It definitely should be. Good catch.
On 06/12/2017 08:22 PM, Publius Scribonius Scholasticus wrote:
I like this, but maybe the “10 different players” could be “10 different
persons” to handle stamps granted before deregistration.
----
Publius Scribonius Scholasticus
p.scribonius.scholasti...@gmail.com
On Jun 12, 2017, at 9:20 PM, Nic Evans <nich...@gmail.com> wrote:
Shinies are a bit tedious right now, and they aren't getting much usage. What
little usage they are getting isn't really interesting and almost feels like a
punishment for players trying to do good for the game. It's also difficult to
keep track of - I'd hazard that only the Secretary has any real idea what the
overall picture looks like at any given time. Here's an alternative
implementation I've been workshopping. Imagine the following as an entire
replacement to the current system. Also, all listed values are subject to
tweaking.
Shinies
-------
Shinies are a fungible asset. Each player's shiny balance is 0 by default. All
of the general asset stuff applies.
The Floating Value is an integer switch, with a default of 0. When the
Secretary publishes eir weekly report, e shall also set the Floating Value to
the value of Agora's Shiny balance at the time of report publication.
{As will become clear below, the Floating Value is a more clear version of the
Pending List Price. It's easier to calculate and set more frequently. It
doesn't change automatically so it will never be a surprise. Because Floating
Value is based on the reserve, it scales to economic health rather than
activity.}
Gaining and Losing Shinies
--------------------------
Players can pend proposals one of two ways - without objection or by paying
Agora 1/20th the current Floating Value, by announcement.
Players can create CFJs one of two ways - without objection or by paying Agora
1/20th the current Floating Value, by announcement.
<Insert other things that should have a shiny cost. Creating orgs or agencies?
Other?>
Within 24 hours of meeting any of the following conditions, a player may, by
announcement, cause Agora to pay them the listed amount of Shinies exactly once:
-Being the author of a proposal that passed. 1/20th the Floating Value
-Judging a CFJ. 1/20th the Floating Value
-Publishing a report. 5 Shinies
-Deregistering an inactive player for the first time this month. 5 Shinies
-Resolving an Agoran Decision for the first time this week. 5 Shinies
-<Insert other duties that should pay>
When a player causes any shiny bidget to change, e is encouraged to report the
new values.
{First, there's a way to circumvent the economy for proposals and CFJs. This
should probably be mostly reserved for emergencies or situations like the
Arisian Asset Plight. Secondly, players pay themselves now, and are encouraged
to report the changes. This should just ensure everyone knows what's going on
money-wise. Thirdly, CFJs and Proposals cost but also can pay off. Since the
cost and payout change week-to-week, this can add some strategy to performing
them. Cards should mostly prevent any ill-faith scams. Mundane duty fulfilling
can also pay off, but it doesn't scale.}
Welcome packages
----------------
If a player has not received a Welcome Package since e most recently
registered, any player may cause em to receive one by announcement.
When a player receives a Welcome Package, e is given 20 shinies by Agora. <Insert
other assets or things>
Economic Wins
-------------
The Stamp Value is always 1/5th the current Floating Value.
Stamps are an asset, identified by eir creator. Stamps with the same creator
are fungible.
Once per month, a player may by announcement pay Agora the Stamp Value to
create a Stamp. Players may by announcement destroy a specified Stamp and cause
Agora to pay them the Stamp Value.
If a player has stamps made by 10 different players e may destroy them by
announcement and win.
{Stamps as I proposed them before, except without the Organization business
because 1) it was controversial 2) it was draconian and 3) it's very possible
orgs will be replaced in the near future.}