SHALL be set to (0, 0). > > Re-enact rule 2003/11 (Power=1) "Actions in Arcadia" with the text: > > Players CAN expend: > > 1. 1 AP to move from one Land Unit to an adjacent Unit if their > Land Types are the same and the destination is not Aether; > > 2. 2 AP to move from one Land Unit to an adjacent Unit if their > Land Types differ and the destination is not Aether; > > 3. 2 AP to set Land Type of a Land Unit which e owns to any Land > Type other than Aether, whether or not e is located at that > Land Unit. > > 4. 3 AP to set the Land Type of a random Land Unit that is > adjacent to the Entity's current location, is of type Aether, > and is owned by Agora, to an alternating Land Type. The > Cartographor SHALL make the random determination. In a timely > fashion after a Player notifies the Cartographor of this move, > the Cartographor SHALL announce which Land Unit, if any, is > changed by this action. This action has no effect if there are > no qualifying Land Units. > > 5. 4 AP to set the Land Type of eir current location to any Land > Type of eir choice other than Aether, if and only if the Unit > is owned by Agora. > > 6. 6 AP to set the Land Type of any Land Unit that is of type > Aether to an alternating Land Type. > > Re-enact rule 2004/3 (Power=1) "Land Auctions" with the text: > > Every Agoran Week, if the number of units of Private Land is less > than one half the total number of units of Land, an auction SHALL > be initiated. For this auction, the announcer is the Cartographor, > the auctioneer is the Cartographor, the lots are chosen as such: > > 1. if there exist at least 3 Units of non-Aether Land in the > possession of Agora: any 3 such Units of Land, to be chosen by > the Cartographor; > > 2. if there exist fewer than 3 Units of non-Aether Land in the > possession of Agora: all such Units; > > and the minimum bid is 1 shiny. > > Re-enact rule 2022/5 (Power=1), renaming it "Land Transfiguration" with > the text: > > On the fifteenth of each Agoran Month, the Cartographor SHALL > perform the following actions in sequence, and report these > changes in a timely fashion: > > 1. Every Land Unit, excluding (0, 0) that is not directly > connected to a unit of Aether, or is not connected by its own > type to a unit of Aether, shall be transformed to Aether. > > 2. Any entities whose locations are on land units so transformed > shall have their locations set to 0,0. > > 3. If any land unit so transformed is not property of Agora, it > becomes property of Agora. > > [PART III: Creating Jafitah] > > Create a new rule (Power=2) "Jafitah" with the text: > > [ Turns out G. made eir own proposal and had "Plats", which was too > close to the "Plots" that I made. Therefore, in order to make things > less confusing, I used the Sajem Tan word for "Land" instead. ] It might be nice to have it as something more Agoran (Plats, or Plots, or whatever) in the final version. You're using them inconsistently anyway. > Jafitah (pronounced /jæfitɑ/, singular "jafit") are liquid assets > tracked by the Cartographor. > > In order to create a plot, the player who wishes to create it > SHALL specify one or more Land Units that are all connected by a > single Type that the plot is to be composed of. These land units > are considered the jafit's constituents. > > A player CAN create or destroy a plot by announcement by spending > 3 AP or 5 sh. > > If one or more units of land that make up a jafit ever have their > ownership or Land Type changed, then: > > 1. If the change would cause the constituent Land Units to cease > to be connected, then the jafit is destroyed; > > 2. otherwise, the plot is resized to exclude the Land Unit in > question. I really don't like the semi-modular approach. Make it so that each one piece of land is separate, it will be simpler to deal with. I like complexity, but this is needless. My suggestion would be to say that you can only build on land you're standing on, encouraging building things closer together so you can access them. We might eventually allow players to "level up" their building after some time (like I think G.'s proposal had), or provide synergy bonuses, or both, but those are all simpler than tracking this. Also, wouldn't you want to require the player to own all the land? > [ This needs to be worded better. Suggest fixes please. Thanks in > advance. ] > > Create a new rule (Power=2) "Zmetah" with the text: > > [ Okay, I'm just gonna call everything by Sajem