> On Jun 24, 2017, at 4:17 PM, omd <c.ome...@gmail.com> wrote: > > Proto: Buy low, sell high (AI=2) > > Create a Power-1 Rule titled "Stocks": > > The following Stocks exist: > > Abbr. Name > ----- ---- > CFJ Collaborative Finance Journal > PDF Power Dance & Fitness > PGP Pineapple Growers' Partnership > RR Renascent Ribbons > WGS Wright Goods & Services
It’s interesting that you defined a rule for this. Is it worth adding one for Estates, as well? I really like the names you picked out. > Create a Power-1 Rule titled "Turning the Crank": > > Turning the Crank (which SHOULD be performed weekly, see below) > causes each Stock's Intrinsic Value to change according to a > Random Decision as follows: > > Chance Result > ------ ------ > 35% Move by 2 in the direction of Market Value. > 30% Move by 4 in the direction of Market Value. > 30% Move by 2 in the opposite direction of Market Value. > 5% Reduce by 50%, rounding up. > > (Moving by X in the direction of Market Value means increasing > by X if less than it, or decreasing by X if more than it, even > if the result overshoots; vice versa for moving in the opposite > direction.) > > Furthermore, it increases each player's Balance by the sum of, > for each Stock, eir Holdings of that Stock times its Weekly > Dividend, rounded up after the final sum. A Stock's Weekly > Dividend is equal to half its Intrinsic Value. Dividends should probably be paid out of some fund or out of Agora’s balance, or come with an automatic Shiny Relevelling Event, or something. This would also mean that there would be a limit on how many Shinies can be Cranked Out. Otherwise, it creates net new Shinies. If we want it to create net new Shinies, we should rework the Economics rules to handle that. > Cranks Needed is an integer Agora switch, tracked by the Brokor, > initially 0. At the beginning of every week, Cranks Needed goes > up by 1, to a maximum of 3. When Cranks Needed is greater than > 0, the Brokor CAN Turn the Crank by announcement. In a given > Agoran Week, the Broker SHALL Turn the Crank until Cranks Needed > is 0. Cranks Needed should decrease by 1 when the Brokor Turns the Crank. -o
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