On Thu, 31 Aug 2017, Nic Evans wrote: > > I'm opposed to anything that doesn't scale with need. A regular payday > > would mostly benefit the already successful players.
This is where I disagree, primarily. We've never had a system that didn't allow a base level of activity on a weekly or monthly level (proposals & CFJs) just for being a player. And officer-work, volunteer as it is, has always granted perks within the system, and I think it's important to reward work. I'm not sure why a regular payday is a bad thing - if accumulation is an issue, I'd suggest dealing with it on the other side with taxes. I'm willing to try various systems, but don't like moving away from the two principles of "everyone's allowed to have a base activity level" and "officers get some rewards above that". > Actually, on this note maybe we should consider a monthly set of shiny > rewards for minor achivements. Things like: > > *Authoring the most passed proposals in the last month > *Judging the most CFJs in the last month > *Being the director of the most used agency in the last month > *Etc > > Ideally, things that any player could accomplish at any time. An old system we had: You could be awarded Boons for doing good things and Albatrosses for doing bad things. Everything from standard office-keeping to random occasional things (like Birthday recognition) granted boons. Monthly activity level each month was Base + Boons - Albatrosses (as earned in previous month). Glance through following randomly-selected ruleset for Boon to see range of things we awarded: https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2004-September/001691.html