There's a pending CFJ contending that it isn't silly, is the reason e
did that. Obviously AP resets in 50 minutes so the conditional has no
game impact, and it would be less uncertain to have it pending than
not.



On Mon, Nov 13, 2017 at 10:09 AM, Madeline <j...@iinet.net.au> wrote:
> It is - Silly Proposals are Official Proposals, which are automatically
> pending.
>
>
> On 2017-11-13 10:05, Aris Merchant wrote:
>>
>> If "Backed Out the Door" is not pending, I pend it for 1 AP.
>>
>> -Aris
>>
>>
>> On Mon, Nov 6, 2017 at 2:52 PM, VJ Rada <vijar...@gmail.com> wrote:
>>>
>>> TTTTPF
>>>
>>>
>>> On Tue, Nov 7, 2017 at 9:52 AM, VJ Rada <vijar...@gmail.com> wrote:
>>>>
>>>> I call an AP CFJ w/ the statement: "Alexis's proposal 'Backed Out the
>>>> Door' is a 'truly hideous pun' under rule 1650."
>>>>
>>>> Pretty self-explanatory. I think it does include puns, but that doesn't
>>>> mean it IS a pun.
>>>>
>>>>
>>>>
>>>> On Mon, Nov 6, 2017 at 8:27 AM, Alexis Hunt <aler...@gmail.com> wrote:
>>>>>
>>>>> Silly Proposal: Backed Out the Door (AI=2, coauthors=Telnaior, ais523,
>>>>> Aris,
>>>>> G.)
>>>>> {{{
>>>>> Enact a new power-2 rule entitled "Political Parties", reading as
>>>>> follows:
>>>>>
>>>>>        There are 5 Parties, in order:
>>>>>
>>>>>        - Platonic Isolationists
>>>>>        - New Punchbowl Reformers
>>>>>        - Costume Conservatives
>>>>>        - Substance Use Liberals
>>>>>        - Official Raving Monster Looney Party
>>>>>
>>>>>        Politicians are entities; each Politician has a name and an
>>>>>        associated Party. Politicians exist only as specified by the
>>>>>        rules. Creating, altering, or destroying Politicians is secured.
>>>>>
>>>>>        If there are ever fewer than 20 Politicians, then the Clork CAN
>>>>>        and SHALL, by announcement, create a new Politician, specifying
>>>>>        eir Party and name. The Party must be selected at random from:
>>>>>
>>>>>        - If any Party has fewer than 3 Politicans, the Party or Parties
>>>>>          with the fewest.
>>>>>        - Otherwise, the Parties with fewer than 5 Politicians.
>>>>>
>>>>> Enact a new power-2 rule entitled "Clork", reading as follows:
>>>>>
>>>>>        The Clork (pronounced "clark") is an office. The Clork's weekly
>>>>>        report includes:
>>>>>        - a list of all Politicans with their names and Parties.
>>>>>        - the assignment of Policies to Parties.
>>>>>
>>>>>        The portion of a document purporting to be a Clork's report
>>>>>        containing the above information is self-ratifying.
>>>>>
>>>>> Enact a new power-2 rule entitled "Echelon Forms", reading as follows:
>>>>>
>>>>>        A Post is a position which can be held by at most one
>>>>> Politician.
>>>>>        Each Politican can hold at most one Post at a time. Each Post is
>>>>>        in an Echelon, which has an associated Rank. The Echelons, and
>>>>>        their Posts and Ranks, are as follows:
>>>>>
>>>>>        Chamber of Power (Rank 5):
>>>>>        - Host
>>>>>        Upper Echelon (Rank 3):
>>>>>        - Planner
>>>>>        - Enforcer
>>>>>        - Organizer
>>>>>        - Creep
>>>>>        Row Echelon (Rank 1):
>>>>>        - Schmoozer
>>>>>        - Decorator
>>>>>        - Loner
>>>>>        - Drunk
>>>>>        - Mystery
>>>>>        - Wild One
>>>>>        - Hat Rack
>>>>>
>>>>>        Each Politician who holds a Post is in the Echelon of that post;
>>>>>        other Politicians are in the Row-Reduced Echelon, which has Rank
>>>>>        0. Likewise, the Rank of a Post or Politician is the Rank of
>>>>> their
>>>>>        Echelon.
>>>>>
>>>>>        If a rule provides that a Post can take an action, then the
>>>>>        Advisor of the holder of that Post CAN take that action. If
>>>>> there
>>>>>        is no such player, and the Post is required to take that action,
>>>>>        then the Clork CAN do it prior to any deadline for its
>>>>>        performance. After a deadline for a Post to perform an action,
>>>>> any
>>>>>        player CAN take it.
