". E NEED NOT
  follow any regulation constraining em to take or not to take some action with
  to eir regulations,"

Not sure what "with to eir regulations means", is it missing a "regards"?

On Sat, Oct 14, 2017 at 7:02 PM, VJ Rada <vijar...@gmail.com> wrote:
> "Parties can leave
>   a contract by announcement, ceasing being parties, if the contract permits
>   the to do so."
>
> This should be "if the contract permits them to do so"
>
> On Sat, Oct 14, 2017 at 6:52 PM, Reuben Staley <reuben.sta...@gmail.com> 
> wrote:
>> I like this. Slight spelling fix, though: in the paragraph after the list of
>> protected actions, "ILLEGAL" is wrongly spelled "ILEGAL"
>>
>> --
>> Trigon
>>
>> On Oct 14, 2017 1:30 AM, "Aris Merchant"
>> <thoughtsoflifeandligh...@gmail.com> wrote:
>>>
>>> Hello everyone! Here is the latest draft of my contracts proposal. I
>>> plan to submit it this weekend, so I would appreciate it if people
>>> would try to stick to small fixes. If anyone wants to help look it
>>> over, prevent exploitable bugs, list problems, or tell me that they're
>>> planing to vote AGAINST and why, I'd appreciate it.
>>>
>>> For those who weren't around or want to see it again, here is my
>>> statement from the first draft:
>>>
>>> {{
>>>
>>> I'm going to preface this by saying that my contracts proposal is kind
>>> of long. It may take a few days for everyone to read through it and
>>> stuff. It's long for several reasons. For one thing, it repeals about
>>> as many rules as it creates. As I suggested, this is a consolidation
>>> of the existing Agency and Organization mechanics, which means it
>>> should be a net simplification, even though it doesn't feel like it.
>>> It also adds in the whole new element that the thing is binding. At
>>> some point we may be able to repeal pledges too, once everyone's used
>>> to the new mechanics. Another reason is that I've littered the thing
>>> with safety features. They're probably unnecessary, but better safe
>>> than sorry.
>>>
>>> A few design principles:
>>>
>>> 1. Contracts should be easy to use. The primary cause for the failure
>>> of organizations was their complexity. You had to come up with a name.
>>> You had to deal with member's budgets. You had to specify whether
>>> things were "appropriate", without the ease of CANs and CANNOTs. You
>>> couldn't specify SHALLs and SHALL NOTs.
>>>
>>> 2. Contracts should be powerful, but not too powerful. The primary
>>> cause for the limited adoption of agencies was that you couldn't do
>>> much with them. Yeah, sure, you can do CANs and CANNOTs now. That's
>>> great, but the agency can't own assets, or create obligations, or even
>>> have more than one "Director". There was only one agency (the PDA,
>>> which I created to let someone else run Promotor temporarily) before
>>> Free Agency passed, greatly expanding what you could do with agencies.
>>> Now there are many of them, but they're still not as versatile as they
>>> could be. It goes without saying that we would like to avoid
>>> mousetraps or other scams too, so some limitations are necessary.
>>>
>>> 3. Reuse what worked. A lot of my new contract rules is drawn from the
>>> successful parts of the existing organization system.
>>>
>>> My proposal has three parts. Part 1 cleans up (tweaks and repeals)
>>> existing rules. A lot of it is drawn from o's organization repeal
>>> proposal, which I borrowed and then edited. Thank you, o. The second
>>> part consists of new rules to create contracts. The third part
>>> modifies the assets rule, both to conform with contracts and for some
>>> general minor fixes of ambiguities that have been pointed out. Each
>>> part has subheadings, which should hopefully make it easier to
>>> read/not get lost in.
>>>
>>> Without further ado, here is my draft proposal. Comments and concerns
>>> appreciated, though please try not to complain about the length :).
>>> }}
>>>
>>> Here's a change-log, which may be somewhat incomplete:
>>>
>>> - Extricability is defined in this proposal, but is only a definition with
>>> no
>>>   intrinsic effect.
>>>   - Various contract operations are constrained by sanity checks.
>>>   - Regulations are made binding on their promulgators so that they work
>>>   with the assets "bound by" restriction for recordkeeping, and because it
>>> seems
>>>   like a good idea.
>>>   - The Notary is given various throttling powers, to stop players from
>>> making
>>>   eir life hell. These have been chosen such that they shouldn't interfere
>>>   with the activities of the average player.
