" An asset or class of assets is private, rather than public, if it's backing document is a contract."
There should be no apostrophe in "it's". Sorry for spamming six messages in a row, I should have put these all in one message. On Sat, Oct 14, 2017 at 7:12 PM, VJ Rada <vijar...@gmail.com> wrote: > "An asset is an entity defined as such by a (a) rule," > > The current rules use the term "the ruleset" here for good reason. > This amendment would bring back the debates as to whether Shinies are > an asset etc. It should say "the ruleset" > > On Sat, Oct 14, 2017 at 7:11 PM, VJ Rada <vijar...@gmail.com> wrote: >> " Other persons CAN become >> parties by announcement if the contract permits them do so." >> >> This should be "them to do so", of course. >> >> I think the Protected Actions bit might go a bit far. We've used >> agencies to allow people to file reports on behalf of others before: >> in fact that's the only useful use of agencies I can ever recall. >> However these rules prohibit "modifying the performance of" >> "performing any official duty", which would stop that use. >> >> Has o. agreed to be the notary? I presume so. >> >> >> On Sat, Oct 14, 2017 at 7:03 PM, VJ Rada <vijar...@gmail.com> wrote: >>> ". E NEED NOT >>> follow any regulation constraining em to take or not to take some action >>> with >>> to eir regulations," >>> >>> Not sure what "with to eir regulations means", is it missing a "regards"? >>> >>> On Sat, Oct 14, 2017 at 7:02 PM, VJ Rada <vijar...@gmail.com> wrote: >>>> "Parties can leave >>>> a contract by announcement, ceasing being parties, if the contract >>>> permits >>>> the to do so." >>>> >>>> This should be "if the contract permits them to do so" >>>> >>>> On Sat, Oct 14, 2017 at 6:52 PM, Reuben Staley <reuben.sta...@gmail.com> >>>> wrote: >>>>> I like this. Slight spelling fix, though: in the paragraph after the list >>>>> of >>>>> protected actions, "ILLEGAL" is wrongly spelled "ILEGAL" >>>>> >>>>> -- >>>>> Trigon >>>>> >>>>> On Oct 14, 2017 1:30 AM, "Aris Merchant" >>>>> <thoughtsoflifeandligh...@gmail.com> wrote: >>>>>> >>>>>> Hello everyone! Here is the latest draft of my contracts proposal. I >>>>>> plan to submit it this weekend, so I would appreciate it if people >>>>>> would try to stick to small fixes. If anyone wants to help look it >>>>>> over, prevent exploitable bugs, list problems, or tell me that they're >>>>>> planing to vote AGAINST and why, I'd appreciate it. >>>>>> >>>>>> For those who weren't around or want to see it again, here is my >>>>>> statement from the first draft: >>>>>> >>>>>> {{ >>>>>> >>>>>> I'm going to preface this by saying that my contracts proposal is kind >>>>>> of long. It may take a few days for everyone to read through it and >>>>>> stuff. It's long for several reasons. For one thing, it repeals about >>>>>> as many rules as it creates. As I suggested, this is a consolidation >>>>>> of the existing Agency and Organization mechanics, which means it >>>>>> should be a net simplification, even though it doesn't feel like it. >>>>>> It also adds in the whole new element that the thing is binding. At >>>>>> some point we may be able to repeal pledges too, once everyone's used >>>>>> to the new mechanics. Another reason is that I've littered the thing >>>>>> with safety features. They're probably unnecessary, but better safe >>>>>> than sorry. >>>>>> >>>>>> A few design principles: >>>>>> >>>>>> 1. Contracts should be easy to use. The primary cause for the failure >>>>>> of organizations was their complexity. You had to come up with a name. >>>>>> You had to deal with member's budgets. You had to specify whether >>>>>> things were "appropriate", without the ease of CANs and CANNOTs. You >>>>>> couldn't specify SHALLs and SHALL NOTs. >>>>>> >>>>>> 2. Contracts should be powerful, but not too powerful. The primary >>>>>> cause for the limited adoption of agencies was that you couldn't do >>>>>> much with them. Yeah, sure, you can do CANs and CANNOTs now. That's >>>>>> great, but the agency can't own assets, or create obligations, or even >>>>>> have more than one "Director". There was only one agency (the PDA, >>>>>> which I created to let someone else run Promotor temporarily) before >>>>>> Free Agency