To quote myself
Someone just pend an AI=3 proposal with the text
"Create a new power 3 rule called "Spend spend spend", with the text
{{When a shiny is spent, it is transferred to Agora}}

On Tue, Sep 5, 2017 at 10:24 AM, Owen Jacobson <o...@grimoire.ca> wrote:
>
>> On Sep 4, 2017, at 5:20 PM, Alex Smith <ais...@alumni.bham.ac.uk> wrote:
>>
>> On Mon, 2017-09-04 at 17:11 -0700, Owen Jacobson wrote:
>>> To ideally reduce future confusion about the Floating Value, I submit
>>> the following proposal.
>>
>> This could really do with a definition of "spend". I recommend you
>> define it as a class of mechanisms for performing actions. Something
>> like "If a player can perform an action 'by spending X Shinies', where
>> X is a number, that player can perform that action by announcement if e
>> has X or more Shinies, and X Shinies are transferred from that player
>> to Agora when e does so.”
>
> Probably worth doing in a separate proposal (and I don’t mind burning my 
> other AP to do it).
>
> I didn’t think “spend” was unclear, exactly, since the rules define “pay”:
>
>> An asset generally CAN be transferred (syn. payed, given) by its owner to 
>> another entity by announcement, subject to modification by its backing 
>> document.
>
> Casually, we (at least where I am) talk about “spending money on food” as 
> shorthand for “paying the grocery store for the food I buy from them.” 
> However, it’s probably worth clarifying that an asset may be “spent” (v. i. 
> “spend”) as a synonym for paying it to Agora.
>
> -o
>



-- 
>From V.J Rada

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