>>>>> Enact a new power-2 rule entitled "Taken Under Advisement", reading as
>>>>> follows:
>>>>>
>>>>>        Advisor is a Politician switch, tracked by the Clork, with
>>>>>        possible values all players and none (default). For each
>>>>>        Politician, Influence over <Politician> is a natural player
>>>>>        switch, tracked by the Clork.
>>>>>
>>>>>        A player CAN, by announcement, spend Favours in a Party to gain
>>>>>        Influence over that Politican, depending on the Politician's
>>>>>        Echelon:
>>>>>        - Chamber of Power: 3 Favours for 2 Influence
>>>>>        - Upper Echelon: 1 Favour for 1 Influence
>>>>>        - Row Echelon: 2 Favours for 3 Influence
>>>>>        - Row-Reduced Echelon: 1 Favour for 2 Influence
>>>>>
>>>>>        If a player has more Influence over a given Politician than any
>>>>>        other player, e can Advise that Politican by announcement. When
>>>>> e
>>>>>        does so, if no other player Advises the same Politician later in
>>>>>        the same Agoran week, then at the start of the next Agoran week,
>>>>>        that player becomes that Politician's Advisor.
>>>>>
>>>>> Enact a new power-2 rule entitled "Balloons", reading as follows:
>>>>>
>>>>>        Balloons are a fixed currency, tracked by the Clork, with
>>>>>        ownership restricted to players. Creation or destruction of
>>>>>        balloons is secured.
>>>>>
>>>>>        At the start of each Agoran week, after Advisors are flipped:
>>>>>        - For each player, if e owns more Balloons than e was awarded by
>>>>>          this procedure at the start of the previous week, any excess
>>>>>          Balloons are destroyed.
>>>>>        - Each player is awarded Balloons equal to the sum of the Ranks
>>>>> of
>>>>>          the Politicians for which e is Advisor.
>>>>>        - The Decorator's Advisor, if any is awarded one additional
>>>>>          Balloon.
>>>>>
>>>>>        A player CAN, by announcement, spend a Balloon e owns to
>>>>> increase
>>>>>        eir voting strength on a specified Agoran Decision, other than
>>>>> one
>>>>>        with an adoption index of 3 or higher, by 1.
>>>>>
>>>>>        A player CAN, by announcement, spend Balloons equal to the sum
>>>>> of
>>>>>        the Ranks of all Posts in order to win the game. Upon doing so,
>>>>>        all eir Influence switches are set to 0.
>>>>>
>>>>> Enact a new power-2 rule entitled "Party Favours", reading as follows:
>>>>>
>>>>>        For each Party, there is a currency called Favours in that
>>>>> Party.
>>>>>        Ownership of Favours is tracked by the Clork. Ownership of
>>>>> Favours
>>>>>        is restricted to players.
>>>>>
>>>>>        A player CAN, by announcement, spend 3 Favours in a single Party
>>>>>        to award another player 2 Favours in that Party.
>>>>>
>>>>>        A player CAN, by announcement, spend 3 Favours in a single Party
>>>>>        to gain a Favour in another specified Party.
>>>>>
>>>>> Enact a new power-2 rule entitled "Retirement", reading as follows:
>>>>>
>>>>>        Stress Level is a natural Politician switch, tracked by the
>>>>> Clork.
>>>>>        At the start of each Agoran week, each Politician's Stress Level
>>>>>        is increased by eir Rank. If, after this procedure, a
>>>>> Politician's
>>>>>        Stress Level is 20 or greater, the Politician announces
>>>>> retirement
>>>>>        and is destroyed at the beginning of the following Agoran week.
>>>>>        The Clork SHALL announce this fact in a timely fashion.
>>>>>
>>>>> Enact a new power-2 rule entitled "Political Elections", reading as
>>>>> follows:
>>>>>
>>>>>        For each Post, Vote for <Post> is a secured Politician switch
>>>>>        tracked by the Clork, with possible values all Politicians and
>>>>>        undecided (default).
>>>>>
>>>>>        The voting strength of a Politician for a Post is defined as
>>>>>        follows:
>>>>>        - For an election for Host, Politicians have strength equal to
>>>>>          their Rank.
>>>>>        - For an election for an Upper Echelon Post, the Host has
>>>>> strength
>>>>>          4, and Upper Echelon Politicians have strength 2.