passed, greatly expanding what you could do with agencies. >>>>>> Now there are many of them, but they're still not as versatile as they >>>>>> could be. It goes without saying that we would like to avoid >>>>>> mousetraps or other scams too, so some limitations are necessary. >>>>>> >>>>>> 3. Reuse what worked. A lot of my new contract rules is drawn from the >>>>>> successful parts of the existing organization system. >>>>>> >>>>>> My proposal has three parts. Part 1 cleans up (tweaks and repeals) >>>>>> existing rules. A lot of it is drawn from o's organization repeal >>>>>> proposal, which I borrowed and then edited. Thank you, o. The second >>>>>> part consists of new rules to create contracts. The third part >>>>>> modifies the assets rule, both to conform with contracts and for some >>>>>> general minor fixes of ambiguities that have been pointed out. Each >>>>>> part has subheadings, which should hopefully make it easier to >>>>>> read/not get lost in. >>>>>> >>>>>> Without further ado, here is my draft proposal. Comments and concerns >>>>>> appreciated, though please try not to complain about the length :). >>>>>> }} >>>>>> >>>>>> Here's a change-log, which may be somewhat incomplete: >>>>>> >>>>>> - Extricability is defined in this proposal, but is only a definition >>>>>> with >>>>>> no >>>>>> intrinsic effect. >>>>>> - Various contract operations are constrained by sanity checks. >>>>>> - Regulations are made binding on their promulgators so that they work >>>>>> with the assets "bound by" restriction for recordkeeping, and because >>>>>> it >>>>>> seems >>>>>> like a good idea. >>>>>> - The Notary is given various throttling powers, to stop players from >>>>>> making >>>>>> eir life hell. These have been chosen such that they shouldn't >>>>>> interfere >>>>>> with the activities of the average player. >>>>>> - Clearer guidelines are laid down for contract interpretation. >>>>>> - Creating a contract is made restricted to stop the "agencies that >>>>>> create >>>>>> agencies" thing. I'm getting bored of that pseudo-scam. >>>>>> - The Notary is required to post eir full report weekly, as e probably >>>>>> produces it from same source and differential reports aren't very >>>>>> useful. >>>>>> - Changes are made to the spending definition, see the a-d thread >>>>>> >>>>>> Affixed is the actual proposal text. >>>>>> >>>>>> -Aris >>>>>> >>>>>> --- >>>>>> Title: Contracts v3 >>>>>> Adoption index: 3.0 >>>>>> Author: Aris >>>>>> Co-author(s): o, G., ais523, Gaelan, 天火狐, CuddleBeam >>>>>> >>>>>> >>>>>> Lines beginning with hashmarks ("#") and comments in square brackets >>>>>> ("[]") >>>>>> have no effect on the behavior of this proposal. They are not part of any >>>>>> rules >>>>>> created or amended herein, and may be considered for all game purposes to >>>>>> have been removed before its resolution. >>>>>> >>>>>> # 1 Cleanup & Miscellaneous >>>>>> # 1.1 Gamestate Cleanup >>>>>> >>>>>> Destroy each organization. >>>>>> >>>>>> Destroy each agency. >>>>>> >>>>>> Destroy each contract. [Just in case.] >>>>>> >>>>>> # 1.2 Organization, Secretary, and Economic Cleanup >>>>>> # 1.2.1 Repeal Organizations >>>>>> >>>>>> Repeal rule 2459 ("Organizations"). >>>>>> >>>>>> Repeal rule 2461 ("Death and Birth of Organizations"). >>>>>> >>>>>> Repeal rule 2460 ("Organizational Restructuring"). >>>>>> >>>>>> Repeal rule 2457 ("Lockout"). >>>>>> >>>>>> Repeal rule 2458 ("Invoking Lockout"). >>>>>> >>>>>> Repeal rule 2462 ("Bankruptcy"). >>>>>> >>>>>> # 1.2.2 Change Secretary to Treasuror >>>>>> >>>>>> Amend rule 2456 ("The Secretary") by >>>>>> >>>>>> * Changing its title to "The Treasuror", then by >>>>>> * Replacing its text, entirely, with: >>>>>> >>>>>> {{{ >>>>>> The Treasuror is an office, and the recordkeepor of Shinies. >>>>>> >>>>>> The Treasuror's weekly report also includes: >>>>>> >>>>>> 1. the current Floating Value, and all derived values >>>>>> defined by the Rules. >>>>>> 2. the list of all public classes of assets. >>>>>> >>>>>> }}} >>>>>> >>>>>> Make o the Treasuror. >>>>>> >>>>>> Amend the following rules, in order, by replacing the word >>>>>> "Secretary" with the word "Treasuror" wherever it appears: >>>>>> >>>>>> * Rule 2487 ("Shiny Supply Level") >>>>>> * Rule 2498 ("Economic Wins") >>>>>> * Rule 2497 ("Floating Value") >>>>>> >>>>>> # 1.2.3 General Economy Fixes/Cleanup >>>>>> >>>>>> Amend rule 2489 ("Estates") by replacing the first sentence with: >>>>>> >>>>>> {{{ >>>>>> An Estate is a type of indestructible liquid asset. >>>>>> }}} >>>>>> >>>>>> Amend rule 2491 ("Estate Auctions") by replacing its text, >>>>>> entirely, with: >>>>>> >>>>>> {{{ >>>>>> At the start of each month, if Agora owns at least one >>>>>> Estate, the Surveyor CAN and SHALL put one Estate which is owned by >>>>>> Agora up for auction by announcement. Each auction ends >>>>>> seven days after it begins. >>>>>> >>>>>> During an auction, any player or contract may bid a number of >>>>>> Shinies >>>>>> by announcement, provided that the bid is higher than all >>>>>> previously-placed bids in the same auction. >>>>>> >>>>>> If, at the end of the auction, there is a single highest bid, >>>>>> then the player or contract who placed that bid wins the auction. >>>>>> The winner CAN cause Agora to transfer the auctioned Estate to >>>>>> emself >>>>>> by announcement, if e pays Agora the amount of the bid. The person >>>>>> who >>>>>> placed the bid SHALL see to it that this is done in a timely >>>>>> fashion. >>>>>> }}} >>>>>> >>>>>> Amend rule 2483 ("Economics") by replacing its text, entirely, with: >>>>>> >>>>>> {{{ >>>>>> Shinies (singular "shiny", abbreviated "sh.") are an >>>>>> indestructible liquid currency, and the official currency >>>>>> of Agora. The Treasuror is the recordkeepor for shinies. >>>>>> >>>>>> The Treasuror CAN cause Agora to pay any player or >>>>>> contract by announcement if doing so is specified by a >>>>>> another rule. >>>>>> }}} >>>>>> >>>>>> Repeal Rule 2485 ("You can't take it with you"). >>>>>> >>>>>> >>>>>> # 1.3 Agency Cleanup >>>>>> >>>>>> Repeal Rule 2467 ("Agencies") >>>>>> >>>>>> Repeal Rule 2468 ("Superintendent") >>>>>> >>>>>> # 1.4 Define Extricability >>>>>> >>>>>> [Note that I do not believe this section makes any substantive changes on >>>>>> its >>>>>> own. Because of the volume of concerns raised about restricting by >>>>>> announcement >>>>>> conditionals, this section only contains definitions.] >>>>>> >>>>>> Create a new power 3.0 rule entitled "Conditionals and Extricability", >>>>>> with the >>>>>> following text: >>>>>> >>>>>> A conditional is any textual structure that attempts to make a >>>>>> statement >>>>>> affecting any part or aspect of the gamestate (the substrate), or the >>>>>> permissibility or possibility of any action affecting such a part or >>>>>> aspect, >>>>>> dependent on the truth value or other state of a textual structure >>>>>> (the condition). The condition is said to be "affixed" to the substrate >>>>>> (inverse "to be conditional upon"). >>>>>> >>>>>> A condition is inextricable if it is unclear, ambiguous, circular, >>>>>> inconsistent, paradoxical, depends on information that is impossible or >>>>>> unreasonably difficult to determine, or otherwise requires an >>>>>> unreasonable >>>>>> effort resolve; otherwise it is extricable. A conditional is >>>>>> inextricable if >>>>>> its condition is inextricable; otherwise it is extricable. A player >>>>>> SHOULD NOT >>>>>> use an inextricable conditional for any purpose. >>>>>> >>>>>> An action said to be "subject to" a conditional if the possibility, >>>>>> permissibility, or effect (depending on context) is determined by the >>>>>> conditional. A value is said to be subject to a conditional of the the >>>>>> state >>>>>> of the value is determined by the conditional. >>>>>> >>>>>> Create a new power 3.0 rule entitled "Determinacy", with the following >>>>>> text: >>>>>> >>>>>> If a value CANNOT be reasonably determined (without circularity or >>>>>> paradox) >>>>>> from information reasonably available, or if it alternates indefinitely >>>>>> between values, then the value is considered to be indeterminate, >>>>>> otherwise >>>>>> it is determinate. >>>>>> >>>>>> Amend Rule 1023, "Common Definitions", by (please note that these >>>>>> actions >>>>>> are severable): >>>>>> >>>>>> * removing the third item of the top level list; and >>>>>> * renumbering appropriately. >>>>>> >>>>>> # 1.5 Random Amendments >>>>>> >>>>>> Amend Rule 869, "How to Join and