>>>   - Clearer guidelines are laid down for contract interpretation.
>>>   - Creating a contract is made restricted to stop the "agencies that
>>> create
>>>   agencies" thing. I'm getting bored of that pseudo-scam.
>>>   - The Notary is required to post eir full report weekly, as e probably
>>>   produces it from same source and differential reports aren't very
>>> useful.
>>>   - Changes are made to the spending definition, see the a-d thread
>>>
>>> Affixed is the actual proposal text.
>>>
>>> -Aris
>>>
>>> ---
>>> Title: Contracts v3
>>> Adoption index: 3.0
>>> Author: Aris
>>> Co-author(s): o, G., ais523, Gaelan, 天火狐, CuddleBeam
>>>
>>>
>>> Lines beginning with hashmarks ("#") and comments in square brackets
>>> ("[]")
>>> have no effect on the behavior of this proposal. They are not part of any
>>> rules
>>> created or amended herein, and may be considered for all game purposes to
>>> have been removed before its resolution.
>>>
>>> # 1 Cleanup & Miscellaneous
>>> # 1.1 Gamestate Cleanup
>>>
>>> Destroy each organization.
>>>
>>> Destroy each agency.
>>>
>>> Destroy each contract. [Just in case.]
>>>
>>> # 1.2 Organization, Secretary, and Economic Cleanup
>>> # 1.2.1 Repeal Organizations
>>>
>>> Repeal rule 2459 ("Organizations").
>>>
>>> Repeal rule 2461 ("Death and Birth of Organizations").
>>>
>>> Repeal rule 2460 ("Organizational Restructuring").
>>>
>>> Repeal rule 2457 ("Lockout").
>>>
>>> Repeal rule 2458 ("Invoking Lockout").
>>>
>>> Repeal rule 2462 ("Bankruptcy").
>>>
>>> # 1.2.2 Change Secretary to Treasuror
>>>
>>> Amend rule 2456 ("The Secretary") by
>>>
>>>   * Changing its title to "The Treasuror", then by
>>>   * Replacing its text, entirely, with:
>>>
>>>     {{{
>>>         The Treasuror is an office, and the recordkeepor of Shinies.
>>>
>>>         The Treasuror's weekly report also includes:
>>>
>>>         1. the current Floating Value, and all derived values
>>>            defined by the Rules.
>>>         2. the list of all public classes of assets.
>>>
>>>     }}}
>>>
>>> Make o the Treasuror.
>>>
>>> Amend the following rules, in order, by replacing the word
>>> "Secretary" with the word "Treasuror" wherever it appears:
>>>
>>>   * Rule 2487 ("Shiny Supply Level")
>>>   * Rule 2498 ("Economic Wins")
>>>   * Rule 2497 ("Floating Value")
>>>
>>> # 1.2.3 General Economy Fixes/Cleanup
>>>
>>> Amend rule 2489 ("Estates") by replacing the first sentence with:
>>>
>>>   {{{
>>>       An Estate is a type of indestructible liquid asset.
>>>   }}}
>>>
>>> Amend rule 2491 ("Estate Auctions") by replacing its text,
>>> entirely, with:
>>>
>>>   {{{
>>>       At the start of each month, if Agora owns at least one
>>>       Estate, the Surveyor CAN and SHALL put one Estate which is owned by
>>>       Agora up for auction by announcement. Each auction ends
>>>       seven days after it begins.
>>>
>>>       During an auction, any player or contract may bid a number of
>>> Shinies
>>>       by announcement, provided that the bid is higher than all
>>>       previously-placed bids in the same auction.
>>>
>>>       If, at the end of the auction, there is a single highest bid,
>>>       then the player or contract who placed that bid wins the auction.
>>>       The winner CAN cause Agora to transfer the auctioned Estate to
>>> emself
>>>       by announcement, if e pays Agora the amount of the bid. The person
>>> who
>>>       placed the bid SHALL see to it that this is done in a timely
>>> fashion.
>>>   }}}
>>>
>>> Amend rule 2483 ("Economics") by replacing its text, entirely, with:
>>>
>>>   {{{
>>>       Shinies (singular "shiny", abbreviated "sh.") are an
>>>       indestructible liquid currency, and the official currency
>>>       of Agora. The Treasuror is the recordkeepor for shinies.
