Overall I like the bones of this. Notes sprinkled throughout.

On 10/27/17 21:01, ATMunn wrote:
> The draft of my long-awaited (not really) auctions proposal is finally
> finished.
> Here it is in all its glory (not really):
>
> Title: Auctions
> Author: ATMunn
> Co-Authors: (none)
> AI: 2
>
> In this draft, numbers enclosed in square brackets (e.g. [1], [2],
> [3], etc.) indicate footnotes which are written at the bottom.
> These will not be in the final proposal.
> Lines beginning with hash marks (#) also have no effect on the
> proposal, and are only added to improve readability.
>
> Create a power-2[1] rule titled "Auctions"
> {
>     # Defining Auctions
>
>     An Auction is a way for entities to give away an item or items in
> exchange for shinies.
>     There are two types of auctions, Agoran Auctions and Contractual
> Auctions.
>     An Agoran Auction is an auction that is permitted to be initiated
> by a rule.
>     Any rule except for this one may permit (or require) an Agoran
> Auction to be initiated.
>     A Contractual Auction is any auction not specifically permitted by
> a rule.
>     Any contract CAN initiate an Contractual Auction, if its body
> allows it to.
>     Also, any player CAN initiate Contractual Auctions if a contract
> that e is a party of permits em to do so, as long as it is not
> otherwise IMPOSSIBLE or ILLEGAL to do so.

More traditional/less wordy: "Any contract or play can initiate a
Contractual Auction as described by the contract."

The "as long as it is not otherwise IMPOSSIBLE or ILLEGAL" part seems
unnecessary, since that's sorta implied with any rule.

>     
>     All auctions MUST[2] have all of the following:
>         * An Auctioneer,
>         * An auction announcer,
>         * A lot or lots of items to be auctioned off,
>         * And a starting bid.
>     
>     # Defining Lots
>     
>     A lot of items is an item or set of items that will be auctioned
> off together.   
>     Types of legal items to be auctioned off include assets and
> partyship to a contract.[3]
>     A singe lot of items can only contain one type of item.

Typo. Also, by 'type' do you mean 'either assets or partyships' or do
you mean that a lot can only be all stamps or all estates, etc?

>     If multiple lots of items are being auctioned off, the auction
> announcer SHALL specify whether all of the lots are to be auctioned as
> one, or separately.
>     E SHALL only do so as described by the Auctioneer.
>     If the lots are to be auctioned separately, then players bidding
> on the auction may bid on any one of, or multiple of, the lots.
>
>     # The Auctioneer
>     
>     The Auctioneer of an auction is the entity that initiates an
> auction, and describes all of the specifics of an auction.
>     For Agoran Auctions, the Auctioneer should be specified by the
> rule that permits the auction to be initiated, otherwise, it defaults
> to Agora.
>     For Contractual Auctions, the Auctioneer is either the contract
> that initiated the auction or the party of a contract who was
> permitted to, and did, initiate the auction.
>     If the Auctioneer of an auction is a player, that player MUST
> abide by the contract who made em the Auctioneer.
>     If the contract that made one of its parties an Auctioneer of an
> auction does not permit that player to specify certain parts of an
> auction by eir own free will, and instead as described by the auction,
> e SHALL NOT specify those parts otherwise.
>     The Auctioneer also MUST, at the initiation of the auction, own
> all assets that it is auctioning off, and be capable of granting any
> contract partyship that it is auctioning off.
>     
>     # The Auction Announcer
>     
>     The announcer of an auction initiation is known as the Auction
> Announcer.
>     The auction announcer must be a player.
>     If the Auctioneer of an auction is a player, then that player is
> also the announcer of the auction.
>     For Agoran Auctions, the auction announcer is specified by the
> rule that permits the auction to be initiated.
>     For Contractual Auctions where the contract is the Auctioneer, the
> announcer MUST[4] be specified by the contract, otherwise the auction
> cannot be initiated.

Using 'auction announcer' and 'announcer of an auction' interchangeably
probably works as intended, but is a little sloppy.

>
>     # Auction Initiation
>     
>     When an auction is to be initiated, the announcer of the auction
> SHALL announce the initiation of the auction.

"in a timely fashion" to make the timeframe clear.

