I just finished reading this all through. I don't entirely understand all of it, but most of it makes sense. One part that seemed a bit strange and arbitrary is the fact that contracts always cost 1 shiny to create. Is there a reason why this is a fixed value instead of, say, 1/20th of the floating value?
On Sun, Oct 15, 2017 at 4:18 AM, Aris Merchant < thoughtsoflifeandligh...@gmail.com> wrote: > A new contracts version is affixed. > > -Aris > > --- > Title: Contracts v5 > Adoption index: 3.0 > Author: Aris > Co-author(s): o, G., ais523, Gaelan, 天火狐, CuddleBeam, V.J Rada, > Trigon, Alexis, P.S.S. > > > Lines beginning with hashmarks ("#") and comments in square brackets ("[]") > have no effect on the behavior of this proposal. They are not part of any > rules > created or amended herein, and may be considered for all game purposes to > have been removed before its resolution. > > # 1 Cleanup & Miscellaneous > # 1.1 Gamestate Cleanup > > Destroy each organization. > > Destroy each agency. > > For the purposes of this proposal, neither pledges are nor rules are > contracts. Destroy each contract. [Just in case.] > > # 1.2 Organization, Secretary, and Economic Cleanup > # 1.2.1 Repeal Organizations > > Repeal rule 2459 ("Organizations"). > > Repeal rule 2461 ("Death and Birth of Organizations"). > > Repeal rule 2460 ("Organizational Restructuring"). > > Repeal rule 2457 ("Lockout"). > > Repeal rule 2458 ("Invoking Lockout"). > > Repeal rule 2462 ("Bankruptcy"). > > # 1.2.2 Change Secretary to Treasuror > > Amend rule 2456 ("The Secretary") by > > * Changing its title to "The Treasuror", then by > * Replacing its text, entirely, with: > > {{{ > The Treasuror is an office, and the recordkeepor of Shinies. > > The Treasuror's weekly report also includes: > > 1. the current Floating Value, and all derived values > defined by the Rules. > 2. the list of all public classes of assets. > > }}} > > Make o the Treasuror. > > Amend the following rules, in order, by replacing the word > "Secretary" with the word "Treasuror" wherever it appears: > > * Rule 2487 ("Shiny Supply Level") > * Rule 2498 ("Economic Wins") > * Rule 2497 ("Floating Value") > > # 1.2.3 General Economy Fixes/Cleanup > > Amend rule 2489 ("Estates") by replacing the first sentence with: > > {{{ > An Estate is a type of indestructible liquid asset. > }}} > > Amend rule 2491 ("Estate Auctions") by replacing its text, > entirely, with: > > {{{ > At the start of each month, if Agora owns at least one > Estate, the Surveyor CAN and SHALL put one Estate which is owned by > Agora up for auction by announcement. Each auction ends > seven days after it begins. > > During an auction, any player or contract may bid a number of Shinies > by announcement, provided that the bid is higher than all > previously-placed bids in the same auction. > > If, at the end of the auction, there is a single highest bid, > then the player or contract who placed that bid wins the auction. > The winner CAN cause Agora to transfer the auctioned Estate to emself > by announcement, if e pays Agora the amount of the bid. The person > who > placed the bid SHALL see to it that this is done in a timely fashion. > }}} > > Amend rule 2483 ("Economics") by replacing its text, entirely, with: > > {{{ > Shinies (singular "shiny", abbreviated "sh.") are an > indestructible liquid currency, and the official currency > of Agora. The Treasuror is the recordkeepor for shinies. > > }}} > > > # 1.3 Agency Cleanup > > Repeal Rule 2467 ("Agencies") > > Repeal Rule 2468 ("Superintendent") > > # 1.4 Define Extricability > > [Note that I do not believe this section makes any substantive changes on > its > own. Because of the volume of concerns raised about restricting by > announcement > conditionals, this section only contains definitions.] > > Create a new power 3.0 rule entitled "Conditionals and Extricability", > with the > following text: > > A conditional is any textual structure that attempts to make a statement > (the > substrate) affecting any part or aspect of the gamestate, or the > permissibility, possibility, or effect of any action affecting such a > part or > aspect, dependent on the truth value or other state of a textual > structure > (the condition). The condition is said to be "affixed" to the substrate > (inverse "to be conditional upon"). > > A condition is inextricable if it is unclear, ambiguous, circular, > inconsistent, paradoxical, depends on information that is impossible or > unreasonably difficult to determine, or otherwise requires an > unreasonable > effort to resolve; otherwise it is extricable. A conditional is > inextricable > if its condition is inextricable; otherwise it is extricable. A player > SHOULD > NOT use an inextricable conditional for any purpose. > > An action is said to be "subject to" a conditional if its possibility, > permissibility, or effect (depending on context) is determined by the > conditional. A value is said to be subject to a conditional of the state > of the value is determined by the conditional. > > Create a new power 3.0 rule entitled "Determinacy", with