Tan names because why > not. This one means "building" btw. ] > > Zmetah (pronounced /zmetɑ/, singular "zmet") are liquid assets > tracked by the Cartographor. In order for a zmet to exist, it MUST > be built on a jafit. Only one zmet is allowed per jafit. > > A player CAN create a zmet by announcement by paying specifying > which jafit e wants to build it on, specifying which type of zmet > e intends to build, and paying the corresponding build cost. > > If a player owns a zmet, e CAN, by announcement, use any powers > the zmet affords to em. > > If a player owns any zmetah with upkeep costs, e SHALL pay them > before the first day of the next Agoran month. Failing to do this > destroys the zmet. In the second to last week of the Agoran Month, > the Cartographor SHALL issue a humiliating public reminder to all > those who have not paid upkeep fees on any of eir zmetah. You probably just want to destroy it, not punish the person. I think others have mentioned this, but SHALL/CAN problems pop up throughout the proposal. > Create a new rule (Power=2) "Zmet Types" with the text: > > The following Zmet types are defined, along with all relevant > statistics: > > 1. Estate > - Build Cost: 10sh. > - Upkeep Cost: 10sh. > - Powers: The owner of an estate CAN choose to raise eir > voting power by one on up to X proposals, where X is the Nth > triangular number, where N is the amount of Land Units the > jafit which the estate is built on has. > > [ I hope that's clear so that someone can fix it lol. But seriously this > sucks. ] > > 2. Quarry > - Build Cost: 5sh. > - Upkeep Cost: 5sh. > - Powers: > > [ Depending on what economic reform proposal passes, Quarries will > either create shinies in the owner's possession, or it will do > something else related to shinies. > > Also, I need more ideas for this section. Overall though, I think > that this conveys the ideas I had in mind. Critique away! ] I like the Sente/Gote and Q*Bert systems from the thing you posted. Is there any reason we can't have several kinds of gameplay on the same map at the same time? -Aris On Mon, Nov 13, 2017 at 9:17 PM, Reuben Staley <[email protected]> wrote: > I'm done with a very, very rough draft of this proposal. Tell me how you all > think it looks. > > ========= > > Title: "Putting Agora on a Map" > AI: 2 > Author: Trigon > Co-Authors: > > The square brackets are not proposal text and all that jazz. > > [ PART I: Removing and Changing Stuff ] > > Repeal rules 2488, 2489, 2490, and 2491. > > [ I honestly tried to keep the estates, but these changes are so radical > that it wouldn't be compatible. ] > > Amend rule 2500 by replacing "2" with "6". > > Replace all instances of "1 Action Point" with "3 Action Points" in the > order they appear. > > [ Unlike most reforms, I want to keep AP around, mostly because the 2003 > version had "Action Units" which were a similar concept. I reworked it > though, so here you go. ] > > [PART II: Making Land] > > Re-enact rule 1993/1 (Power=2) "The Land of Arcadia" with the text: > > Arcadia is a land entirely defined by the Arcadian Map (the Map). > The Map is a record kept by the Office of the Cartographor. > > The Map divides Arcadia into a finite, discrete number of Units of > Land, or simply Land. Each Unit of Land is an indestructible asset > specified by a pair of integers known as its Latitude and > Longitude. > > Every unique pair of integers within the limits defined in the > Rules for Latitude and Longitude signifies an existent Unit of > Land. No other Units of Land exist. Units of Land SHALL only be > created or destroyed by changing the limits of Latitude and > Longitude defined in the Rules. > > All values for Latitude and Longitude MUST lie between -9 and +9, > inclusive. > > The Total Land Area of Arcadia is the number of existent Units of > Land defined by permissible Latitude and Longitude pairs. > > Re-enact rule 1994/0 (Power=2) "Ownership of Land" with the text: > > Any existent Land for which ownership has not been explicitly > changed belongs to Agora. > > Land belonging to Agora is called Public Land. Land belonging to > a contract is called Communal Land. Land belonging to any other > entity is called Private Land. Together, Communal Land and Private > Land are called Proprietary Land. > > Changes in Land ownership are secured, unless: > > 1. The Land Unit is Public, and the transfer is specifically > permitted by the rules; > > 2. The Land Unit is