To quote myself Someone just pend an AI=3 proposal with the text "Create a new power 3 rule called "Spend spend spend", with the text {{When a shiny is spent, it is transferred to Agora}}
On Tue, Sep 5, 2017 at 10:24 AM, Owen Jacobson <o...@grimoire.ca> wrote: > >> On Sep 4, 2017, at 5:20 PM, Alex Smith <ais...@alumni.bham.ac.uk> wrote: >> >> On Mon, 2017-09-04 at 17:11 -0700, Owen Jacobson wrote: >>> To ideally reduce future confusion about the Floating Value, I submit >>> the following proposal. >> >> This could really do with a definition of "spend". I recommend you >> define it as a class of mechanisms for performing actions. Something >> like "If a player can perform an action 'by spending X Shinies', where >> X is a number, that player can perform that action by announcement if e >> has X or more Shinies, and X Shinies are transferred from that player >> to Agora when e does so.” > > Probably worth doing in a separate proposal (and I don’t mind burning my > other AP to do it). > > I didn’t think “spend” was unclear, exactly, since the rules define “pay”: > >> An asset generally CAN be transferred (syn. payed, given) by its owner to >> another entity by announcement, subject to modification by its backing >> document. > > Casually, we (at least where I am) talk about “spending money on food” as > shorthand for “paying the grocery store for the food I buy from them.” > However, it’s probably worth clarifying that an asset may be “spent” (v. i. > “spend”) as a synonym for paying it to Agora. > > -o > -- >From V.J Rada