> On Sep 15, 2017, at 12:10 AM, Josh T <draconicdarkn...@gmail.com> wrote:
> 
> Here's two more: 
> https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-business/2017-May/034600.html
> (the one quoted directly in the link, and the one quoted by that message)
> 
> 天火狐

Thanks.

A brief aside about motivation. I put this proposal forwards to solve four core 
problems with the current iteration of the Pledge system:

1. It’s very easy for pledges to fall through the cracks. Since the Referee is 
charged with identifying rule-breaking and can be penalized for failure to do 
so, this becomes impractical quite quickly. Making them a reported-on thing 
means that there’s a regularly-published document that lists all pledges, and 
which can drive people to report forgotten pledges while they’re still relevant.

2. Pledges exist indefinitely. Making them Assets borrows the lifecycle from 
that framework, and gives a clear point where a pledge no longer needs to be 
tracked for gameplay purposes. Nothing stops players from informally tracking 
pledges after they’ve been called in once, or re-pledging to a thing after 
having a pledge called in on them, but the game would no longer require anyone 
to keep track of a pledge forever.

3. Looking at the history of rules governing pledges, it seems likely that no 
wording in the rules will be sufficient to cover every way a pledge can be 
broken. Rather than try to patch on patches, I’m attempting to make pledge 
adherence and penalization a bit more democratic and deliberative. The Terms of 
a pledge have no formal ludic meaning at all, under this proposal, but make a 
fairly natural guide for when it’s appropriate to call in a pledge, or to 
object to an attempt to do so.

4. Some promises are made in error. Holding players to mistaken pledges forever 
is unfair. The proposal creates a way for players to formally back out of 
pledges, and a way to stop players from doing so if they abuse that privilege.

I seriously considered repealing pledges entirely, or reverting to the “A 
player SHALL NOT break a publicly-made pledge” wording, but the “you can 
destroy someone else’s stamps” scam amused me enough to want to build something 
useful on the same principle.

-o

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