". E NEED NOT follow any regulation constraining em to take or not to take some action with to eir regulations,"
Not sure what "with to eir regulations means", is it missing a "regards"? On Sat, Oct 14, 2017 at 7:02 PM, VJ Rada <vijar...@gmail.com> wrote: > "Parties can leave > a contract by announcement, ceasing being parties, if the contract permits > the to do so." > > This should be "if the contract permits them to do so" > > On Sat, Oct 14, 2017 at 6:52 PM, Reuben Staley <reuben.sta...@gmail.com> > wrote: >> I like this. Slight spelling fix, though: in the paragraph after the list of >> protected actions, "ILLEGAL" is wrongly spelled "ILEGAL" >> >> -- >> Trigon >> >> On Oct 14, 2017 1:30 AM, "Aris Merchant" >> <thoughtsoflifeandligh...@gmail.com> wrote: >>> >>> Hello everyone! Here is the latest draft of my contracts proposal. I >>> plan to submit it this weekend, so I would appreciate it if people >>> would try to stick to small fixes. If anyone wants to help look it >>> over, prevent exploitable bugs, list problems, or tell me that they're >>> planing to vote AGAINST and why, I'd appreciate it. >>> >>> For those who weren't around or want to see it again, here is my >>> statement from the first draft: >>> >>> {{ >>> >>> I'm going to preface this by saying that my contracts proposal is kind >>> of long. It may take a few days for everyone to read through it and >>> stuff. It's long for several reasons. For one thing, it repeals about >>> as many rules as it creates. As I suggested, this is a consolidation >>> of the existing Agency and Organization mechanics, which means it >>> should be a net simplification, even though it doesn't feel like it. >>> It also adds in the whole new element that the thing is binding. At >>> some point we may be able to repeal pledges too, once everyone's used >>> to the new mechanics. Another reason is that I've littered the thing >>> with safety features. They're probably unnecessary, but better safe >>> than sorry. >>> >>> A few design principles: >>> >>> 1. Contracts should be easy to use. The primary cause for the failure >>> of organizations was their complexity. You had to come up with a name. >>> You had to deal with member's budgets. You had to specify whether >>> things were "appropriate", without the ease of CANs and CANNOTs. You >>> couldn't specify SHALLs and SHALL NOTs. >>> >>> 2. Contracts should be powerful, but not too powerful. The primary >>> cause for the limited adoption of agencies was that you couldn't do >>> much with them. Yeah, sure, you can do CANs and CANNOTs now. That's >>> great, but the agency can't own assets, or create obligations, or even >>> have more than one "Director". There was only one agency (the PDA, >>> which I created to let someone else run Promotor temporarily) before >>> Free Agency passed, greatly expanding what you could do with agencies. >>> Now there are many of them, but they're still not as versatile as they >>> could be. It goes without saying that we would like to avoid >>> mousetraps or other scams too, so some limitations are necessary. >>> >>> 3. Reuse what worked. A lot of my new contract rules is drawn from the >>> successful parts of the existing organization system. >>> >>> My proposal has three parts. Part 1 cleans up (tweaks and repeals) >>> existing rules. A lot of it is drawn from o's organization repeal >>> proposal, which I borrowed and then edited. Thank you, o. The second >>> part consists of new rules to create contracts. The third part >>> modifies the assets rule, both to conform with contracts and for some >>> general minor fixes of ambiguities that have been pointed out. Each >>> part has subheadings, which should hopefully make it easier to >>> read/not get lost in. >>> >>> Without further ado, here is my draft proposal. Comments and concerns >>> appreciated, though please try not to complain about the length :). >>> }} >>> >>> Here's a change-log, which may be somewhat incomplete: >>> >>> - Extricability is defined in this proposal, but is only a definition with >>> no >>> intrinsic effect. >>> - Various contract operations are constrained by sanity checks. >>> - Regulations are made binding on their promulgators so that they work >>> with the assets "bound by" restriction for recordkeeping, and because it >>> seems >>> like a good idea. >>> - The Notary is given various throttling powers, to stop players from >>> making >>> eir life hell. These have been chosen such that they shouldn't interfere >>> with the activities of the average player. >>> - Clearer guidelines are laid down for contract interpretation. >>> - Creating a contract is made restricted to stop the "agencies that >>> create >>> agencies" thing. I'm getting bored of that pseudo-scam. >>> - The Notary is required to post eir full report weekly, as e probably >>> produces it from same source and differential reports aren't very >>> useful. >>> - Changes are made to the spending definition, see the a-d thread >>> >>> Affixed is the actual proposal text. >>> >>> -Aris >>> >>> --- >>> Title: Contracts v3 >>> Adoption index: 3.0 >>> Author: Aris >>> Co-author(s): o, G., ais523, Gaelan, 天火狐, CuddleBeam >>> >>> >>> Lines beginning with hashmarks ("#") and comments in square brackets >>> ("[]") >>> have no effect on the behavior of this proposal. They are not part of any >>> rules >>> created or amended herein, and may be considered for all game purposes to >>> have been removed before its resolution. >>> >>> # 1 Cleanup & Miscellaneous >>> # 1.1 Gamestate Cleanup >>> >>> Destroy each organization. >>> >>> Destroy each agency. >>> >>> Destroy each contract. [Just in case.] >>> >>> # 1.2 Organization, Secretary, and Economic Cleanup >>> # 1.2.1 Repeal Organizations >>> >>> Repeal rule 2459 ("Organizations"). >>> >>> Repeal rule 2461 ("Death and Birth of Organizations"). >>> >>> Repeal rule 2460 ("Organizational Restructuring"). >>> >>> Repeal rule 2457 ("Lockout"). >>> >>> Repeal rule 2458 ("Invoking Lockout"). >>> >>> Repeal rule 2462 ("Bankruptcy"). >>> >>> # 1.2.2 Change Secretary to Treasuror >>> >>> Amend rule 2456 ("The Secretary") by >>> >>> * Changing its title to "The Treasuror", then by >>> * Replacing its text, entirely, with: >>> >>> {{{ >>> The Treasuror is an office, and the recordkeepor of Shinies. >>> >>> The Treasuror's weekly report also includes: >>> >>> 1. the current Floating Value, and all derived values >>> defined by the Rules. >>> 2. the list of all public classes of assets. >>> >>> }}} >>> >>> Make o the Treasuror. >>> >>> Amend the following rules, in order, by replacing the word >>> "Secretary" with the word "Treasuror" wherever it appears: >>> >>> * Rule 2487 ("Shiny Supply Level") >>> * Rule 2498 ("Economic Wins") >>> * Rule 2497 ("Floating Value") >>> >>> # 1.2.3 General Economy Fixes/Cleanup >>> >>> Amend rule 2489 ("Estates") by replacing the first sentence with: >>> >>> {{{ >>> An Estate is a type of indestructible liquid asset. >>> }}} >>> >>> Amend rule 2491 ("Estate Auctions") by replacing its text, >>> entirely, with: >>> >>> {{{ >>> At the start of each month, if Agora owns at least one >>> Estate, the Surveyor CAN and SHALL put one Estate which is owned by >>> Agora up for auction by announcement. Each auction ends >>> seven days after it begins. >>> >>> During an auction, any player or contract may bid a number of >>> Shinies >>> by announcement, provided that the bid is higher than all >>> previously-placed bids in the same auction. >>> >>> If, at the end of the auction, there is a single highest bid, >>> then the player or contract who placed that bid wins the auction. >>> The winner CAN cause Agora to transfer the auctioned Estate to >>> emself >>> by announcement, if e pays Agora the amount of the bid. The person >>> who >>> placed the bid SHALL see to it that this is done in a timely >>> fashion. >>> }}} >>> >>> Amend rule 2483 ("Economics") by replacing its text, entirely, with: >>> >>> {{{ >>> Shinies (singular "shiny", abbreviated "sh.") are an >>> indestructible liquid currency, and the official currency >>> of Agora. The Treasuror is the recordkeepor for shinies. >>> >>> The Treasuror CAN cause Agora to pay any player or >>> contract by announcement if doing so is specified by a >>> another rule. >>> }}} >>> >>> Repeal Rule 2485 ("You can't take it with you"). >>> >>> >>> # 1.3 Agency Cleanup >>> >>> Repeal Rule 2467 ("Agencies") >>> >>> Repeal Rule 2468 ("Superintendent") >>> >>> # 1.4 Define Extricability >>> >>> [Note that I do not believe this section makes any substantive changes on >>> its >>> own. Because of the volume of concerns