Leave Agora", by changing its last >>>>>> paragraph to >>>>>> read: >>>>>> >>>>>> The Rules CANNOT compel non-players to act without their express or >>>>>> reasonably >>>>>> implied consent. The rules CANNOT compel players to unduly harass >>>>>> non-players. >>>>>> A non-person CANNOT be a player, rules to the contrary notwithstanding. >>>>>> >>>>>> >>>>>> Amend Rule 2139, "The Registrar", by changing the sentence "The Registrar >>>>>> is >>>>>> also responsible for tracking any switches that would otherwise lack an >>>>>> officer >>>>>> to track them, unless the switch is defined as untracked." to read "The >>>>>> Registrar is also responsible for tracking any switches, defined in a >>>>>> rule, >>>>>> that would otherwise lack an officer to track them, unless the switch is >>>>>> defined >>>>>> as untracked." >>>>>> >>>>>> Amend Rule 2466, "Acting on Behalf", by changing it to read in full: >>>>>> >>>>>> When a rule allows one person (the agent) to act on behalf of another >>>>>> (the principal) to perform an action, that agent CAN perform the action >>>>>> if it >>>>>> is POSSIBLE for the principal to do so, taking into account any >>>>>> prerequisites >>>>>> for the action. If the enabling rule does not specify the mechanism by >>>>>> which >>>>>> the agent may do so, then the agent CAN perform the action in the same >>>>>> manner >>>>>> in which the principal CAN do so, with the additional requirement that >>>>>> the >>>>>> agent must, in the message in which the action is performed, uniquely >>>>>> identify >>>>>> the principal and that the action is being taken on behalf of that >>>>>> person. >>>>>> >>>>>> A person SHALL not act on behalf of another person if doing so causes >>>>>> the >>>>>> second person to violate the rules. A person CANNOT act on behalf of >>>>>> another >>>>>> person to do anything except perform a game action; in particular, a >>>>>> person >>>>>> CANNOT act on behalf of another person to send a message, only to >>>>>> perform >>>>>> specific actions that might be taken within a message. >>>>>> >>>>>> When an action is performed on behalf of a principal, then the >>>>>> action is considered for all game purposes to have been performed by >>>>>> the >>>>>> principal, unless a rule specifically states that it is treated >>>>>> differently >>>>>> for some purpose, in which case it is treated as described by that >>>>>> rule. >>>>>> >>>>>> Allowing a person to act on behalf of another person is secured at >>>>>> power >>>>>> 2.0. >>>>>> This rule takes precedence over any rule which would prohibit a person >>>>>> from >>>>>> taking an action, except that it defers to any rule that imposes >>>>>> limitations >>>>>> specifically on actions taken on behalf of another person. >>>>>> >>>>>> >>>>>> Amend Rule 2350, "Proposals", by appending the sentence "However, if a >>>>>> proposal >>>>>> is submitted as an action on the behalf of a player, then the agent is >>>>>> the >>>>>> author." to the paragraph beginning "Creating a proposal..." >>>>>> >>>>>> [The below is needed to make regulations play well with the recordkeeping >>>>>> restrictions of assets.] >>>>>> >>>>>> Amend Rule 2493, "Regulations", by appending the following as a new >>>>>> paragraph >>>>>> to the end of the rule: >>>>>> >>>>>> A regulation's promulgator SHALL generally obey eir own regulations as >>>>>> long >>>>>> as they are acting reasonably within their rule defined scope. E NEED >>>>>> NOT >>>>>> follow any regulation constraining em to take or not to take some >>>>>> action >>>>>> with >>>>>> to eir regulations, or any regulation constraining em to violate a >>>>>> rule. >>>>>> >>>>>> >>>>>> # 2 Contracts >>>>>> # 2.1 Core Contract Features >>>>>> >>>>>> Create a new power 2.5 rule, entitled "Contracts", with the following >>>>>> text: >>>>>> >>>>>> A contract is a textual entity, and the ruleset described entity >>>>>> embodied >>>>>> therein. A document can only become a contract through the appropriate >>>>>> ruleset >>>>>> defined procedures. Changes to the contracts text by rule defined >>>>>> mechanisms >>>>>> (including those delegated to the contract itself) do not change the >>>>>> identity >>>>>> of the contract. >>>>>> >>>>>> If any change to a contract's text, internal