>>>
>>>       The Treasuror CAN cause Agora to pay any player or
>>>       contract by announcement if doing so is specified by a
>>>       another rule.
>>>   }}}
>>>
>>> Repeal Rule 2485 ("You can't take it with you").
>>>
>>>
>>> # 1.3 Agency Cleanup
>>>
>>> Repeal Rule 2467 ("Agencies")
>>>
>>> Repeal Rule 2468 ("Superintendent")
>>>
>>> # 1.4 Define Extricability
>>>
>>> [Note that I do not believe this section makes any substantive changes on
>>> its
>>> own. Because of the volume of concerns raised about restricting by
>>> announcement
>>> conditionals, this section only contains definitions.]
>>>
>>> Create a new power 3.0 rule entitled "Conditionals and Extricability",
>>> with the
>>> following text:
>>>
>>>   A conditional is any textual structure that attempts to make a statement
>>>   affecting any part or aspect of the gamestate (the substrate), or the
>>>   permissibility or possibility of any action affecting such a part or
>>> aspect,
>>>   dependent on the truth value or other state of a textual structure
>>>   (the condition). The condition is said to be "affixed" to the substrate
>>>   (inverse "to be conditional upon").
>>>
>>>   A condition is inextricable if it is unclear, ambiguous, circular,
>>>   inconsistent, paradoxical, depends on information that is impossible or
>>>   unreasonably difficult to determine, or otherwise requires an
>>> unreasonable
>>>   effort resolve; otherwise it is extricable. A conditional is
>>> inextricable if
>>>   its condition is inextricable; otherwise it is extricable. A player
>>> SHOULD NOT
>>>   use an inextricable conditional for any purpose.
>>>
>>>   An action said to be "subject to" a conditional if the possibility,
>>>   permissibility, or effect (depending on context) is determined by the
>>>   conditional. A value is said to be subject to a conditional of the the
>>> state
>>>   of the value is determined by the conditional.
>>>
>>> Create a new power 3.0 rule entitled "Determinacy", with the following
>>> text:
>>>
>>>   If a value CANNOT be reasonably determined (without circularity or
>>> paradox)
>>>   from information reasonably available, or if it alternates indefinitely
>>>   between values, then the value is considered to be indeterminate,
>>> otherwise
>>>   it is determinate.
>>>
>>>   Amend Rule 1023, "Common Definitions", by (please note that these
>>> actions
>>>   are severable):
>>>
>>>     * removing the third item of the top level list; and
>>>     * renumbering appropriately.
>>>
>>> # 1.5 Random Amendments
>>>
>>> Amend Rule 869, "How to Join and Leave Agora", by changing its last
>>> paragraph to
>>> read:
>>>
>>>   The Rules CANNOT compel non-players to act without their express or
>>> reasonably
>>>   implied consent. The rules CANNOT compel players to unduly harass
>>> non-players.
>>>   A non-person CANNOT be a player, rules to the contrary notwithstanding.
>>>
>>>
>>> Amend Rule 2139, "The Registrar", by changing the sentence "The Registrar
>>> is
>>> also responsible for tracking any switches that would otherwise lack an
>>> officer
>>> to track them, unless the switch is defined as untracked." to read "The
>>> Registrar is also responsible for tracking any switches, defined in a
>>> rule,
>>> that would otherwise lack an officer to track them, unless the switch is
>>> defined
>>> as untracked."
>>>
>>> Amend Rule 2466, "Acting on Behalf", by changing it to read in full:
>>>
>>>   When a rule allows one person (the agent) to act on behalf of another
>>>   (the principal) to perform an action, that agent CAN perform the action
>>> if it
>>>   is POSSIBLE for the principal to do so, taking into account any
>>> prerequisites
>>>   for the action. If the enabling rule does not specify the mechanism by
>>> which
>>>   the agent may do so, then the agent CAN perform the action in the same
>>> manner
>>>   in which the principal CAN do so, with the additional requirement that
>>> the
>>>   agent must, in the message in which the action is performed, uniquely
>>> identify
>>>   the principal and that the action is being taken on behalf of that
>>> person.
>>>
>>>   A person SHALL not act on behalf of another person if doing so causes
>>> the
>>>   second person to violate the rules. A person CANNOT act on behalf of
>>> another
>>>   person to do anything except perform a game action; in particular, a
>>> person
>>>   CANNOT act on behalf of another person to send a message, only to
>>> perform
>>>   specific actions that might be taken within a message.
