Yeah, but that's disputed and has been CFJed. This way I can't get in trouble for distributing a non-pending proposal.
-Aris On Sun, Nov 12, 2017 at 3:09 PM Madeline <j...@iinet.net.au> wrote: > It is - Silly Proposals are Official Proposals, which are automatically > pending. > > > On 2017-11-13 10:05, Aris Merchant wrote: > > If "Backed Out the Door" is not pending, I pend it for 1 AP. > > > > -Aris > > > > > > On Mon, Nov 6, 2017 at 2:52 PM, VJ Rada <vijar...@gmail.com> wrote: > >> TTTTPF > >> > >> On Tue, Nov 7, 2017 at 9:52 AM, VJ Rada <vijar...@gmail.com> wrote: > >>> I call an AP CFJ w/ the statement: "Alexis's proposal 'Backed Out the > >>> Door' is a 'truly hideous pun' under rule 1650." > >>> > >>> Pretty self-explanatory. I think it does include puns, but that doesn't > >>> mean it IS a pun. > >>> > >>> > >>> > >>> On Mon, Nov 6, 2017 at 8:27 AM, Alexis Hunt <aler...@gmail.com> wrote: > >>>> Silly Proposal: Backed Out the Door (AI=2, coauthors=Telnaior, ais523, > >>>> Aris, > >>>> G.) > >>>> {{{ > >>>> Enact a new power-2 rule entitled "Political Parties", reading as > >>>> follows: > >>>> > >>>> There are 5 Parties, in order: > >>>> > >>>> - Platonic Isolationists > >>>> - New Punchbowl Reformers > >>>> - Costume Conservatives > >>>> - Substance Use Liberals > >>>> - Official Raving Monster Looney Party > >>>> > >>>> Politicians are entities; each Politician has a name and an > >>>> associated Party. Politicians exist only as specified by the > >>>> rules. Creating, altering, or destroying Politicians is > secured. > >>>> > >>>> If there are ever fewer than 20 Politicians, then the Clork CAN > >>>> and SHALL, by announcement, create a new Politician, specifying > >>>> eir Party and name. The Party must be selected at random from: > >>>> > >>>> - If any Party has fewer than 3 Politicans, the Party or > Parties > >>>> with the fewest. > >>>> - Otherwise, the Parties with fewer than 5 Politicians. > >>>> > >>>> Enact a new power-2 rule entitled "Clork", reading as follows: > >>>> > >>>> The Clork (pronounced "clark") is an office. The Clork's weekly > >>>> report includes: > >>>> - a list of all Politicans with their names and Parties. > >>>> - the assignment of Policies to Parties. > >>>> > >>>> The portion of a document purporting to be a Clork's report > >>>> containing the above information is self-ratifying. > >>>> > >>>> Enact a new power-2 rule entitled "Echelon Forms", reading as follows: > >>>> > >>>> A Post is a position which can be held by at most one > Politician. > >>>> Each Politican can hold at most one Post at a time. Each Post > is > >>>> in an Echelon, which has an associated Rank. The Echelons, and > >>>> their Posts and Ranks, are as follows: > >>>> > >>>> Chamber of Power (Rank 5): > >>>> - Host > >>>> Upper Echelon (Rank 3): > >>>> - Planner > >>>> - Enforcer > >>>> - Organizer > >>>> - Creep > >>>> Row Echelon (Rank 1): > >>>> - Schmoozer > >>>> - Decorator > >>>> - Loner > >>>> - Drunk > >>>> - Mystery > >>>> - Wild One > >>>> - Hat Rack > >>>> > >>>> Each Politician who holds a Post is in the Echelon of that > post; > >>>> other Politicians are in the Row-Reduced Echelon, which has > Rank > >>>> 0. Likewise, the Rank of a Post or Politician is the Rank of > their > >>>> Echelon. > >>>> > >>>> If a rule provides that a Post can take an action, then the > >>>> Advisor of the holder of that Post CAN take that action. If > there > >>>> is no such player, and the Post is required to take that > action, > >>>> then the Clork CAN do it prior to any deadline for its > >>>> performance. After a deadline for a Post to perform an action, > any > >>>> player CAN take it. > >>>> Enact a new power-2 rule entitled "Taken Under Advisement", reading as > >>>> follows: > >>>> > >>>> Advisor is a Politician switch, tracked by the Clork, with > >>>> possible