>     In the same message, the announcer SHALL specify the Auctioneer,
> the lot or lots of items being auctioned, and the starting bid, as
> described by the Auctioneer.
>     If there are multiple lots of items being auctioned, the announcer
> SHALL specify whether they are to be auctioned together or separately
> as described above.
>
>     # Bidding
>     
>     Once an auction is initiated, any player CAN bid on the auction.

Shouldn't contracts be allowed to restrict their auctions to parties of
the contract?

>     Players may bid multiple times.
>     If the auction has multiple lots and they are to be auctioned
> separately, then the bidder SHALL specify the lot e is bidding on.
>     In doing so, the bidder SHALL specify the amount of shinies that e
> bids.
>     This amount MUST be higher than the starting bid, and SHOULD by
> higher than any previous bid.
>     An attempt to bid on an auction that has already ended is
> INEFFECTIVE.[5]
>
>     # End of Auction
>     
>     If, at any time, any of the following are true for an auction,
> then the auction ends, and no more bids can be made:
>         No bids have been made in the past 72 hours,
>         It has been 14 days since the beginning of an auction,
>     
>     Once the auction has ended, the auction's announcer SHALL announce
> the end of the auction.

"in a timely fashion"

>     In the same message, e SHALL include the a list of all the bids on
> each lot, and the winner of eat lot.[6]

typo: "eat" to "each"

>     Afterwards, any players who won any lots in the auction SHALL pay
> the Auctioneer in shinies equal to eir highest bid.
>     The Auctioneer then MUST give that player the assets that e won
> and grant em any contract partyship that e won.

This part needs to be clarified to make the auctioneer only pay if the
shiny payment is received.

>     
>     If an auction ends while it is terminable, and any attempts to
> terminate it have failed, then the auction's announcer CAN and SHALL
> issue a public warning[7] to the Auctioneer, instead of the normal
> auction end announcement.
>     After 24 hours have passed from the Auctioneer being issued a
> public warning, if the auction is still terminable, then the announcer
> CAN and SHALL terminate the auction by announcement.
>     Otherwise, if the auction ceases being terminable before 24 hours
> pass, then the announcer announces the end of the auction as normal.
>     
>     # Auction Termination
>     
>     If there is an auction that has not yet been ended, but either of
> the below is true, then the auction becomes terminable:
>         The Auctioneer of the auction no longer owns all of the assets
> being auctioned, or
>         The Auctioneer of the auction can no longer grant contract
> partyship being auctioned.
>     If an auction is terminable, then any player CAN, without 2
> objections, terminate the auction.
>     Once an auction is terminated, the auction ends, no more bids can
> be made, and all previous bids are cancelled.
>     If the above listed statements ever both become false again for a
> terminable auction, then the auction ceases being terminable.
> }
>
> [1] This may end up changing to a power-3 rule, but I'll leave it at
> power-2 for now.

Power 2 seems fine for this. Even Power 1 would work I think.

> [2] I don't know if the capital MUST is necessary here, or even if it
> does anything.
> [3] I think this is an interesting way to allow players to become
> parties of a contract.
> It would be used mainly if partyship to a contract is a positive
> thing, but it could also result in some interesting scams.

Hot-take proto: Make contract membership cards an asset that can only be
voluntarily received.

> [4] A similar thing to [2], can contracts actually be bound by a MUST
> (or any other MMI terms)?
> [5] This might be implied.
> [6] Are the intentions of this clear enough?
> I feel that this implies that if the auction has multiple lots, but
> they are to be auctioned together, that the announcer has to list them
> separately, which is not the intent.
> [7] I'm not too fond of making this "public warning" thing up.
> If there's already something in the rules that would work instead,
> please let me know.
>
> Overall, I'm not entirely happy with this draft.
> I feel like there's a lot of overly specific and long sentences that
> just make things more confusing.
> Please give me feedback on how this could be improved.
>
> Also, some additional things I thought of doing for this proposal that
> I either decided against or were too lazy to do:
>     - Divide this rule up into multiple rules
>     - Amend the estate rules to fit into this (this is necessary to do)

I'm working on a big proposal that includes estates and will probably
shape my proposal around this.

>     - Add a new ribbon type that would be auctioned off every month
> (the problem with this is we already have Gray Ribbons)
>     - Add a new office that would keep track of auctions in eir weekly
> report
>     (There are several problems with this:
>     (1) what would the office be named?
>     (2) there might not be enough auctions occurring for this to be
> worthwhile
>     (3) we already have a lot of offices)


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