I'd have Vexity be just boolean, if implemented. Less paperwork. Either you've gone above tolerance and are a Vex, or not.
I feel that needing to rally people each time for an increase or something could be as similarly annoying as the vexity itself. (In vaccum it would ideal though, its just that in practice it needs to leech on other peoples time/attention to work, when that leeching is the problem in the first place) El 19 jul 2017, a las 3:20, Owen Jacobson <o...@grimoire.ca> escribió: >> Add a new rule, titled "Vexity", with Power 2 and the text >> >> Vexity is a natural person switch, tracked by the Referee. The >> default value of a Vexity switch is zero. Changes to a player's >> Vexity are secured. > > Changes to a person’s Vexity are secured. > > -o >