state, or other properties >>>>>> would >>>>>> cause them to be indeterminate, it is canceled and does not occur. >>>>>> >>>>>> The following changes are secured at power 2.1: creating or modifying a >>>>>> contract or causing an entity to become a contract. [Note that, >>>>>> as a precaution, causing an entity to cease being a contract is not >>>>>> secured.] >>>>>> >>>>>> The properties of contracts, as defined by other rules, include the >>>>>> following: >>>>>> >>>>>> - Parties, persons who agree to be bound by and assume powers under >>>>>> the contract. >>>>>> - The ability to be amended or destroyed. >>>>>> - The ability to compel actions by their parties. >>>>>> - The ability to allow persons to take actions on the part of their >>>>>> parties. >>>>>> - The ability to define arbitrary classes of asset. >>>>>> - The ability to possess and control assets. >>>>>> >>>>>> Create a new power 2.5 rule, entitled "Parties to Contracts", with the >>>>>> following >>>>>> text: >>>>>> >>>>>> Contracts have parties, who are persons. The person(s) who create(s) a >>>>>> contract is/are automatically a party/parties. Other persons CAN become >>>>>> parties by announcement if the contract permits them do so. Parties can >>>>>> leave >>>>>> a contract by announcement, ceasing being parties, if the contract >>>>>> permits >>>>>> the to do so. A contract CAN expel a party or group of parties by >>>>>> announcement, causing them to cease being parties. >>>>>> >>>>>> It is IMPOSSIBLE, by any means, for a person to become a party to a >>>>>> contract, >>>>>> for an contract to be created with a person as a party, or for an >>>>>> entity >>>>>> to >>>>>> become a contract with a person as a party, without that person's >>>>>> clear, >>>>>> willful consent. This rule takes precedence over any rule that might >>>>>> make >>>>>> such a change possible. A person CANNOT act on behalf of a person to >>>>>> give >>>>>> consent for the purposes of this rule. >>>>>> >>>>>> Create a power 2.5 rule entitled "Birth and Death of Contracts", with the >>>>>> following text: >>>>>> >>>>>> A person CAN create a contract by announcement by spending 1 shiny, >>>>>> specifying >>>>>> the contract's text. A person SHALL NOT create more than 3 contracts >>>>>> per >>>>>> week by this method, and the Notary CAN destroy any excess (i.e. beyond >>>>>> the >>>>>> 3 permitted) contracts by announcement within 7 days of the contracts' >>>>>> formation. The Notary CAN by regulation increase this limit up to a >>>>>> maximum >>>>>> of 7; e CANNOT decrease it. >>>>>> >>>>>> The person or persons who create a contract CAN and SHOULD also specify >>>>>> a >>>>>> name for the contract; if e/they do/does not do so, the Notary CAN and >>>>>> SHALL assign a name in a timely fashion. >>>>>> >>>>>> A contract CAN amend, destroy, or retitle itself by announcement. A >>>>>> player >>>>>> CAN amend, destroy, or retitle a contract without objection, even if >>>>>> its >>>>>> text denies em the ability to do so. Players SHOULD only use this >>>>>> mechanism >>>>>> to recover from situations where the contract is underspecified or has >>>>>> unintended effects. The Notary CAN by regulation stop the same contract >>>>>> from >>>>>> amending or retitling itself more than 5 combined times per Agoran day >>>>>> (or any >>>>>> number higher than that); e CANNOT stop a contract from being >>>>>> destroyed, >>>>>> or >>>>>> from being retitled or amended by any other means. >>>>>> >>>>>> If a contract has fulfilled its purpose, does not specify any gamestate >>>>>> affecting statements, or otherwise seems unlikely to be used, the >>>>>> Notary >>>>>> CAN and SHOULD destroy it Without 2 Objections or with Agoran Consent. >>>>>> Any >>>>>> player may destroy a contract with 2 Agoran Consent. Players SHOULD NOT >>>>>> use >>>>>> the methods in this paragraph to further their private interests. >>>>>> >>>>>> If the possibility of any action defined by this rule is indeterminate, >>>>>> or >>>>>> is subject to a inextricable conditional, it is presumptively >>>>>> impossible. >>>>>> >>>>>> >>>>>> # 2.2 Powers of Contracts >>>>>> >>>>>> Create a new power 2.4 rule, entitled "Contracts as Agreements", with the >>>>>> following text: >>>>>> >>>>>> The