>>>
>>>   When an action is performed on behalf of a principal, then the
>>>   action is considered for all game purposes to have been performed by the
>>>   principal, unless a rule specifically states that it is treated
>>> differently
>>>   for some purpose, in which case it is treated as described by that rule.
>>>
>>>   Allowing a person to act on behalf of another person is secured at power
>>> 2.0.
>>>   This rule takes precedence over any rule which would prohibit a person
>>> from
>>>   taking an action, except that it defers to any rule that imposes
>>> limitations
>>>   specifically on actions taken on behalf of another person.
>>>
>>>
>>> Amend Rule 2350, "Proposals", by appending the sentence "However, if a
>>> proposal
>>> is submitted as an action on the behalf of a player, then the agent is the
>>> author." to the paragraph beginning "Creating a proposal..."
>>>
>>> [The below is needed to make regulations play well with the recordkeeping
>>> restrictions of assets.]
>>>
>>> Amend Rule 2493, "Regulations", by appending the following as a new
>>> paragraph
>>> to the end of the rule:
>>>
>>>   A regulation's promulgator SHALL generally obey eir own regulations as
>>> long
>>>   as they are acting reasonably within their rule defined scope. E NEED
>>> NOT
>>>   follow any regulation constraining em to take or not to take some action
>>> with
>>>   to eir regulations, or any regulation constraining em to violate a rule.
>>>
>>>
>>> # 2 Contracts
>>> # 2.1 Core Contract Features
>>>
>>> Create a new power 2.5 rule, entitled "Contracts", with the following
>>> text:
>>>
>>>   A contract is a textual entity, and the ruleset described entity
>>> embodied
>>>   therein. A document can only become a contract through the appropriate
>>> ruleset
>>>   defined procedures. Changes to the contracts text by rule defined
>>> mechanisms
>>>   (including those delegated to the contract itself) do not change the
>>> identity
>>>   of the contract.
>>>
>>>   If any change to a contract's text, internal state, or other properties
>>> would
>>>   cause them to be indeterminate, it is canceled and does not occur.
>>>
>>>   The following changes are secured at power 2.1: creating or modifying a
>>>   contract or causing an entity to become a contract. [Note that,
>>>   as a precaution, causing an entity to cease being a contract is not
>>> secured.]
>>>
>>>   The properties of contracts, as defined by other rules, include the
>>>   following:
>>>
>>>     - Parties, persons who agree to be bound by and assume powers under
>>>       the contract.
>>>     - The ability to be amended or destroyed.
>>>     - The ability to compel actions by their parties.
>>>     - The ability to allow persons to take actions on the part of their
>>> parties.
>>>     - The ability to define arbitrary classes of asset.
>>>     - The ability to possess and control assets.
>>>
>>> Create a new power 2.5 rule, entitled "Parties to Contracts", with the
>>> following
>>> text:
>>>
>>>   Contracts have parties, who are persons. The person(s) who create(s) a
>>>   contract is/are automatically a party/parties. Other persons CAN become
>>>   parties by announcement if the contract permits them do so. Parties can
>>> leave
>>>   a contract by announcement, ceasing being parties, if the contract
>>> permits
>>>   the to do so. A contract CAN expel a party or group of parties by
>>>   announcement, causing them to cease being parties.
>>>
>>>   It is IMPOSSIBLE, by any means, for a person to become a party to a
>>> contract,
>>>   for an contract to be created with a person as a party, or for an entity
>>> to
>>>   become a contract with a person as a party, without that person's clear,
>>>   willful consent. This rule takes precedence over any rule that might
>>> make
>>>   such a change possible. A person CANNOT act on behalf of a person to
>>> give
>>>   consent for the purposes of this rule.
>>>
>>> Create a power 2.5 rule entitled "Birth and Death of Contracts", with the
>>> following text:
>>>
>>>   A person CAN create a contract by announcement by spending 1 shiny,
>>> specifying
>>>   the contract's text. A person SHALL NOT create more than 3 contracts per
>>>   week by this method, and the Notary CAN destroy any excess (i.e. beyond
>>> the
>>>   3 permitted) contracts by announcement within 7 days of the contracts'
>>>   formation. The Notary CAN by regulation increase this limit up to a
>>> maximum
>>>   of 7; e CANNOT decrease it.