Communal, and the transfer is specifically > permitted by the Contract that owns it; > > 3. The Land Unit is Private, and the entity that owns it announces > the transfer. > > Re-enact rule 1995/0 (Power=2) "Land Types" with the text: > > Each Unit of Land SHALL have a single Land Type. Changes to Land > Type are secured. > > The phrase "Units of X", where X is a Land Type defined by the > Rules, is considered a synonym for "Units of Land that have Land > Type (or Subtype) X" > > When existent Land has not had its Type changed as explicitly > permitted by the Rules, or has a Type that is not currently > defined by the Rules, it is considered to have the Land Type of > Aether. Rules to the contrary nonwithstanding, Units of Aether > CANNOT be transferred from Agora, or owned by any entity other > than Agora. If Private or Public Land becomes Aether, the > Cartographor SHALL transfer it to Agora in a timely fashion. > > When an act specifies an alternating Land Type, the Land Type > chosen will be based upon the Land Type used as the previous > alternating Land Type, so that consecutive alternating Land Types > alternate between Black and White. In a timely fashion after a > Player notifies the Cartographor of an act that specifies an > alternating Land Type, the Cartographor MUST announce which Land > Type was used for that act. > > Re-enact rule 1996/3 (Power=1), renaming it to "The Cartographor" with > the text: > > The Cartographor is an office; its holder is recordkeepor for the > Land of Arcadia. > > The Cartographor's Weekly Report shall include: > > 1. the ownership and land type of all existing land; > 2. all changes in the ownership and land type of existing land > since the most recent report; and > 3. the location for the previous week and the current week of each > entity or instrument with a defined location. > > [ I renamed this from "Mapkeepor" to "Cartographor" because that's not a > good name for a thing. Yes, I know that the Cartographor existed > before as part of a different system, but it's unlikely > > Re-enact rule 1997/2 (Power=1), renaming it to "Defined Land Types" with > the text: > > In addition to Aether, the Land types Black and White are defined. > > Re-enact rule 1998/2 (Power=1) "Land Topology" with the text: > > Two Units of Land are Adjacent if they have the same Latitude, and > their Longitudes differ by exactly one; or they have the same > Longitude, and their Latitudes differ by exactly one. > > The Penguin Distance between two given Units of Land is the > minimum number of Single Waddles required to Travel from one of > the given Units to the other given Unit, where one Single Waddle > is the Penguin Distance required to Travel from one Unit of Land > to an Adjacent Unit of Land. > > Two Units of Land are said to be Connected by a specific Type of > Land if it is possible to travel from the first Unit to the second > by Waddling only over Land of that specific Type. > > Re-enact rule 1999/0 (Power=1) "Entity Location" with the text: > > Every Player SHALL each have a single defined Location > corresponding to a single Latitude, Longitude pair. > > No other Entity SHALL have a location unless it is defined in > other Rules. Changes to the Location of an Entity are secured. If > an Entity is specified by this Rule as having a defined Location, > but its Location has not been explicity set or changed, its > Location SHALL be set to (0, 0). > > Re-enact rule 2003/11 (Power=1) "Actions in Arcadia" with the text: > > Players CAN expend: > > 1. 1 AP to move from one Land Unit to an adjacent Unit if their > Land Types are the same and the destination is not Aether; > > 2. 2 AP to move from one Land Unit to an adjacent Unit if their > Land Types differ and the destination is not Aether; > > 3. 2 AP to set Land Type of a Land Unit which e owns to any Land > Type other than Aether, whether or not e is located at that > Land Unit. > > 4. 3 AP to set the Land Type of a random Land Unit that is > adjacent to the Entity's current location, is of type Aether, > and is owned by Agora, to an alternating Land Type. The > Cartographor SHALL make the random determination. In a timely > fashion after a Player notifies the Cartographor of this move, > the Cartographor SHALL announce which Land Unit, if any, is > changed by this action. This action has no effect if there are > no qualifying Land Units. > > 5. 