text of a contract CAN specify obligations upon its parties. >>>>>> Parties >>>>>> to >>>>>> a contract SHALL abide by its terms and SHALL NOT deliberately or >>>>>> negligently >>>>>> breach them. The fact that the action described by the contract is in >>>>>> violation of the rules is not a defense if the violative nature is >>>>>> reasonably clear from its text. If whether an action is permitted or >>>>>> forbidden >>>>>> by a contract is indeterminate or subject to an inextricable >>>>>> conditional, >>>>>> it is presumptively permitted. >>>>>> >>>>>> As an exception to the provisions of the previous paragraph and the >>>>>> circumstances in which cards would ordinarily be appropriate, a person >>>>>> awarding a card under this rule MAY and CAN validly consider the >>>>>> equitable >>>>>> interests of justice and interests of the game, including the >>>>>> importance >>>>>> of >>>>>> the observation of contracts, as a mitigating or aggravating >>>>>> circumstances >>>>>> when awarding a card. Such a person MAY, CAN validly, and SHOULD also >>>>>> consider >>>>>> the instructions of the contract or contracts in question when issuing >>>>>> a >>>>>> card. >>>>>> >>>>>> >>>>>> Create a new power 2.4 rule, entitled "Acting on Behalf via Contract", >>>>>> with >>>>>> the following text: >>>>>> >>>>>> If a rule says that a contract CAN do something by announcement, it is >>>>>> equivalent to saying that that any person CAN take that action by >>>>>> announcement >>>>>> if the contract permits em to do so. A person SHALL NOT cause a >>>>>> contract >>>>>> to violate a rule using this method. >>>>>> >>>>>> If a rule specifies that a contract SHALL or SHALL NOT do something, >>>>>> each >>>>>> party to the contract SHALL ensure that the contract respectively does >>>>>> or does not do that thing. >>>>>> >>>>>> The text of a contract CAN permit persons to act on behalf of a party >>>>>> or >>>>>> group of parties. To do so, it must specify: >>>>>> >>>>>> a. Which of its parties can be acted on behalf of; >>>>>> b. What actions can be taken; >>>>>> c. Who can take the actions; and >>>>>> d. Any conditions or limitations upon the actions. Such limitations >>>>>> and conditions CANNOT be inextricable, and if they are, >>>>>> the actions CANNOT be used. >>>>>> >>>>>> # 2.3 Contract Interpretation and Maintenance >>>>>> >>>>>> Create a new power 2.6 rule, entitled "Interpreting Contracts", >>>>>> with the following text: >>>>>> >>>>>> A contract should generally be interpreted according to its text, >>>>>> including >>>>>> any clauses giving directions for its interpretation or construction. >>>>>> Additionally, justice, the intent of the contract's parties, and the >>>>>> factors >>>>>> laid down in the first paragraph of Rule 217 should be reasonably >>>>>> applied when >>>>>> interpreting a contract. >>>>>> >>>>>> A contract is subservient to the rules. Although a contract may specify >>>>>> obligations or powers beyond those created by the rules, a contract may >>>>>> not >>>>>> override the rules: in particular, any provision of a contract that >>>>>> would >>>>>> unreasonably violate an inalienable right of players and/or persons or >>>>>> cause any rule defined statement about the gamestate or the possibility >>>>>> of >>>>>> an action to become false is void and without effect insofar as it does >>>>>> so. >>>>>> >>>>>> >>>>>> The following are protected actions: >>>>>> >>>>>> 1. Registering and deregistering; >>>>>> 2. Submitting, pending, or voting freely on a proposal, but only if the >>>>>> sole >>>>>> effect the proposal would have if adopted is to create, modify, or >>>>>> destroy >>>>>> a contract or group of contracts, or to cause an entity or group of >>>>>> entities to become or cease to be a contract or group of contracts; >>>>>> 3. Destroying or amending a contract, intending to do so, and >>>>>> supporting, objecting to, or resolving such an intent, except where >>>>>> the >>>>>> mechanism for such destruction or amendment is created by the >>>>>> contract >>>>>> itself, and creating a contract; >>>>>> 4. Making true statements about a contract; >>>>>> 5. Calling, judging, assigning, or freely discussing a CFJ; >>>>>> 6. Lawfully performing an official duty; >>>>>> 