>>>
>>>   The person or persons who create a contract CAN and SHOULD also specify
>>> a
>>>   name for the contract; if e/they do/does not do so, the Notary CAN and
>>>   SHALL assign a name in a timely fashion.
>>>
>>>   A contract CAN amend, destroy, or retitle itself by announcement. A
>>> player
>>>   CAN amend, destroy, or retitle a contract without objection, even if its
>>>   text denies em the ability to do so. Players SHOULD only use this
>>> mechanism
>>>   to recover from situations where the contract is underspecified or has
>>>   unintended effects. The Notary CAN by regulation stop the same contract
>>> from
>>>   amending or retitling itself more than 5 combined times per Agoran day
>>> (or any
>>>   number higher than that); e CANNOT stop a contract from being destroyed,
>>> or
>>>   from being retitled or amended by any other means.
>>>
>>>   If a contract has fulfilled its purpose, does not specify any gamestate
>>>   affecting statements, or otherwise seems unlikely to be used, the Notary
>>>   CAN and SHOULD destroy it Without 2 Objections or with Agoran Consent.
>>> Any
>>>   player may destroy a contract with 2 Agoran Consent. Players SHOULD NOT
>>> use
>>>   the methods in this paragraph to further their private interests.
>>>
>>>   If the possibility of any action defined by this rule is indeterminate,
>>> or
>>>   is subject to a inextricable conditional, it is presumptively
>>> impossible.
>>>
>>>
>>> # 2.2 Powers of Contracts
>>>
>>> Create a new power 2.4 rule, entitled "Contracts as Agreements", with the
>>> following text:
>>>
>>>   The text of a contract CAN specify obligations upon its parties. Parties
>>> to
>>>   a contract SHALL abide by its terms and SHALL NOT deliberately or
>>> negligently
>>>   breach them. The fact that the action described by the contract is in
>>>   violation of the rules is not a defense if the violative nature is
>>>   reasonably clear from its text. If whether an action is permitted or
>>> forbidden
>>>   by a contract is indeterminate or subject to an inextricable
>>> conditional,
>>>   it is presumptively permitted.
>>>
>>>   As an exception to the provisions of the previous paragraph and the
>>>   circumstances in which cards would ordinarily be appropriate, a person
>>>   awarding a card under this rule MAY and CAN validly consider the
>>> equitable
>>>   interests of justice and interests of the game, including the importance
>>> of
>>>   the observation of contracts, as a mitigating or aggravating
>>> circumstances
>>>   when awarding a card. Such a person MAY, CAN validly, and SHOULD also
>>> consider
>>>   the instructions of the contract or contracts in question when issuing a
>>> card.
>>>
>>>
>>> Create a new power 2.4 rule, entitled "Acting on Behalf via Contract",
>>> with
>>> the following text:
>>>
>>>   If a rule says that a contract CAN do something by announcement, it is
>>>   equivalent to saying that that any person CAN take that action by
>>> announcement
>>>   if the contract permits em to do so. A person SHALL NOT cause a contract
>>>   to violate a rule using this method.
>>>
>>>   If a rule specifies that a contract SHALL or SHALL NOT do something,
>>> each
>>>   party to the contract SHALL ensure that the contract respectively does
>>>   or does not do that thing.
>>>
>>>   The text of a contract CAN permit persons to act on behalf of a party or
>>>   group of parties. To do so, it must specify:
>>>
>>>     a. Which of its parties can be acted on behalf of;
>>>     b. What actions can be taken;
>>>     c. Who can take the actions; and
>>>     d. Any conditions or limitations upon the actions. Such limitations
>>>        and conditions CANNOT be inextricable, and if they are,
>>>        the actions CANNOT be used.
>>>
>>> # 2.3 Contract Interpretation and Maintenance
>>>
>>> Create a new power 2.6 rule, entitled "Interpreting Contracts",
>>> with the following text:
>>>
>>>   A contract should generally be interpreted according to its text,
>>> including
>>>   any clauses giving directions for its interpretation or construction.
>>>   Additionally, justice, the intent of the contract's parties, and the
>>> factors
>>>   laid down in the first paragraph of Rule 217 should be reasonably
>>> applied when
>>>   interpreting a contract.