values all players and none (default). For each > >>>> Politician, Influence over <Politician> is a natural player > >>>> switch, tracked by the Clork. > >>>> > >>>> A player CAN, by announcement, spend Favours in a Party to gain > >>>> Influence over that Politican, depending on the Politician's > >>>> Echelon: > >>>> - Chamber of Power: 3 Favours for 2 Influence > >>>> - Upper Echelon: 1 Favour for 1 Influence > >>>> - Row Echelon: 2 Favours for 3 Influence > >>>> - Row-Reduced Echelon: 1 Favour for 2 Influence > >>>> > >>>> If a player has more Influence over a given Politician than any > >>>> other player, e can Advise that Politican by announcement. > When e > >>>> does so, if no other player Advises the same Politician later > in > >>>> the same Agoran week, then at the start of the next Agoran > week, > >>>> that player becomes that Politician's Advisor. > >>>> > >>>> Enact a new power-2 rule entitled "Balloons", reading as follows: > >>>> > >>>> Balloons are a fixed currency, tracked by the Clork, with > >>>> ownership restricted to players. Creation or destruction of > >>>> balloons is secured. > >>>> > >>>> At the start of each Agoran week, after Advisors are flipped: > >>>> - For each player, if e owns more Balloons than e was awarded > by > >>>> this procedure at the start of the previous week, any excess > >>>> Balloons are destroyed. > >>>> - Each player is awarded Balloons equal to the sum of the > Ranks of > >>>> the Politicians for which e is Advisor. > >>>> - The Decorator's Advisor, if any is awarded one additional > >>>> Balloon. > >>>> > >>>> A player CAN, by announcement, spend a Balloon e owns to > increase > >>>> eir voting strength on a specified Agoran Decision, other than > one > >>>> with an adoption index of 3 or higher, by 1. > >>>> > >>>> A player CAN, by announcement, spend Balloons equal to the sum > of > >>>> the Ranks of all Posts in order to win the game. Upon doing so, > >>>> all eir Influence switches are set to 0. > >>>> > >>>> Enact a new power-2 rule entitled "Party Favours", reading as follows: > >>>> > >>>> For each Party, there is a currency called Favours in that > Party. > >>>> Ownership of Favours is tracked by the Clork. Ownership of > Favours > >>>> is restricted to players. > >>>> > >>>> A player CAN, by announcement, spend 3 Favours in a single > Party > >>>> to award another player 2 Favours in that Party. > >>>> > >>>> A player CAN, by announcement, spend 3 Favours in a single > Party > >>>> to gain a Favour in another specified Party. > >>>> > >>>> Enact a new power-2 rule entitled "Retirement", reading as follows: > >>>> > >>>> Stress Level is a natural Politician switch, tracked by the > Clork. > >>>> At the start of each Agoran week, each Politician's Stress > Level > >>>> is increased by eir Rank. If, after this procedure, a > Politician's > >>>> Stress Level is 20 or greater, the Politician announces > retirement > >>>> and is destroyed at the beginning of the following Agoran week. > >>>> The Clork SHALL announce this fact in a timely fashion. > >>>> > >>>> Enact a new power-2 rule entitled "Political Elections", reading as > >>>> follows: > >>>> > >>>> For each Post, Vote for <Post> is a secured Politician switch > >>>> tracked by the Clork, with possible values all Politicians and > >>>> undecided (default). > >>>> > >>>> The voting strength of a Politician for a Post is defined as > >>>> follows: > >>>> - For an election for Host, Politicians have strength equal to > >>>> their Rank. > >>>> - For an election for an Upper Echelon Post, the Host has > strength > >>>> 4, and Upper Echelon Politicians have strength 2. > >>>> - For an election for a Row Echelon Post, the Host has > strength 3, > >>>> Upper Echelon Politicians have strength 2, and Row Echelon > >>>> politicians have strength 1. > >>>> - The