7. Objecting to or supporting an intent to perform an action while >>>>>> speaker; >>>>>> 8. Using an executive order; and >>>>>> 9. Making, amending, revoking or calling in a pledge. >>>>>> >>>>>> >>>>>> Rules to the contrary notwithstanding, a contract CANNOT compel, >>>>>> forbid, >>>>>> or in any significant way alter, tamper with, or modify the performance >>>>>> of >>>>>> a protected action. A contract CANNOT punish a player for performing or >>>>>> failing protected action, or for doing so in a particular manner, >>>>>> except >>>>>> where it would otherwise be ILEGAL. A contract also CANNOT enable a >>>>>> person to >>>>>> do any of the things prohibited to the contract by this paragraph. >>>>>> Insofar as >>>>>> a contract or a provision or clause of a contract contravenes the >>>>>> letter >>>>>> or >>>>>> spirit of this rule, it is void and without effect. >>>>>> >>>>>> Create a new power 2.4 rule, entitled "Sustenance Payments", with >>>>>> following >>>>>> text: >>>>>> >>>>>> The Notary CAN, once a month, cause each contract that owns at least >>>>>> one shiny to transfer one shiny to Agora. E SHALL do so in the first >>>>>> week >>>>>> of every month. If a contract does not own at least one shiny, and is >>>>>> thus unable to make said payment, the Notary CAN and SHALL destroy >>>>>> it With Notice. If a contract becomes and remains able to pay before >>>>>> its >>>>>> destruction, the Notary CANNOT destroy it, and CAN and SHALL instead >>>>>> collect the shiny. >>>>>> >>>>>> The Notary CAN, by regulation, exempt a contract from the preceding >>>>>> paragraph. >>>>>> E SHALL NOT do so unless the contract seems to be in the public >>>>>> interest >>>>>> of >>>>>> Agora. >>>>>> >>>>>> >>>>>> Create a new power 1.0 rule, entitled "The Notary", with the following >>>>>> text: >>>>>> >>>>>> The Notary is an office, and the recordkeepor of contracts. The Notary >>>>>> tracks >>>>>> contracts, including their name, text, and parties. The Notary also >>>>>> tracks >>>>>> the list of private classes of asset. >>>>>> >>>>>> The Notary's weekly report includes all information which e tracks as a >>>>>> part >>>>>> of eir official duties. The Notary is ENCOURAGED to list changes to the >>>>>> information e tracks in eir report. >>>>>> >>>>>> Make o the Notary. >>>>>> >>>>>> # 3.0 Asset Changes >>>>>> >>>>>> Amend Rule 2166, "Assets", by changing it to read in full: >>>>>> >>>>>> An asset is an entity defined as such by a (a) rule, (b) authorized >>>>>> regulation, (c) group of rules/authorized regulations, or (d) contract >>>>>> (hereafter its backing document), and existing solely because its >>>>>> backing >>>>>> document defines its existence. >>>>>> >>>>>> Each asset has exactly one owner. If an asset would otherwise >>>>>> lack an owner, it is owned by Agora. If an asset's backing document >>>>>> restricts >>>>>> its ownership to a class of entities, then that asset CANNOT be gained >>>>>> by or >>>>>> transferred to an entity outside that class, and is destroyed if it is >>>>>> owned >>>>>> by an entity outside that class (except if it is owned by Agora, in >>>>>> which case >>>>>> any player CAN transfer or destroy it without objection). The >>>>>> restrictions in >>>>>> the previous sentence are subject to modification by its backing >>>>>> document. >>>>>> >>>>>> Unless modified by an asset's backing document, ownership of an asset >>>>>> is >>>>>> restricted to Agora, players, and contracts. As an exception to the >>>>>> last >>>>>> sentence, non-player persons are generally able to own assets defined >>>>>> by >>>>>> a contract they are a party to, subject to modification by the contract >>>>>> in >>>>>> question. >>>>>> >>>>>> A contract's text can specify whether or not that contract is >>>>>> willing receive assets or a class of assets. Generally, a contract >>>>>> CANNOT >>>>>> be given assets it is unwilling to receive. If the contract is silent >>>>>> on >>>>>> the >>>>>> matter, or if its willingness is indeterminate or the subject of a >>>>>> inextricable conditional, the procedure to determine its willingness is >>>>>> as >>>>>> follows: >>>>>> >>>>>> 1. If the contract appears to anticipate being given assets (e.g. by >>>>>> authorizing parties to