the following > text: > > If a value CANNOT be reasonably determined (without circularity or > paradox) > from information reasonably available, or if it alternates indefinitely > between values, then the value is considered to be indeterminate, > otherwise > it is determinate. > > Amend Rule 1023, "Common Definitions", by (please note that these actions > are severable): > > * removing the third item of the top level list; and > * renumbering appropriately. > > # 1.5 Definition and Continuity of Entities > > Reenact Rule 1586, "Definition and Continuity of Entities" (Power = 2), > with > the text: > > If multiple rules attempt to define an entity with the same > name, then they refer to the same entity. A rule-defined > entity's name CANNOT be changed to be the same as another > rule-defined entity's name. > > A rule, contract, or regulation to an entity by name refers to the entity > that had that name when the rule first came to include that reference, > even > if the entity's name has since changed. > > If a the entity that defines another entity are amended such that it no > longer > defines an entity, then the second entity and its attributes cease to > exist. > > If the the entity that defines an entity is amended such that it defines > an entity both before and after the amendment, but with different > attributes, > then the second entity and its attributes continue to exist to whatever > extent is possible under the new definitions. > > [Note to the Rulekeepor: > > > Created by Proposal 2481, Feb. 16 1996 > Amended(1) by Proposal 2795 (Andre), Jan. 30 1997, substantial > Amended(2) by Proposal 3999 (harvel), May 2 2000 > Power changed from 1 to 2 by Proposal 3999 (harvel), May 2 2000 > Amended(3) by Proposal 5077 (Murphy), 18 July 2007 > Amended(4) by Proposal 5723 (Murphy), 7 October 2008 > Amended(5) by Proposal 5836 (Murphy), 12 October 2008 > Amended(6) by cleaning (comex), 26 January 2009 > Amended(7) by Proposal 6650 (coppro), 10 March 2010 > Amended(8) by Proposal 6981 (Murphy, omd), 10 April 2011 > Repealed by Proposal 7614 (G., omd), 13 January 2014 > ] > > > # 1.6 Random Amendments > > Amend Rule 869, "How to Join and Leave Agora", by changing its last > paragraph to > read: > > The Rules CANNOT compel non-players to act without their express or > reasonably > implied consent. The rules CANNOT compel players to unduly harass > non-players. > A non-person CANNOT be a player, rules to the contrary notwithstanding. > > > Amend Rule 2139, "The Registrar", by changing the sentence "The Registrar > is > also responsible for tracking any switches that would otherwise lack an > officer > to track them, unless the switch is defined as untracked." to read "The > Registrar is also responsible for tracking any switches, defined in a rule, > that would otherwise lack an officer to track them, unless the switch is > defined > as untracked." > > Amend Rule 2466, "Acting on Behalf", by changing it to read in full: > > When a rule allows one person (the agent) to act on behalf of another > (the principal) to perform an action, that agent CAN perform the action > if it > is POSSIBLE for the principal to do so, taking into account any > prerequisites > for the action. If the enabling rule does not specify the mechanism by > which > the agent may do so, then the agent CAN perform the action in the same > manner > in which the principal CAN do so, with the additional requirement that > the > agent must, in the message in which the action is performed, uniquely > identify > the principal and that the action is being taken on behalf of that > person. > > A person SHALL NOT act on behalf of another person if doing so causes the > second person to violate the rules. A person CANNOT act on behalf of > another > person to do anything except perform a game action; in particular, a > person > CANNOT act on behalf of another person to send a message, only to perform > specific actions that might be taken within a message. > > When an action is performed on behalf of a principal, then the > action is considered for all game purposes to have been performed by the > principal, unless a rule specifically states that it is treated > differently > for some purpose, in which case it is treated as described by that rule. > > Allowing a person to act on behalf of another person is secured at power > 2.0. > This rule takes precedence over any rule which would prohibit a person > from > taking an action, except that it defers to any rule that imposes > limitations > specifically on actions taken on behalf of another person. > > > Amend Rule 2350, "Proposals", by appending the sentence "However, if a > proposal > is submitted as an action on the behalf of a player, then the agent is the > author." to the paragraph beginning "Creating a proposal..." > > > # 2 Contracts > # 2.1 Core Contract Features > > Create a new power 2.5 rule, entitled "Contracts", with the following text: > > A contract is a textual entity, and the ruleset-described entity embodied > therein. A document can only become a contract through the appropriate > ruleset > defined procedures. Changes to the contract's text by rule defined > mechanisms > (including those delegated to the contract itself) do not change the > identity > of the contract. > > If any change to a contract's text, internal state, or other properties > would > cause them to become indeterminate and remain so for any > non-infinitesimal > amount of time, the change is canceled and does not occur. > > The following changes are secured at power 2.1: creating or modifying a > contract or causing an entity to become a contract. [Note that, > as a precaution, causing an entity to cease being a contract is not > secured.] > > The properties of contracts, as defined by other rules, include the > following: > > - Parties, persons who agree to be bound by and assume powers under > the contract. > - The ability to be amended or destroyed. > - The ability to compel actions by their parties. > - The ability to allow persons to take actions on the part of their > parties. > - The ability to define arbitrary classes of asset. > - The ability to possess and control assets. > > Create a new power 2.5 rule, entitled "Parties to Contracts", with the > following > text: > > Each contract has an associated set of persons, known as the parties. The > person who creates a contract is automatically a party. Other persons CAN > become parties to a contract by announcement if the contract's text > permits > them to do so. Parties can leave a contract by announcement, ceasing > being > parties, if the contract's text permits them to do so. A contract CAN > expel a > party or group of parties by announcement, causing them to cease being > parties. > > It is IMPOSSIBLE, by any means, for a person to become a party to a > contract, > for an contract to be created with a person as a party, or for an entity > to > become a contract with a person as a party, without that person's clear, > willful consent. This rule takes precedence over any rule that might make > such a change possible. A person CANNOT act on behalf of a person to give > consent for the purposes of this rule. > > Create a power 2.5 rule entitled "Contract Lifecycle", with the > following text: > > A person CAN create a contract by announcement by spending 1 shiny, > specifying > the contract's text. A person SHALL NOT create more than X (where X is > the > contract limit) contracts per week by this method, and the Notary CAN > destroy > any excess (i.e. beyond the X permitted) contracts by announcement > within 7 > days of the contract's formation, but only if the contract(s) were > excess at > the time of their creation. > > The contract limit is an untracked singleton switch, defaulting to 3, > with > possible values of any integer between 3 and 7. The contract limit can be > set to any valid value in a regulation promulgated by the Notary. > The amendment limit is an untracked singleton switch, with possible > values > of integers greater than or equal to 5, or positive infinity (default). > The amendment limit can be set in a regulation promulgated by the Notary. > > The person or persons who create a contract CAN and SHOULD also specify a > name for the contract; if e does not do so, the Notary CAN and > SHALL assign a name in a timely fashion. > > A contract CAN amend, destroy, or retitle itself by announcement. A > player > CAN amend, destroy, or retitle a contract without objection, even if its > text denies em the ability to do so. Players SHOULD only use this > mechanism > to recover from situations where the contract is underspecified or has > unintended effects. > > The Notary CAN by regulation stop the same contract from > amending or retitling itself more than Y times (where Y is the amendment > limit > limit) combined times per Agoran day; e CANNOT stop a contract from being > destroyed, or from being retitled or amended by any other means. > > If a contract has fulfilled its purpose, does not specify any gamestate > affecting statements, or otherwise seems unlikely to be used, the Notary > CAN and SHOULD destroy it with Agoran Consent. Any player CAN destroy a > contract with 2 Agoran Consent. Players SHOULD NOT use the methods in > this > paragraph to further their private interests. > > If the possibility of any action defined by this rule is indeterminate, > or > is subject to a inextricable conditional, it is presumptively impossible. > > > # 2.2 Powers of Contracts > > Create a new power 2.4 rule, entitled "Contracts as Agreements", with the > following text: > > The text of a contract can specify obligations upon its parties. Parties > to > a contract SHALL abide by its terms and SHALL NOT deliberately or > negligently > breach them. The fact that the action described by the contract is in > violation of the rules is not a defense if the violative nature is > reasonably clear from its text. If whether an action is permitted or > forbidden > by a contract is indeterminate or subject to an inextricable conditional, > it is presumptively permitted. > > As an exception to the provisions of the previous paragraph and the > circumstances in which cards would ordinarily