>>>
>>>   A contract is subservient to the rules. Although a contract may specify
>>>   obligations or powers beyond those created by the rules, a contract may
>>> not
>>>   override the rules: in particular, any provision of a contract that
>>> would
>>>   unreasonably violate an inalienable right of players and/or persons or
>>>   cause any rule defined statement about the gamestate or the possibility
>>> of
>>>   an action to become false is void and without effect insofar as it does
>>> so.
>>>
>>>
>>>   The following are protected actions:
>>>
>>>   1. Registering and deregistering;
>>>   2. Submitting, pending, or voting freely on a proposal, but only if the
>>> sole
>>>      effect the proposal would have if adopted is to create, modify, or
>>> destroy
>>>      a contract or group of contracts, or to cause an entity or group of
>>>      entities to become or cease to be a contract or group of contracts;
>>>   3. Destroying or amending a contract, intending to do so, and
>>>      supporting, objecting to, or resolving such an intent, except where
>>> the
>>>      mechanism for such destruction or amendment is created by the
>>> contract
>>>      itself, and creating a contract;
>>>   4. Making true statements about a contract;
>>>   5. Calling, judging, assigning, or freely discussing a CFJ;
>>>   6. Lawfully performing an official duty;
>>>   7. Objecting to or supporting an intent to perform an action while
>>>      speaker;
>>>   8. Using an executive order; and
>>>   9. Making, amending, revoking or calling in a pledge.
>>>
>>>
>>>   Rules to the contrary notwithstanding, a contract CANNOT compel, forbid,
>>>   or in any significant way alter, tamper with, or modify the performance
>>> of
>>>   a protected action. A contract CANNOT punish a player for performing or
>>>   failing protected action, or for doing so in a particular manner, except
>>>   where it would otherwise be ILEGAL. A contract also CANNOT enable a
>>> person to
>>>   do any of the things prohibited to the contract by this paragraph.
>>> Insofar as
>>>   a contract or a provision or clause of a contract contravenes the letter
>>> or
>>>   spirit of this rule, it is void and without effect.
>>>
>>> Create a new power 2.4 rule, entitled "Sustenance Payments", with
>>> following
>>> text:
>>>
>>>   The Notary CAN, once a month, cause each contract that owns at least
>>>   one shiny to transfer one shiny to Agora. E SHALL do so in the first
>>> week
>>>   of every month. If a contract does not own at least one shiny, and is
>>>   thus unable to make said payment, the Notary CAN and SHALL destroy
>>>   it With Notice. If a contract becomes and remains able to pay before its
>>>   destruction, the Notary CANNOT destroy it, and CAN and SHALL instead
>>>   collect the shiny.
>>>
>>>   The Notary CAN, by regulation, exempt a contract from the preceding
>>> paragraph.
>>>   E SHALL NOT do so unless the contract seems to be in the public interest
>>> of
>>>   Agora.
>>>
>>>
>>> Create a new power 1.0 rule, entitled "The Notary", with the following
>>> text:
>>>
>>>   The Notary is an office, and the recordkeepor of contracts. The Notary
>>> tracks
>>>   contracts, including their name, text, and parties. The Notary also
>>> tracks
>>>   the list of private classes of asset.
>>>
>>>   The Notary's weekly report includes all information which e tracks as a
>>> part
>>>   of eir official duties. The Notary is ENCOURAGED to list changes to the
>>>   information e tracks in eir report.
>>>
>>> Make o the Notary.
>>>
>>> # 3.0 Asset Changes
>>>
>>> Amend Rule 2166, "Assets", by changing it to read in full:
>>>
>>>   An asset is an entity defined as such by a (a) rule, (b) authorized
>>>   regulation, (c) group of rules/authorized regulations, or (d) contract
>>>   (hereafter its backing document), and existing solely because its
>>> backing
>>>   document defines its existence.
>>>
>>>   Each asset has exactly one owner. If an asset would otherwise
>>>   lack an owner, it is owned by Agora.  If an asset's backing document
>>> restricts
>>>   its ownership to a class of entities, then that asset CANNOT be gained
>>> by or
>>>   transferred to an entity outside that class, and is destroyed if it is
>>> owned
>>>   by an entity outside that class (except if it is owned by Agora, in
>>> which case
>>>   any player CAN transfer or destroy it without objection). The
>>> restrictions in
>>>   the previous sentence are subject to modification by its backing
>>> document.
>>>
>>>   Unless modified by an asset's backing document, ownership of an asset is
>>>   restricted to Agora, players, and contracts. As an exception to the last
>>>   sentence, non-player persons are generally able to own assets defined by
>>>   a contract they are a party to, subject to modification by the contract
>>> in
>>>   question.