raised about restricting by >>> announcement >>> conditionals, this section only contains definitions.] >>> >>> Create a new power 3.0 rule entitled "Conditionals and Extricability", >>> with the >>> following text: >>> >>> A conditional is any textual structure that attempts to make a statement >>> affecting any part or aspect of the gamestate (the substrate), or the >>> permissibility or possibility of any action affecting such a part or >>> aspect, >>> dependent on the truth value or other state of a textual structure >>> (the condition). The condition is said to be "affixed" to the substrate >>> (inverse "to be conditional upon"). >>> >>> A condition is inextricable if it is unclear, ambiguous, circular, >>> inconsistent, paradoxical, depends on information that is impossible or >>> unreasonably difficult to determine, or otherwise requires an >>> unreasonable >>> effort resolve; otherwise it is extricable. A conditional is >>> inextricable if >>> its condition is inextricable; otherwise it is extricable. A player >>> SHOULD NOT >>> use an inextricable conditional for any purpose. >>> >>> An action said to be "subject to" a conditional if the possibility, >>> permissibility, or effect (depending on context) is determined by the >>> conditional. A value is said to be subject to a conditional of the the >>> state >>> of the value is determined by the conditional. >>> >>> Create a new power 3.0 rule entitled "Determinacy", with the following >>> text: >>> >>> If a value CANNOT be reasonably determined (without circularity or >>> paradox) >>> from information reasonably available, or if it alternates indefinitely >>> between values, then the value is considered to be indeterminate, >>> otherwise >>> it is determinate. >>> >>> Amend Rule 1023, "Common Definitions", by (please note that these >>> actions >>> are severable): >>> >>> * removing the third item of the top level list; and >>> * renumbering appropriately. >>> >>> # 1.5 Random Amendments >>> >>> Amend Rule 869, "How to Join and Leave Agora", by changing its last >>> paragraph to >>> read: >>> >>> The Rules CANNOT compel non-players to act without their express or >>> reasonably >>> implied consent. The rules CANNOT compel players to unduly harass >>> non-players. >>> A non-person CANNOT be a player, rules to the contrary notwithstanding. >>> >>> >>> Amend Rule 2139, "The Registrar", by changing the sentence "The Registrar >>> is >>> also responsible for tracking any switches that would otherwise lack an >>> officer >>> to track them, unless the switch is defined as untracked." to read "The >>> Registrar is also responsible for tracking any switches, defined in a >>> rule, >>> that would otherwise lack an officer to track them, unless the switch is >>> defined >>> as untracked." >>> >>> Amend Rule 2466, "Acting on Behalf", by changing it to read in full: >>> >>> When a rule allows one person (the agent) to act on behalf of another >>> (the principal) to perform an action, that agent CAN perform the action >>> if it >>> is POSSIBLE for the principal to do so, taking into account any >>> prerequisites >>> for the action. If the enabling rule does not specify the mechanism by >>> which >>> the agent may do so, then the agent CAN perform the action in the same >>> manner >>> in which the principal CAN do so, with the additional requirement that >>> the >>> agent must, in the message in which the action is performed, uniquely >>> identify >>> the principal and that the action is being taken on behalf of that >>> person. >>> >>> A person SHALL not act on behalf of another person if doing so causes >>> the >>> second person to violate the rules. A person CANNOT act on behalf of >>> another >>> person to do anything except perform a game action; in particular, a >>> person >>> CANNOT act on behalf of another person to send a message, only to >>> perform >>> specific actions that might be taken within a message. >>> >>> When an action is performed on behalf of a principal, then the >>> action is considered for all game purposes to have been performed by the >>> principal, unless a rule specifically states that it is treated >>> differently >>> for some purpose, in which case it is treated as described by that rule. >>> >>> Allowing a person to act on behalf of another person is secured