>>>>>        - For an election for a Row Echelon Post, the Host has strength
>>>>> 3,
>>>>>          Upper Echelon Politicians have strength 2, and Row Echelon
>>>>>          politicians have strength 1.
>>>>>        - The Organizer has voting strength 1 greater than e would have
>>>>>          based on the above.
>>>>>
>>>>>        The eligible Politicians in an election for a Post are all
>>>>>        Politicians in the highest non-empty Echelon below that of the
>>>>>        Post up for election. The number of votes cast for an eligible
>>>>>        Politician in an election is the sum of voting strengths for
>>>>> that
>>>>>        Post of all Politician voting for em; the number of votes cast
>>>>> for
>>>>>        an ineligible Politician is 0.
>>>>>
>>>>>        An election for a Post is resolvable if that Post is vacant,
>>>>> there
>>>>>        is a single Politician with the most votes in that election, and
>>>>>        either at least four days have passed since either the vacancy
>>>>> or
>>>>>        since its previous occupant Announced Retirement, whichever was
>>>>>        first, or if the leader has more votes than the Policitian with
>>>>>        the second-most, plus the total voting strength of all undecided
>>>>>        Politicians in that election. When an election for a Post is
>>>>>        resolvable, any player CAN, by announcement, end the election
>>>>> and
>>>>>        install the winning Politician (which must be specified or else
>>>>>        the announcement is INEFFECTIVE) into the Post.
>>>>>
>>>>>        If a Post is vacant and either has been so for seven days or
>>>>> more
>>>>>        than eleven days have passed since its previous holder Announced
>>>>>        Retirement, then the Host CAN and SHALL, in a timely fashion, by
>>>>>        announcement end the election and install one of the Politicians
>>>>>        with the most votes into the Post.
>>>>>
>>>>>        When an election for a Post ends, all Vote switches for that
>>>>> Post
>>>>>        are set to undecided.
>>>>>
>>>>> Enact a new power-1 rule entitled "Party Policy", reading as follows:
>>>>>
>>>>>        There are 5 Policies, in order:
>>>>>
>>>>>        - Justice: interested in seeing justice served
>>>>>        - Efficiency: interested in seeing official duties performed
>>>>>        - Legislation: interested in seeing proposals passed
>>>>>        - Participation: interested in seeing votes cast
>>>>>        - Economy: interested in economic activity
>>>>>
>>>>>        At any time, each Policy is held by exactly one Party. The
>>>>>        assignments must be in cyclic order of their definitions,
>>>>> wrapping
>>>>>        from bottom to top. For example, if the Platonic Isolationists
>>>>>        hold Participation as their Policy, then the New Punchbowl
>>>>> Reformers
>>>>>        hold Economy, the Costume Conservatives hold Justice, and so on.
>>>>>
>>>>>        At the start of each Agoran month, the Planner CAN and SHALL, in
>>>>> a
>>>>>        timely fashion, by announcement, select a new assignment of
>>>>>        Policies to Parties (specifying the Policy of one Party is
>>>>>        sufficient, since it implies the remainder). E CANNOT specify
>>>>>        either of the assignments used in the previous two months.
>>>>>
>>>>> Enact a new power-1 rule entitled "Favour Awards":
>>>>>
>>>>>        The following officers CAN by announcement award Favours in the
>>>>>        listed Parties, but SHALL NOT do so except as required by rule.
>>>>>
>>>>>        - Arbitor and Referee: the Party holding Justice.
>>>>>        - ADoP: the Party holding Efficiency.
>>>>>        - Assessor: the Parties holding Legislation and Participation.
>>>>>        - Clork: all Parties.
>>>>>
>>>>>        When a player judges a CFJ, the Arbitor SHALL, in a timely
>>>>>        fashion, award that player 3 Favours in the Party holding
>>>>> Justice.
>>>>>        When a player's Finger-Pointing leads to a Card award, or when
>>>>> the
>>>>>        Referee issues Summary Judgement, the Referee shall award a
>>>>> Favour
>>>>>        in the Party holding Justice to the responsible player.
>>>>>
>>>>>        Complexity is an office switch, tracked by the ADoP, with values
>>>>> 1
>>>>>        (default), 2, and 3. The ADoP CAN, without 2 Objections, set the
>>>>>        Complexity of an office. As part of eir weekly duties, the ADoP
>>>>>        SHALL award to each officeholder a number of Favours in the
>>>>> Party
>>>>>        holding Efficiency equal to the Complexity of that Office.