>>>
>>>   A contract's text can specify whether or not that contract is
>>>   willing receive assets or a class of assets. Generally, a contract
>>> CANNOT
>>>   be given assets it is unwilling to receive. If the contract is silent on
>>> the
>>>   matter, or if its willingness is indeterminate or the subject of a
>>>   inextricable conditional, the procedure to determine its willingness is
>>> as
>>>   follows:
>>>
>>>     1. If the contract appears to anticipate being given assets (e.g. by
>>>        authorizing parties to spend the contract's assets), then the
>>> contract
>>>        is willing to receive all assets.
>>>     2. Otherwise, it is unwilling to receive all assets.
>>>
>>>   The previous paragraph (including the list) notwithstanding, a contract
>>>   CAN be given 1 shiny a month for its sustenance payment, so long as
>>>   it never has more than 1 shiny at a time.
>>>
>>>   The recordkeepor of a class of assets is the entity (if any)
>>>   defined as such by, and bound by, its backing document.  That
>>>   entity's report includes a list of all instances of that class
>>>   and their owners.  This portion of that entity's report is
>>>   self-ratifying. Rules to the contrary notwithstanding, a contract CANNOT
>>>   oblige a person who isn't a member to record its internal state.
>>>
>>>   An asset generally CAN be destroyed by its owner by
>>>   announcement, subject to modification by its backing document. An
>>>   indestructible asset is one defined as such by it backing document, and
>>> CANNOT
>>>   be destroyed except by a rule, other than this one, specifically
>>> addressing
>>>   the destruction of indestructible assets or that asset in particular;
>>> any
>>>   other asset is destructible. In circumstances where another asset would
>>> be
>>>   destroyed, an indestructible asset is generally transferred to Agora,
>>> subject
>>>   to modification by its backing document and the intervention of other
>>> rules.
>>>
>>>   To "lose" an asset is to have it destroyed from one's
>>>   possession; to "revoke" an asset from an entity is to destroy it
>>>   from that entity's possession.
>>>
>>>   An asset generally CAN be transferred (syn. payed, given) by
>>> announcement by
>>>   its owner to another entity, subject to modification by its
>>>   backing document. A fixed asset is one defined as such by its backing
>>>   document, and CANNOT be transferred; any other asset is liquid.
>>>
>>>   To spend an asset is to pay or destroy it for the purpose of doing some
>>> other
>>>   action or fulfilling an obligation by announcement; if the action would
>>> not
>>>   be completed, the obligation would not be at least partially fulfilled,
>>> or
>>>   more of the asset would be spent than is needed to perform the
>>> action/fulfill
>>>   the obligation, then the attempt to spend fails. Whether the asset must
>>> be
>>>   spent or payed is determined by what is needed to perform the action. If
>>>   the entity defining or enabling the action does not specify which is
>>>   necessary, but merely that the asset must be spent, then it is
>>> transferred
>>>   (to Agora unless otherwise specified).
>>>
>>>   When a rule indicates transferring an amount that is not a natural
>>> number,
>>>   the specified amount is rounded up to the nearest natural number.
>>>
>>>   A currency is a class of asset defined as such by its backing document.
>>>   Instances of a currency with the same owner are fungible.
>>>
>>>   The "x balance of an entity", where x is a currency, is the number of x
>>> that
>>>   entity possesses. If a rule, proposal, or other competent authority
>>> attempts
>>>   to increase or decrease the balance of an entity without specifying a
>>> source
>>>   or destination, then the currency is created or destroyed.
>>>
>>>   When a player causes one or more balances to change, e is ENCOURAGED
>>>   to specify the resulting balance(s). Players SHOULD NOT specify
>>>   inaccurate balances.
>>>
>>>   Where it resolves ambiguity, the asset or currency being referred to is
>>> the
>>>   currency designated as "Agora's official currency", if there is one.
>>>
>>>   Amendments to a backing document shall not be construed to alter,
>>> transfer,
>>>   destroy, or otherwise effect any assets defined by that document, unless
>>>   that is their clear intent.
>>>
>>>   An asset or class of assets is private, rather than public, if it's
>>>   backing document is a contract.
>
>
>
> --
> From V.J. Rada



-- 
>From V.J. Rada

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