I like this, but maybe the “10 different players” could be “10 different 
persons” to handle stamps granted before deregistration.
----
Publius Scribonius Scholasticus
p.scribonius.scholasti...@gmail.com



> On Jun 12, 2017, at 9:20 PM, Nic Evans <nich...@gmail.com> wrote:
> 
> Shinies are a bit tedious right now, and they aren't getting much usage. What 
> little usage they are getting isn't really interesting and almost feels like 
> a punishment for players trying to do good for the game. It's also difficult 
> to keep track of - I'd hazard that only the Secretary has any real idea what 
> the overall picture looks like at any given time. Here's an alternative 
> implementation I've been workshopping. Imagine the following as an entire 
> replacement to the current system. Also, all listed values are subject to 
> tweaking.
> 
> Shinies
> -------
> 
> Shinies are a fungible asset. Each player's shiny balance is 0 by default. 
> All of the general asset stuff applies.
> 
> The Floating Value is an integer switch, with a default of 0. When the 
> Secretary publishes eir weekly report, e shall also set the Floating Value to 
> the value of Agora's Shiny balance at the time of report publication.
> 
> {As will become clear below, the Floating Value is a more clear version of 
> the Pending List Price. It's easier to calculate and set more frequently. It 
> doesn't change automatically so it will never be a surprise. Because Floating 
> Value is based on the reserve, it scales to economic health rather than 
> activity.}
> 
> 
> Gaining and Losing Shinies
> --------------------------
> 
> Players can pend proposals one of two ways - without objection or by paying 
> Agora 1/20th the current Floating Value, by announcement.
> 
> Players can create CFJs one of two ways - without objection or by paying 
> Agora 1/20th the current Floating Value, by announcement.
> 
> <Insert other things that should have a shiny cost. Creating orgs or 
> agencies? Other?>
> 
> Within 24 hours of meeting any of the following conditions, a player may, by 
> announcement, cause Agora to pay them the listed amount of Shinies exactly 
> once:
> 
> -Being the author of a proposal that passed. 1/20th the Floating Value
> -Judging a CFJ. 1/20th the Floating Value
> -Publishing a report. 5 Shinies
> -Deregistering an inactive player for the first time this month. 5 Shinies
> -Resolving an Agoran Decision for the first time this week. 5 Shinies
> -<Insert other duties that should pay>
> 
> When a player causes any shiny bidget to change, e is encouraged to report 
> the new values.
> 
> {First, there's a way to circumvent the economy for proposals and CFJs. This 
> should probably be mostly reserved for emergencies or situations like the 
> Arisian Asset Plight. Secondly, players pay themselves now, and are 
> encouraged to report the changes. This should just ensure everyone knows 
> what's going on money-wise. Thirdly, CFJs and Proposals cost but also can pay 
> off. Since the cost and payout change week-to-week, this can add some 
> strategy to performing them. Cards should mostly prevent any ill-faith scams. 
> Mundane duty fulfilling can also pay off, but it doesn't scale.}
> 
> Welcome packages
> ----------------
> 
> If a player has not received a Welcome Package since e most recently 
> registered, any player may cause em to receive one by announcement.
> 
> When a player receives a Welcome Package, e is given 20 shinies by Agora. 
> <Insert other assets or things>
> 
> Economic Wins
> -------------
> 
> The Stamp Value is always 1/5th the current Floating Value.
> 
> Stamps are an asset, identified by eir creator. Stamps with the same creator 
> are fungible.
> 
> Once per month, a player may by announcement pay Agora the Stamp Value to 
> create a Stamp. Players may by announcement destroy a specified Stamp and 
> cause Agora to pay them the Stamp Value.
> 
> If a player has stamps made by 10 different players e may destroy them by 
> announcement and win.
> 
> {Stamps as I proposed them before, except without the Organization business 
> because 1) it was controversial 2) it was draconian and 3) it's very possible 
> orgs will be replaced in the near future.}
> 

Reply via email to