spend the contract's assets), then the >>>>>> contract >>>>>> is willing to receive all assets. >>>>>> 2. Otherwise, it is unwilling to receive all assets. >>>>>> >>>>>> The previous paragraph (including the list) notwithstanding, a contract >>>>>> CAN be given 1 shiny a month for its sustenance payment, so long as >>>>>> it never has more than 1 shiny at a time. >>>>>> >>>>>> The recordkeepor of a class of assets is the entity (if any) >>>>>> defined as such by, and bound by, its backing document. That >>>>>> entity's report includes a list of all instances of that class >>>>>> and their owners. This portion of that entity's report is >>>>>> self-ratifying. Rules to the contrary notwithstanding, a contract >>>>>> CANNOT >>>>>> oblige a person who isn't a member to record its internal state. >>>>>> >>>>>> An asset generally CAN be destroyed by its owner by >>>>>> announcement, subject to modification by its backing document. An >>>>>> indestructible asset is one defined as such by it backing document, and >>>>>> CANNOT >>>>>> be destroyed except by a rule, other than this one, specifically >>>>>> addressing >>>>>> the destruction of indestructible assets or that asset in particular; >>>>>> any >>>>>> other asset is destructible. In circumstances where another asset would >>>>>> be >>>>>> destroyed, an indestructible asset is generally transferred to Agora, >>>>>> subject >>>>>> to modification by its backing document and the intervention of other >>>>>> rules. >>>>>> >>>>>> To "lose" an asset is to have it destroyed from one's >>>>>> possession; to "revoke" an asset from an entity is to destroy it >>>>>> from that entity's possession. >>>>>> >>>>>> An asset generally CAN be transferred (syn. payed, given) by >>>>>> announcement by >>>>>> its owner to another entity, subject to modification by its >>>>>> backing document. A fixed asset is one defined as such by its backing >>>>>> document, and CANNOT be transferred; any other asset is liquid. >>>>>> >>>>>> To spend an asset is to pay or destroy it for the purpose of doing some >>>>>> other >>>>>> action or fulfilling an obligation by announcement; if the action would >>>>>> not >>>>>> be completed, the obligation would not be at least partially fulfilled, >>>>>> or >>>>>> more of the asset would be spent than is needed to perform the >>>>>> action/fulfill >>>>>> the obligation, then the attempt to spend fails. Whether the asset must >>>>>> be >>>>>> spent or payed is determined by what is needed to perform the action. >>>>>> If >>>>>> the entity defining or enabling the action does not specify which is >>>>>> necessary, but merely that the asset must be spent, then it is >>>>>> transferred >>>>>> (to Agora unless otherwise specified). >>>>>> >>>>>> When a rule indicates transferring an amount that is not a natural >>>>>> number, >>>>>> the specified amount is rounded up to the nearest natural number. >>>>>> >>>>>> A currency is a class of asset defined as such by its backing document. >>>>>> Instances of a currency with the same owner are fungible. >>>>>> >>>>>> The "x balance of an entity", where x is a currency, is the number of x >>>>>> that >>>>>> entity possesses. If a rule, proposal, or other competent authority >>>>>> attempts >>>>>> to increase or decrease the balance of an entity without specifying a >>>>>> source >>>>>> or destination, then the currency is created or destroyed. >>>>>> >>>>>> When a player causes one or more balances to change, e is ENCOURAGED >>>>>> to specify the resulting balance(s). Players SHOULD NOT specify >>>>>> inaccurate balances. >>>>>> >>>>>> Where it resolves ambiguity, the asset or currency being referred to is >>>>>> the >>>>>> currency designated as "Agora's official currency", if there is one. >>>>>> >>>>>> Amendments to a backing document shall not be construed to alter, >>>>>> transfer, >>>>>> destroy, or otherwise effect any assets defined by that document, >>>>>> unless >>>>>> that is their clear intent. >>>>>> >>>>>> An asset or class of assets is private, rather than public, if it's >>>>>> backing document is a contract. >>>> >>>> >>>> >>>> -- >>>> From V.J. Rada >>> >>> >>> >>> -- >>> From V.J. Rada >> >> >> >> -- >> From V.J. Rada > > > > -- > From V.J. Rada -- >From V.J. Rada