at power >>> 2.0. >>> This rule takes precedence over any rule which would prohibit a person >>> from >>> taking an action, except that it defers to any rule that imposes >>> limitations >>> specifically on actions taken on behalf of another person. >>> >>> >>> Amend Rule 2350, "Proposals", by appending the sentence "However, if a >>> proposal >>> is submitted as an action on the behalf of a player, then the agent is the >>> author." to the paragraph beginning "Creating a proposal..." >>> >>> [The below is needed to make regulations play well with the recordkeeping >>> restrictions of assets.] >>> >>> Amend Rule 2493, "Regulations", by appending the following as a new >>> paragraph >>> to the end of the rule: >>> >>> A regulation's promulgator SHALL generally obey eir own regulations as >>> long >>> as they are acting reasonably within their rule defined scope. E NEED >>> NOT >>> follow any regulation constraining em to take or not to take some action >>> with >>> to eir regulations, or any regulation constraining em to violate a rule. >>> >>> >>> # 2 Contracts >>> # 2.1 Core Contract Features >>> >>> Create a new power 2.5 rule, entitled "Contracts", with the following >>> text: >>> >>> A contract is a textual entity, and the ruleset described entity >>> embodied >>> therein. A document can only become a contract through the appropriate >>> ruleset >>> defined procedures. Changes to the contracts text by rule defined >>> mechanisms >>> (including those delegated to the contract itself) do not change the >>> identity >>> of the contract. >>> >>> If any change to a contract's text, internal state, or other properties >>> would >>> cause them to be indeterminate, it is canceled and does not occur. >>> >>> The following changes are secured at power 2.1: creating or modifying a >>> contract or causing an entity to become a contract. [Note that, >>> as a precaution, causing an entity to cease being a contract is not >>> secured.] >>> >>> The properties of contracts, as defined by other rules, include the >>> following: >>> >>> - Parties, persons who agree to be bound by and assume powers under >>> the contract. >>> - The ability to be amended or destroyed. >>> - The ability to compel actions by their parties. >>> - The ability to allow persons to take actions on the part of their >>> parties. >>> - The ability to define arbitrary classes of asset. >>> - The ability to possess and control assets. >>> >>> Create a new power 2.5 rule, entitled "Parties to Contracts", with the >>> following >>> text: >>> >>> Contracts have parties, who are persons. The person(s) who create(s) a >>> contract is/are automatically a party/parties. Other persons CAN become >>> parties by announcement if the contract permits them do so. Parties can >>> leave >>> a contract by announcement, ceasing being parties, if the contract >>> permits >>> the to do so. A contract CAN expel a party or group of parties by >>> announcement, causing them to cease being parties. >>> >>> It is IMPOSSIBLE, by any means, for a person to become a party to a >>> contract, >>> for an contract to be created with a person as a party, or for an entity >>> to >>> become a contract with a person as a party, without that person's clear, >>> willful consent. This rule takes precedence over any rule that might >>> make >>> such a change possible. A person CANNOT act on behalf of a person to >>> give >>> consent for the purposes of this rule. >>> >>> Create a power 2.5 rule entitled "Birth and Death of Contracts", with the >>> following text: >>> >>> A person CAN create a contract by announcement by spending 1 shiny, >>> specifying >>> the contract's text. A person SHALL NOT create more than 3 contracts per >>> week by this method, and the Notary CAN destroy any excess (i.e. beyond >>> the >>> 3 permitted) contracts by announcement within 7 days of the contracts' >>> formation. The Notary CAN by regulation increase this limit up to a >>> maximum >>> of 7; e CANNOT decrease it. >>> >>> The person or persons who create a contract CAN and SHOULD also specify >>> a >>> name for the contract; if e/they do/does not do so, the Notary CAN and >>> SHALL assign a name in a timely fashion. >>> >>> A contract CAN amend, destroy, or retitle itself by announcement. A >>> player >>> CAN amend, destroy, or