be appropriate, a person > awarding a card under this rule MAY and CAN validly consider the > equitable > interests of justice and interests of the game, including the importance > of > the observation of contracts, as a mitigating or aggravating > circumstances > when awarding a card. Such a person MAY, CAN validly, and SHOULD also > consider > the instructions of the contract or contracts in question when issuing a > card. > > > Create a new power 2.4 rule, entitled "Acting on Behalf via Contract", with > the following text: > > If a rule says that a contract CAN do something by announcement, it is > equivalent to saying that that any person CAN take that action by > announcement > if the contract's text says that e CAN do so under the circumstances; if > whether the contract enables the person to do so is indeterminate, or is > the > subject of an inextricable conditional, the action is presumptively > IMPOSSIBLE. A person SHALL NOT cause a contract to violate a rule using > this > method. > > If a rule specifies that a contract SHALL or SHALL NOT do something, each > party to the contract SHALL ensure that the contract respectively does > or does not do that thing. > > The text of a contract can permit persons to act on behalf of a party or > group of parties. To do so, it must specify: > > a. Which of its parties can be acted on behalf of; > b. What actions can be taken; > c. Who can take the actions; and > d. Any conditions or limitations upon the actions. If any such > limitations or conditions are inextricable, the actions CANNOT be > used. > > # 2.3 Contract Interpretation and Maintenance > > Create a new power 2.6 rule, entitled "Interpreting Contracts", > with the following text: > > A contract should generally be interpreted according to its text, > including > any clauses giving directions for its interpretation or construction. > Additionally, justice, the intent of the contract's parties, and the > principles > governing rule interpretation should be reasonably applied when > interpreting > a contract. > > A contract is subservient to the rules. Although a contract may specify > obligations or powers beyond those created by the rules, a contract may > not > override the rules: in particular, any provision of a contract that would > unreasonably violate an inalienable right of players and/or persons or > cause any rule defined statement about the gamestate, or about the > possibility > of an action, to become false is void and without effect insofar as it > does > so. > > The following are protected actions: > > 1. Registering and deregistering; > 2. Submitting, pending, or voting freely on a proposal, but only if the > sole > effect the proposal would have if adopted is to create, modify, or > destroy > a contract or group of contracts, or to cause an entity or group of > entities to become or cease to be a contract or group of contracts; > 3. Creating, destroying, or amending a contract, intending to do so, and > supporting, objecting to, or resolving such an intent, except where > the > mechanism for destruction or amendment is created by the contract > itself; > 4. Making true statements about a contract; > 5. Calling, judging, assigning, or freely discussing a CFJ; > 6. Lawfully performing an official duty; > 7. Objecting to or supporting an intent to perform an action while > speaker; > 8. Using an executive order; and > 9. Making, amending, revoking or calling in a pledge. > > > Rules to the contrary notwithstanding, a contract CANNOT compel, forbid, > or in any significant way alter, tamper with, or modify the performance > of > a protected action. A contract CANNOT punish a player for performing or > failing protected action, or for doing so in a particular manner, except > where it would otherwise be ILLEGAL. A contract also CANNOT enable a > person to > do any of the things prohibited to the contract by this paragraph. > Insofar as > a contract or a provision or clause of a contract contravenes the letter > or > spirit of this rule, it is void and without effect. > > Create a new power 2.4 rule, entitled "Sustenance Payments", with following > text: > > The Notary CAN, once a month, cause each contract that owns at least > one shiny to transfer one shiny to Agora. E SHALL do so in the first week > of every month. If a contract does not own at least one shiny, and is > thus unable to make said payment, the Notary CAN and SHALL destroy > it With Notice. If a contract becomes and remains able to pay before its > destruction, the Notary CANNOT destroy it, and CAN and SHALL instead > collect the shiny. > > The Notary CAN, by regulation, exempt a contract from the preceding > paragraph. > E SHALL NOT do so unless the contract seems to be in the public interest > of > Agora. > > > Create a new power 1.0 rule, entitled "The Notary", with the following > text: > > The Notary is an office, and the recordkeepor of contracts. The Notary's > weekly report contains all contracts, including their name, text, and > parties. The Notary's weekly report also contains the list of private > classes > of asset. The