I withdraw the proposal titled Debts. On Sep 1, 2017 1:21 AM, "Aris Merchant" <thoughtsoflifeandligh...@gmail.com> wrote:
> nichdel, is debts being pulled? I should be releasing fairly soonish (as > in the next day or two). > > -Aris > > On Thu, Aug 31, 2017 at 3:30 PM Nic Evans <nich...@gmail.com> wrote: > >> >> >> On 08/31/17 16:50, Kerim Aydin wrote: >> > >> > On Thu, 31 Aug 2017, Nic Evans wrote: >> >>> I'm opposed to anything that doesn't scale with need. A regular payday >> >>> would mostly benefit the already successful players. >> > This is where I disagree, primarily. We've never had a system that >> didn't >> > allow a base level of activity on a weekly or monthly level (proposals >> & CFJs) >> > just for being a player. >> >> I'm not sure I see the complaint here. Under AP there is a minimum, and >> in Debts you can just keep making CFJs and proposals indefinitely - you >> just can't buy stamps or estates until you settle debts. >> >> What I mean here is that giving X shinies to each player is a >> compounding advantage for players that are really good with shinies. >> They don't need that advantage. Thus, any free shinies should be given >> out based on need, and when a player reaches a point where they can >> efficiently use their shinies, they don't receive the bonus anymore. >> >> > >> > And officer-work, volunteer as it is, has always granted perks within >> the >> > system, and I think it's important to reward work. I'm not sure why a >> regular >> > payday is a bad thing - if accumulation is an issue, I'd suggest >> dealing with >> > it on the other side with taxes. >> > >> > I'm willing to try various systems, but don't like moving away from the >> > two principles of "everyone's allowed to have a base activity level" and >> > "officers get some rewards above that". >> > >> >> Actually, on this note maybe we should consider a monthly set of shiny >> >> rewards for minor achivements. Things like: >> >> >> >> *Authoring the most passed proposals in the last month >> >> *Judging the most CFJs in the last month >> >> *Being the director of the most used agency in the last month >> >> *Etc >> >> >> >> Ideally, things that any player could accomplish at any time. >> > An old system we had: >> > >> > You could be awarded Boons for doing good things and Albatrosses for >> doing >> > bad things. Everything from standard office-keeping to random >> occasional >> > things (like Birthday recognition) granted boons. Monthly activity >> level >> > each month was Base + Boons - Albatrosses (as earned in previous month). >> > >> > Glance through following randomly-selected ruleset for Boon to see >> range of >> > things we awarded: >> > https://mailman.agoranomic.org/cgi-bin/mailman/private/ >> agora-official/2004-September/001691.html >> > >> > >> > >> >> >>