>>>>>
>>>>>        Whenever the Assessor resolves an Agoran decision:
>>>>>        - If the decision was to adopt a proposal, and it was ADOPTED, e
>>>>>          SHALL immediately award the proposal's author a number of
>>>>>          Favours in the Party holding Legislation equal to the
>>>>> proposal's
>>>>>          AI, rounded up.
>>>>>        - For each voter who has not voted on an Agoran decision
>>>>> resolved
>>>>>          earlier in the same Agoran week, e SHALL award that player 2
>>>>>          Favours in the Party holding Participaiton.
>>>>>
>>>>>        Any player CAN spend shinies equal to the Favour Value to gain a
>>>>>        Favour in the Party holding Economy.
>>>>>
>>>>>        As part of eir weekly duties, the Clork SHALL award, to the
>>>>>        Advisor of a Politician holding one of the below offices, 3
>>>>>        Favours in the corresponding Party:
>>>>>        - Loner: Platonic Isolationists
>>>>>        - Drunk: New Punchbowl Reformers
>>>>>        - Mystery: Costume Conservatives
>>>>>        - Wild One: Substance Use Liberals
>>>>>        - Hat Rack: Official Raving Monster Looney Party
>>>>>
>>>>> Enact a new power-2 rule entitled "Post Powers":
>>>>>
>>>>>        The Creep CAN by announcement, but no more than once per Agoran
>>>>>        week, increase eir own Stress Level by 1 in order to increase
>>>>> the
>>>>>        Stress Level of another specified Politician by 2.
>>>>>
>>>>>        The Schmoozer CAN by announcement, but no more than once per
>>>>>        Agoran week, change the Party of a specified other Politician to
>>>>>        the next Party in order, wrapping around.
>>>>>
>>>>>        The Enforcer CAN, no more than once per week, with Support from
>>>>> at
>>>>>        least one other Politician not in the Row-Reduced Echelon,
>>>>> remove
>>>>>        a specified Row Echelon Politician from eir Post. E must specify
>>>>>        the supporting Politician when doing so, or it is INEFFECTIVE.
>>>>>        Upon doing so, both the Enforcer and supporting Politician's
>>>>>        Stress Levels are increased by 1.
>>>>>
>>>>> Set the Complexities of the offices as follows:
>>>>> - ADoP: 2
>>>>> - Agronomist: 1
>>>>> - Arbitor: 2
>>>>> - Assessor: 3
>>>>> - Clork: 2
>>>>> - Fearmongor: 1
>>>>> - Herald: 1
>>>>> - Notary: 2
>>>>> - Prime Minister: 1
>>>>> - Promotor: 2
>>>>> - Referee: 2
>>>>> - Registrar: 2
>>>>> - Regkeepor: 1
>>>>> - Reportor: 1
>>>>> - Rulekeepor: 3
>>>>> - Speaker: 1
>>>>> - Surveyor: 1
>>>>> - Tailor: 1
>>>>> - Treasuror: 3
>>>>>
>>>>> Amend rule 2497, Floating Value, by appending "- Favour Value: 1/10th
>>>>> of
>>>>> the Floating Value, rounded up." to the list of Derived Floating
>>>>> Values.
>>>>>
>>>>> Enact a new power-2 rule entitled "Get This Party Started", reading as
>>>>> follows:
>>>>>        The Clork CAN, by announcement, and SHALL, in a timely fashion
>>>>>        after this rule is enacted:
>>>>>        - Create 20 Politicians, 4 in each Party, specifying their
>>>>> names;
>>>>>        - Increase each Politician's Stress Level by twice eir Rank;
>>>>>        - Assign one Politician to each Post, chosen at random;
>>>>>        - Randomly assign Policies to Parties (obeying the cyclic order
>>>>>          restriction); then
>>>>>        - Cause this rule to repeal itself.
>>>>>
>>>>>        Rules to the contrary notwithstanding, while this rule is in
>>>>>        effect, it provides the only mechanism by which Politicians can
>>>>> be
>>>>>        created, Posts or Policies assigned, Stress Levels changed.
>>>>>        Moreover, rules to the contrary notwithstanding, Favour cannot
>>>>> be
>>>>>        created.
>>>>>
>>>>> Install Telnaior as Clork.
>>>>> }}}
>>>>>
>>>>> I made a few small revisions, but left bigger things for later
>>>>> work/when
>>>>> this gets proposed when the rest of the economy settles down.
>>>>
>>>>
>>>>
>>>>
>>>> --
>>>>  From V.J. Rada
>>>
>>>
>>>
>>>
>>> --
>>>  From V.J. Rada
>
>
>



-- 
>From V.J. Rada

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