Notary is ENCOURAGED to list all changes to the > information e > tracks in eir report. > > Make o the Notary. > > # 3.0 Asset Changes > > Amend Rule 2166, "Assets", by changing it to read in full: > > An asset is an entity defined as such by a (a) rule, (b) authorized > regulation, (c) group of rules and/or authorized regulations (but if such > regulations modify a preexisting asset class defined by a rule or another > title of regulations, they must be authorized specifically to do so by > their > parent rule), or (d) contract (hereafter its backing document), and > existing > solely because its backing document defines its existence. An asset's > backing > document can specify when and how that asset is created, destroyed, and > transferred. > > Each asset has exactly one owner. If an asset would otherwise > lack an owner, it is owned by Agora. If an asset's backing document > restricts > its ownership to a class of entities, then that asset CANNOT be gained > by or > transferred to an entity outside that class, and is destroyed if it is > owned > by an entity outside that class (except if it is owned by Agora, in > which case > any player CAN transfer or destroy it without objection). The > restrictions in > the previous sentence are subject to modification by its backing > document. > > Unless modified by an asset's backing document, ownership of an asset is > restricted to Agora, players, and contracts. As an exception to the last > sentence, non-player persons are generally able to own assets defined by > a contract they are a party to, subject to modification by the contract > in > question. > > A contract's text can specify whether or not that contract is > willing to receive assets or a class of assets. Generally, a contract > CANNOT > be given assets it is unwilling to receive. If the contract is silent on > the > matter, or if its willingness is indeterminate or the subject of a > inextricable conditional, the procedure to determine its willingness is > as > follows: > > 1. If the contract appears to anticipate being given assets, other > than for > sustenance (e.g. by authorizing parties to spend the contract's > assets), > then the contract is willing to receive all assets. > 2. Otherwise, it is unwilling to receive all assets. > > The previous paragraph (including the list) notwithstanding, a contract > CAN be given 1 shiny a month for its sustenance payment, so long as > it never has more than 1 shiny at a time. > > The recordkeepor of a class of assets is the entity (if any) > defined as such by, and bound by, its backing document. That > entity's report includes a list of all instances of that class > and their owners. This portion of that entity's report is > self-ratifying. Rules to the contrary notwithstanding, a contract CANNOT > oblige a person who isn't a member to record its internal state, nor is > the default recordkeepor responsible for tracking a contract's internal > state. > For the purposes of this rule, the promulgator of a regulation is bound > by > it. > > An asset generally CAN be destroyed by its owner by > announcement, subject to modification by its backing document. An > indestructible asset is one defined as such by it backing document, and > CANNOT > be destroyed except by a rule, other than this one, specifically > addressing > the destruction of indestructible assets or that asset in particular; any > other asset is destructible. In circumstances where another asset would > be > destroyed, an indestructible asset is generally transferred to Agora, > subject > to modification by its backing document and the intervention of other > rules. > > To "lose" an asset is to have it destroyed from one's > possession; to "revoke" an asset from an entity is to destroy it > from that entity's possession. > > An asset generally CAN be transferred (syn. paid, given) by announcement > by > its owner to another entity, subject to modification by its > backing document. A fixed asset is one defined as such by its backing > document, and CANNOT be transferred; any other asset is liquid. > > When a rule indicates transferring an amount that is not a natural > number, > the specified amount is rounded up to the nearest natural number. > > A currency is a class of asset defined as such by its backing document. > Instances of a currency with the same owner are fungible. > > The "x balance of an entity", where x is a currency, is the number of x > that > entity possesses. If a rule, proposal, or other competent authority > attempts > to increase or decrease the balance of an entity without specifying a > source > or destination, then the currency is created or destroyed as needed. > > When a player causes one or more balances to change, e is ENCOURAGED > to specify the resulting balance(s). Players SHOULD NOT specify > inaccurate balances. > > Where it resolves ambiguity, the asset or currency being referred to is > the > currency designated as "Agora's official currency", if there is one. > > An asset or class of assets is private, rather than public, if its > backing document is a contract. >