On Fri, 16 Jun 2017, Owen Jacobson wrote: > One possible Agoran solution - to both questions - would be a high- > Power rule whose effect is to nullify game actions (for some suitable > definition thereof) made by non-players. I was discussing this whole > affair with my fiancée this evening and her stance is that the idea > that a non-player can play the game is inherently contradictory, and > that the confluence of rules that allows it regardless is, if not > broken, then at least highly suspect.
It's my impression that in the last 3-4 years, the number of places the rules say "person" instead of "player" has crept up (I haven't done a count or anything). That was a lot of slow-play time, so a lot of the things that have been changed that way haven't been tested at all. So in that sense, the interactions with non-players is all "new territory" right now. It might be good to scale back. The things non-players will always need to be able to do: - register (duh), and therefore make announcements. - call CFJs. There have been cases in the past where players have been deregistered or punished illegally (or playerhood uncertain), so non-players need to be able to defend themselves against that. There are some bits of status that shouldn't be erased on deregistration: - Patent titles - Ribbons (though, I'd say remove the ability for non-players to earn them). - The ability of documents to self-ratify, regardless of who posts them, is a protective feature (if everyone's ever accidentally deregistered at once - I think that came close to happening at least once - you'd want to ratify someone back into the game to save it). - I'm torn on allowing non-players to win - I think we should cut down on methods (e.g. remove ribbon earning) but a non-player win would be quite difficult, especially if you cut down other non-player things, so it might be a prize worth keeping in reach. - Agencies are interesting. I'd restrict them to players myself, as that's a big hole. On the other hand, there were attempts at one point to set up Agora as an arbitration service, where non-players could sign contracts and have Agoran courts adjudicate any disputes. Intriguing idea, sort of, though I don't think it would go anywhere and would get used as a loophole far more. > I don’t think there’s a satisfying formal way of distinguishing > between unregulated game actions and unregulated non-game actions Can you give an example of an "unregulated game action"? I'd say that, by definition, if it's unregulated it's not a game action.