retitle a contract without objection, even if its >>> text denies em the ability to do so. Players SHOULD only use this >>> mechanism >>> to recover from situations where the contract is underspecified or has >>> unintended effects. The Notary CAN by regulation stop the same contract >>> from >>> amending or retitling itself more than 5 combined times per Agoran day >>> (or any >>> number higher than that); e CANNOT stop a contract from being destroyed, >>> or >>> from being retitled or amended by any other means. >>> >>> If a contract has fulfilled its purpose, does not specify any gamestate >>> affecting statements, or otherwise seems unlikely to be used, the Notary >>> CAN and SHOULD destroy it Without 2 Objections or with Agoran Consent. >>> Any >>> player may destroy a contract with 2 Agoran Consent. Players SHOULD NOT >>> use >>> the methods in this paragraph to further their private interests. >>> >>> If the possibility of any action defined by this rule is indeterminate, >>> or >>> is subject to a inextricable conditional, it is presumptively >>> impossible. >>> >>> >>> # 2.2 Powers of Contracts >>> >>> Create a new power 2.4 rule, entitled "Contracts as Agreements", with the >>> following text: >>> >>> The text of a contract CAN specify obligations upon its parties. Parties >>> to >>> a contract SHALL abide by its terms and SHALL NOT deliberately or >>> negligently >>> breach them. The fact that the action described by the contract is in >>> violation of the rules is not a defense if the violative nature is >>> reasonably clear from its text. If whether an action is permitted or >>> forbidden >>> by a contract is indeterminate or subject to an inextricable >>> conditional, >>> it is presumptively permitted. >>> >>> As an exception to the provisions of the previous paragraph and the >>> circumstances in which cards would ordinarily be appropriate, a person >>> awarding a card under this rule MAY and CAN validly consider the >>> equitable >>> interests of justice and interests of the game, including the importance >>> of >>> the observation of contracts, as a mitigating or aggravating >>> circumstances >>> when awarding a card. Such a person MAY, CAN validly, and SHOULD also >>> consider >>> the instructions of the contract or contracts in question when issuing a >>> card. >>> >>> >>> Create a new power 2.4 rule, entitled "Acting on Behalf via Contract", >>> with >>> the following text: >>> >>> If a rule says that a contract CAN do something by announcement, it is >>> equivalent to saying that that any person CAN take that action by >>> announcement >>> if the contract permits em to do so. A person SHALL NOT cause a contract >>> to violate a rule using this method. >>> >>> If a rule specifies that a contract SHALL or SHALL NOT do something, >>> each >>> party to the contract SHALL ensure that the contract respectively does >>> or does not do that thing. >>> >>> The text of a contract CAN permit persons to act on behalf of a party or >>> group of parties. To do so, it must specify: >>> >>> a. Which of its parties can be acted on behalf of; >>> b. What actions can be taken; >>> c. Who can take the actions; and >>> d. Any conditions or limitations upon the actions. Such limitations >>> and conditions CANNOT be inextricable, and if they are, >>> the actions CANNOT be used. >>> >>> # 2.3 Contract Interpretation and Maintenance >>> >>> Create a new power 2.6 rule, entitled "Interpreting Contracts", >>> with the following text: >>> >>> A contract should generally be interpreted according to its text, >>> including >>> any clauses giving directions for its interpretation or construction. >>> Additionally, justice, the intent of the contract's parties, and the >>> factors >>> laid down in the first paragraph of Rule 217 should be reasonably >>> applied when >>> interpreting a contract. >>> >>> A contract is subservient to the rules. Although a contract may specify >>> obligations or powers beyond those created by the rules, a contract may >>> not >>> override the rules: in particular, any provision of a contract that >>> would >>> unreasonably violate an inalienable right of players and/or persons or >>> cause any rule defined statement about the gamestate or the possibility >>> of >>> an action to become false is void and without