Organizer has voting strength 1 greater than e would have > >>>> based on the above. > >>>> > >>>> The eligible Politicians in an election for a Post are all > >>>> Politicians in the highest non-empty Echelon below that of the > >>>> Post up for election. The number of votes cast for an eligible > >>>> Politician in an election is the sum of voting strengths for > that > >>>> Post of all Politician voting for em; the number of votes cast > for > >>>> an ineligible Politician is 0. > >>>> > >>>> An election for a Post is resolvable if that Post is vacant, > there > >>>> is a single Politician with the most votes in that election, > and > >>>> either at least four days have passed since either the vacancy > or > >>>> since its previous occupant Announced Retirement, whichever was > >>>> first, or if the leader has more votes than the Policitian with > >>>> the second-most, plus the total voting strength of all > undecided > >>>> Politicians in that election. When an election for a Post is > >>>> resolvable, any player CAN, by announcement, end the election > and > >>>> install the winning Politician (which must be specified or else > >>>> the announcement is INEFFECTIVE) into the Post. > >>>> > >>>> If a Post is vacant and either has been so for seven days or > more > >>>> than eleven days have passed since its previous holder > Announced > >>>> Retirement, then the Host CAN and SHALL, in a timely fashion, > by > >>>> announcement end the election and install one of the > Politicians > >>>> with the most votes into the Post. > >>>> > >>>> When an election for a Post ends, all Vote switches for that > Post > >>>> are set to undecided. > >>>> > >>>> Enact a new power-1 rule entitled "Party Policy", reading as follows: > >>>> > >>>> There are 5 Policies, in order: > >>>> > >>>> - Justice: interested in seeing justice served > >>>> - Efficiency: interested in seeing official duties performed > >>>> - Legislation: interested in seeing proposals passed > >>>> - Participation: interested in seeing votes cast > >>>> - Economy: interested in economic activity > >>>> > >>>> At any time, each Policy is held by exactly one Party. The > >>>> assignments must be in cyclic order of their definitions, > wrapping > >>>> from bottom to top. For example, if the Platonic Isolationists > >>>> hold Participation as their Policy, then the New Punchbowl > >>>> Reformers > >>>> hold Economy, the Costume Conservatives hold Justice, and so > on. > >>>> > >>>> At the start of each Agoran month, the Planner CAN and SHALL, > in a > >>>> timely fashion, by announcement, select a new assignment of > >>>> Policies to Parties (specifying the Policy of one Party is > >>>> sufficient, since it implies the remainder). E CANNOT specify > >>>> either of the assignments used in the previous two months. > >>>> > >>>> Enact a new power-1 rule entitled "Favour Awards": > >>>> > >>>> The following officers CAN by announcement award Favours in the > >>>> listed Parties, but SHALL NOT do so except as required by rule. > >>>> > >>>> - Arbitor and Referee: the Party holding Justice. > >>>> - ADoP: the Party holding Efficiency. > >>>> - Assessor: the Parties holding Legislation and Participation. > >>>> - Clork: all Parties. > >>>> > >>>> When a player judges a CFJ, the Arbitor SHALL, in a timely > >>>> fashion, award that player 3 Favours in the Party holding > Justice. > >>>> When a player's Finger-Pointing leads to a Card award, or when > the > >>>> Referee issues Summary Judgement, the Referee shall award a > Favour > >>>> in the Party holding Justice to the responsible player. > >>>> > >>>> Complexity is an office switch, tracked by the ADoP, with > values 1 > >>>> (default), 2, and 3. The ADoP CAN, without 2 Objections, set > the > >>>> Complexity of an office. As part of eir weekly duties, the ADoP > >>>> SHALL award to each officeholder a number of Favours in the > Party > >>>> holding Efficiency equal to the Complexity of that Office. > >>>> > >>>> Whenever the Assessor resolves an Agoran decision: > >>>> - If the decision was to adopt a proposal, and it was ADOPTED, > e > >>>> SHALL immediately award the proposal's author a number of > >>>> Favours in the Party holding Legislation equal to the > proposal's > >>>> AI, rounded up. > >>>> - For each voter who has not voted on an Agoran decision > resolved > >>>> earlier in the same Agoran week, e SHALL award that player 2 > >>>> Favours in the Party holding Participaiton. > >>>> > >>>> Any player CAN spend shinies equal to the Favour Value to gain > a > >>>> Favour in the Party holding Economy. > >>>> > >>>> As part of eir weekly duties, the Clork SHALL award, to the > >>>> Advisor of a Politician holding one of the below offices, 3 > >>>> Favours in the corresponding Party: > >>>> - Loner: Platonic Isolationists > >>>> - Drunk: New Punchbowl Reformers > >>>> - Mystery: Costume Conservatives > >>>> - Wild One: Substance Use Liberals > >>>> - Hat Rack: Official Raving Monster Looney Party > >>>> > >>>> Enact a new power-2 rule entitled "Post Powers": > >>>> > >>>> The Creep CAN by announcement, but no more than once per Agoran > >>>> week, increase eir own Stress Level by 1 in order to increase > the > >>>> Stress Level of another specified Politician by 2. > >>>> > >>>> The Schmoozer CAN by announcement, but no more than once per > >>>> Agoran week, change the Party of a specified other Politician > to > >>>> the next Party in order, wrapping around. > >>>> > >>>> The Enforcer CAN, no more than once per week, with Support > from at > >>>> least one other Politician not in the Row-Reduced Echelon, > remove > >>>> a specified Row Echelon Politician from eir Post. E must > specify > >>>> the supporting Politician when doing so, or it is INEFFECTIVE. > >>>> Upon doing so, both the Enforcer and supporting Politician's > >>>> Stress Levels are increased by 1. > >>>> > >>>> Set the Complexities of the offices as follows: > >>>> - ADoP: 2 > >>>> - Agronomist: 1 > >>>> - Arbitor: 2 > >>>> - Assessor: 3 > >>>> - Clork: 2 > >>>> - Fearmongor: 1 > >>>> - Herald: 1 > >>>> - Notary: 2 > >>>> - Prime Minister: 1 > >>>> - Promotor: 2 > >>>> - Referee: 2 > >>>> - Registrar: 2 > >>>> - Regkeepor: 1 > >>>> - Reportor: 1 > >>>> - Rulekeepor: 3 > >>>> - Speaker: 1 > >>>> - Surveyor: 1 > >>>> - Tailor: 1 > >>>> - Treasuror: 3 > >>>> > >>>> Amend rule 2497, Floating Value, by appending "- Favour Value: 1/10th > of > >>>> the Floating Value, rounded up." to the list of Derived Floating > Values. > >>>> > >>>> Enact a new power-2 rule entitled "Get This Party Started", reading as > >>>> follows: > >>>> The Clork CAN, by announcement, and SHALL, in a timely fashion > >>>> after this rule is enacted: > >>>> - Create 20 Politicians, 4 in each Party, specifying their > names; > >>>> - Increase each Politician's Stress Level by twice eir Rank; > >>>> - Assign one Politician to each Post, chosen at random; > >>>> - Randomly assign Policies to Parties (obeying the cyclic order > >>>> restriction); then > >>>> - Cause this rule to repeal itself. > >>>> > >>>> Rules to the contrary notwithstanding, while this rule is in > >>>> effect, it provides the only mechanism by which Politicians > can be > >>>> created, Posts or Policies assigned, Stress Levels changed. > >>>> Moreover, rules to the contrary notwithstanding, Favour cannot > be > >>>> created. > >>>> > >>>> Install Telnaior as Clork. > >>>> }}} > >>>> > >>>> I made a few small revisions, but left bigger things for later > work/when > >>>> this gets proposed when the rest of the economy settles down. > >>> > >>> > >>> > >>> -- > >>> From V.J. Rada > >> > >> > >> > >> -- > >> From V.J. Rada > > >