Oops, I just now realized that I left a random line at the top of this
message. I had put it there to help myself with wrapping (since I
disabled wrapping on my email client because it was messing with my
ADoP reports) but forgot to take it out before I sent it... :P

On 11/3/2017 7:29 PM, ATMunn wrote:
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Ohh, okay. That makes sense. I'll try to encorporate something like
that in. I still think it's probably a good idea to have a single
auction only be able to auction one type of item.

So you could say "I start an auction for 3 land units" but not "I start
an auction for 3 land units and 2 stamps."

On 11/3/2017 7:00 PM, Kerim Aydin wrote:


On Fri, 3 Nov 2017, ATMunn wrote:
    Once the auction has ended, the auction's announcer SHALL announce
    the end of the auction in a timely fashion. In the same message, e
    SHALL include the a list of all the bids on each lot, and the
    winner of each lot. Afterwards, any players who won any lots in the
    auction SHALL pay the Auctioneer in shinies equal to eir highest
    bid.

I'm confused by how this works for lots of N items.  I think you want
multiple winners for a lot of multiple items?  For pricing, this is not
how lots of N should work.  The final price should be the same for all
items in the lot, and equal to the Nth-highest bid.  This is a much
fairer system for 2nd-place holders of shinies.
Okay, let me explain my though process here.

You had mentioned in another message that it would be nice to have it so
multiple things could be auctioned off in the same auction. My idea was
then to have "lots" of the same type of item, and if wanted, they could be
made so players bid on them separately. How it's written is probably kind
of confusing, though.

I also don't entirely understand what you're trying to say; could you
explain yourself a bit more? Or suggest an alternative way to do this?

The easiest way is probably just to have auctions just be for a single
item, and if multiple different items need to be auctioned, they are just
separate auctions. Maybe I could have it so auctions could be "linked"
like CFJs can be.

Oh, sorry!

Reference:  https://en.wikipedia.org/wiki/Multiunit_auction

So here's how N-lot auctions work.  Let's say you're auctioning off 3
fungible (identical) items.  You announce "I start 1 auction for 3 Land
Units".  It's a single auction.

Let's say your bids are:  1,2,3,4.

In this case, the people who bid 2,3,4 each win, and each get the item
for 2 shinies (the Nth highest bid).  Note that one person can have
multiple bids and win more than one of them if e wants.

Now let's say it's three separate auctions.  First, there's a lot of
tracking involved, and everyone has to be clear on which auction they're
bidding in.  So that's some confusion.  (and it will be *lots* of
confusion, so it's not "easiest" from that point of view).  Now let's
say the bidding (same people) is:

Auction 1:  1
Auction 2:  1,2,3,4
Auction 3:  1,2,3,4

One person wins the first auction for 1 (way cheap), and a second person
wins both of the later auctions for 4 each (e might not be able to
afford that).

Basically, the first method really limits luck and last-minute guessing,
and allows a generally "fair" price given the number of items to be
sold, and no one is at risk at winning more items than e wants.



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