effect insofar as it does >>> so. >>> >>> >>> The following are protected actions: >>> >>> 1. Registering and deregistering; >>> 2. Submitting, pending, or voting freely on a proposal, but only if the >>> sole >>> effect the proposal would have if adopted is to create, modify, or >>> destroy >>> a contract or group of contracts, or to cause an entity or group of >>> entities to become or cease to be a contract or group of contracts; >>> 3. Destroying or amending a contract, intending to do so, and >>> supporting, objecting to, or resolving such an intent, except where >>> the >>> mechanism for such destruction or amendment is created by the >>> contract >>> itself, and creating a contract; >>> 4. Making true statements about a contract; >>> 5. Calling, judging, assigning, or freely discussing a CFJ; >>> 6. Lawfully performing an official duty; >>> 7. Objecting to or supporting an intent to perform an action while >>> speaker; >>> 8. Using an executive order; and >>> 9. Making, amending, revoking or calling in a pledge. >>> >>> >>> Rules to the contrary notwithstanding, a contract CANNOT compel, forbid, >>> or in any significant way alter, tamper with, or modify the performance >>> of >>> a protected action. A contract CANNOT punish a player for performing or >>> failing protected action, or for doing so in a particular manner, except >>> where it would otherwise be ILEGAL. A contract also CANNOT enable a >>> person to >>> do any of the things prohibited to the contract by this paragraph. >>> Insofar as >>> a contract or a provision or clause of a contract contravenes the letter >>> or >>> spirit of this rule, it is void and without effect. >>> >>> Create a new power 2.4 rule, entitled "Sustenance Payments", with >>> following >>> text: >>> >>> The Notary CAN, once a month, cause each contract that owns at least >>> one shiny to transfer one shiny to Agora. E SHALL do so in the first >>> week >>> of every month. If a contract does not own at least one shiny, and is >>> thus unable to make said payment, the Notary CAN and SHALL destroy >>> it With Notice. If a contract becomes and remains able to pay before its >>> destruction, the Notary CANNOT destroy it, and CAN and SHALL instead >>> collect the shiny. >>> >>> The Notary CAN, by regulation, exempt a contract from the preceding >>> paragraph. >>> E SHALL NOT do so unless the contract seems to be in the public interest >>> of >>> Agora. >>> >>> >>> Create a new power 1.0 rule, entitled "The Notary", with the following >>> text: >>> >>> The Notary is an office, and the recordkeepor of contracts. The Notary >>> tracks >>> contracts, including their name, text, and parties. The Notary also >>> tracks >>> the list of private classes of asset. >>> >>> The Notary's weekly report includes all information which e tracks as a >>> part >>> of eir official duties. The Notary is ENCOURAGED to list changes to the >>> information e tracks in eir report. >>> >>> Make o the Notary. >>> >>> # 3.0 Asset Changes >>> >>> Amend Rule 2166, "Assets", by changing it to read in full: >>> >>> An asset is an entity defined as such by a (a) rule, (b) authorized >>> regulation, (c) group of rules/authorized regulations, or (d) contract >>> (hereafter its backing document), and existing solely because its >>> backing >>> document defines its existence. >>> >>> Each asset has exactly one owner. If an asset would otherwise >>> lack an owner, it is owned by Agora. If an asset's backing document >>> restricts >>> its ownership to a class of entities, then that asset CANNOT be gained >>> by or >>> transferred to an entity outside that class, and is destroyed if it is >>> owned >>> by an entity outside that class (except if it is owned by Agora, in >>> which case >>> any player CAN transfer or destroy it without objection). The >>> restrictions in >>> the previous sentence are subject to modification by its backing >>> document. >>> >>> Unless modified by an asset's backing document, ownership of an asset is >>> restricted to Agora, players, and contracts. As an exception to the last >>> sentence, non-player persons are generally able to own assets defined by >>> a contract they are a party to, subject to modification by the contract >>> in >>> question. >>> >>> A contract's text can specify whether or not that