On 05/24/17 15:03, Josh T wrote:
> > [...] to solve the problem of orgs receiving assets they don't want
> and don't know how to deal with [...]
> I think it's valuable to allow orgs to not want to take part in the
> Shiny system if they don't want to. 
>
> > Why play a game where I may lose some shinies and not gain a stamp
> when I could just save my shinies to farm more stamps?
> Because the stamps rule proposal says 15 *different* stamps, so
> someone angling for this victory has to get some stamps from sources
> they can't control.
Create a shell org to buy stamps when they're cheap, and do nothing
else. You pay 5 shinies for it once, and from then on you can buy 2
Stamps at the minimum price every month. When Stamp prices go up, sell
the excess stamps to fund new orgs. After a couple months (assuming
prices fluxtuate up and down, by as little as 2 shinies, monthly) you're
making unique stamps for free.
> If the Agora community as a whole doesn't want to encourage a player
> sitting on three organizations (the number I think is reasonable)
> farming stamps, the community as a whole doesn't have to accept that
> player's stamps.
The Budget system works by acting as a streamlined currency. Everyone is
'paying in' to maintain the org, and the price per individual can go
down as the org grows. A hard limit removes the advantages of trying to
make inclusive orgs, and reduces the strategic moves available.
>
> Actually, I think I would support an addition to the rule which
> increases the destroy value of a stamp if a stamp of that type had not
> been created recently, giving stamps a hold value as well. 
>
That might be an interesting mechanic. Even without codifying it, rare
Stamps may trade at a premium because variety is important.
> 天火狐
>
> On 24 May 2017 at 15:51, Aris Merchant
> <thoughtsoflifeandligh...@gmail.com
> <mailto:thoughtsoflifeandligh...@gmail.com>> wrote:
>
>     On Wed, May 24, 2017 at 12:41 PM, Josh T
>     <draconicdarkn...@gmail.com <mailto:draconicdarkn...@gmail.com>>
>     wrote:
>     > On a more serious note, the proposal says that the organization
>     needs to pay
>     > an administrative fee, but the latest version of the Assets
>     proposal states
>     > that an organization can decide for themselves if they want to
>     accept an
>     > asset. While I think the budget system is clunky, I would rather
>     a player
>     > pay a one-time administration fee to create an Organization, and
>     have a
>     > restriction on how many organizations a player is allowed to be
>     in (which is
>     > my understanding a feature of the budget system) than force all
>     > Organizations to have a Shiny balance.
>     I'm happy to remove that section, or to grant shinies an exception. I
>     just added it to solve the problem of orgs receiving assets they don't
>     want and don't know how to deal with, which came up in a discussion.
>
>     -Aris
>
>

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