4 AP to set the Land Type of eir current location to any Land > Type of eir choice other than Aether, if and only if the Unit > is owned by Agora. > > 6. 6 AP to set the Land Type of any Land Unit that is of type > Aether to an alternating Land Type. > > Re-enact rule 2004/3 (Power=1) "Land Auctions" with the text: > > Every Agoran Week, if the number of units of Private Land is less > than one half the total number of units of Land, an auction SHALL > be initiated. For this auction, the announcer is the Cartographor, > the auctioneer is the Cartographor, the lots are chosen as such: > > 1. if there exist at least 3 Units of non-Aether Land in the > possession of Agora: any 3 such Units of Land, to be chosen by > the Cartographor; > > 2. if there exist fewer than 3 Units of non-Aether Land in the > possession of Agora: all such Units; > > and the minimum bid is 1 shiny. > > Re-enact rule 2022/5 (Power=1), renaming it "Land Transfiguration" with > the text: > > On the fifteenth of each Agoran Month, the Cartographor SHALL > perform the following actions in sequence, and report these > changes in a timely fashion: > > 1. Every Land Unit, excluding (0, 0) that is not directly > connected to a unit of Aether, or is not connected by its own > type to a unit of Aether, shall be transformed to Aether. > > 2. Any entities whose locations are on land units so transformed > shall have their locations set to 0,0. > > 3. If any land unit so transformed is not property of Agora, it > becomes property of Agora. > > [PART III: Creating Jafitah] > > Create a new rule (Power=2) "Jafitah" with the text: > > [ Turns out G. made eir own proposal and had "Plats", which was too > close to the "Plots" that I made. Therefore, in order to make things > less confusing, I used the Sajem Tan word for "Land" instead. ] > > Jafitah (pronounced /jæfitɑ/, singular "jafit") are liquid assets > tracked by the Cartographor. > > In order to create a plot, the player who wishes to create it > SHALL specify one or more Land Units that are all connected by a > single Type that the plot is to be composed of. These land units > are considered the jafit's constituents. > > A player CAN create or destroy a plot by announcement by spending > 3 AP or 5 sh. > > If one or more units of land that make up a jafit ever have their > ownership or Land Type changed, then: > > 1. If the change would cause the constituent Land Units to cease > to be connected, then the jafit is destroyed; > > 2. otherwise, the plot is resized to exclude the Land Unit in > question. > > [ This needs to be worded better. Suggest fixes please. Thanks in > advance. ] > > Create a new rule (Power=2) "Zmetah" with the text: > > [ Okay, I'm just gonna call everything by Sajem Tan names because why > not. This one means "building" btw. ] > > Zmetah (pronounced /zmetɑ/, singular "zmet") are liquid assets > tracked by the Cartographor. In order for a zmet to exist, it MUST > be built on a jafit. Only one zmet is allowed per jafit. > > A player CAN create a zmet by announcement by paying specifying > which jafit e wants to build it on, specifying which type of zmet > e intends to build, and paying the corresponding build cost. > > If a player owns a zmet, e CAN, by announcement, use any powers > the zmet affords to em. > > If a player owns any zmetah with upkeep costs, e SHALL pay them > before the first day of the next Agoran month. Failing to do this > destroys the zmet. In the second to last week of the Agoran Month, > the Cartographor SHALL issue a humiliating public reminder to all > those who have not paid upkeep fees on any of eir zmetah. > > Create a new rule (Power=2) "Zmet Types" with the text: > > The following Zmet types are defined, along with all relevant > statistics: > > 1. Estate > - Build Cost: 10sh. > - Upkeep Cost: 10sh. > - Powers: The owner of an estate CAN choose to raise eir > voting power by one on up to X proposals, where X is the Nth > triangular number, where N is the amount of Land Units the > jafit which the estate is built on has. > > [ I hope that's clear so that someone can fix it lol. But seriously this > sucks. ] > > 2. Quarry > - Build Cost: 5sh. > - Upkeep Cost: 5sh. > - Powers: > > [ Depending on what economic reform proposal passes, Quarries will > either create shinies in the owner's possession, or it will do > something else related to shinies. > > Also, I need more ideas for this section. Overall though, I think > that this conveys the ideas I had in mind. Critique away! ] > > -- > Trigon