contract is >>> willing receive assets or a class of assets. Generally, a contract >>> CANNOT >>> be given assets it is unwilling to receive. If the contract is silent on >>> the >>> matter, or if its willingness is indeterminate or the subject of a >>> inextricable conditional, the procedure to determine its willingness is >>> as >>> follows: >>> >>> 1. If the contract appears to anticipate being given assets (e.g. by >>> authorizing parties to spend the contract's assets), then the >>> contract >>> is willing to receive all assets. >>> 2. Otherwise, it is unwilling to receive all assets. >>> >>> The previous paragraph (including the list) notwithstanding, a contract >>> CAN be given 1 shiny a month for its sustenance payment, so long as >>> it never has more than 1 shiny at a time. >>> >>> The recordkeepor of a class of assets is the entity (if any) >>> defined as such by, and bound by, its backing document. That >>> entity's report includes a list of all instances of that class >>> and their owners. This portion of that entity's report is >>> self-ratifying. Rules to the contrary notwithstanding, a contract CANNOT >>> oblige a person who isn't a member to record its internal state. >>> >>> An asset generally CAN be destroyed by its owner by >>> announcement, subject to modification by its backing document. An >>> indestructible asset is one defined as such by it backing document, and >>> CANNOT >>> be destroyed except by a rule, other than this one, specifically >>> addressing >>> the destruction of indestructible assets or that asset in particular; >>> any >>> other asset is destructible. In circumstances where another asset would >>> be >>> destroyed, an indestructible asset is generally transferred to Agora, >>> subject >>> to modification by its backing document and the intervention of other >>> rules. >>> >>> To "lose" an asset is to have it destroyed from one's >>> possession; to "revoke" an asset from an entity is to destroy it >>> from that entity's possession. >>> >>> An asset generally CAN be transferred (syn. payed, given) by >>> announcement by >>> its owner to another entity, subject to modification by its >>> backing document. A fixed asset is one defined as such by its backing >>> document, and CANNOT be transferred; any other asset is liquid. >>> >>> To spend an asset is to pay or destroy it for the purpose of doing some >>> other >>> action or fulfilling an obligation by announcement; if the action would >>> not >>> be completed, the obligation would not be at least partially fulfilled, >>> or >>> more of the asset would be spent than is needed to perform the >>> action/fulfill >>> the obligation, then the attempt to spend fails. Whether the asset must >>> be >>> spent or payed is determined by what is needed to perform the action. If >>> the entity defining or enabling the action does not specify which is >>> necessary, but merely that the asset must be spent, then it is >>> transferred >>> (to Agora unless otherwise specified). >>> >>> When a rule indicates transferring an amount that is not a natural >>> number, >>> the specified amount is rounded up to the nearest natural number. >>> >>> A currency is a class of asset defined as such by its backing document. >>> Instances of a currency with the same owner are fungible. >>> >>> The "x balance of an entity", where x is a currency, is the number of x >>> that >>> entity possesses. If a rule, proposal, or other competent authority >>> attempts >>> to increase or decrease the balance of an entity without specifying a >>> source >>> or destination, then the currency is created or destroyed. >>> >>> When a player causes one or more balances to change, e is ENCOURAGED >>> to specify the resulting balance(s). Players SHOULD NOT specify >>> inaccurate balances. >>> >>> Where it resolves ambiguity, the asset or currency being referred to is >>> the >>> currency designated as "Agora's official currency", if there is one. >>> >>> Amendments to a backing document shall not be construed to alter, >>> transfer, >>> destroy, or otherwise effect any assets defined by that document, unless >>> that is their clear intent. >>> >>> An asset or class of assets is private, rather than public, if it's >>> backing document is a contract. > > > > -- > From V.J. Rada -- >From V.J. Rada