I have a lot of curiosity in the older CFJs as well, so I'd be happy to
help once we have a system or at least some form of version control.

-grok

On Fri, May 19, 2017 at 4:25 PM, Kerim Aydin <ke...@u.washington.edu> wrote:

>
>
> Happy to have help!  I'm not starting in on this immediately (didn't mean
> to be discouraging,
> just wanted to be clear what's involved).  Hmm, I'd have to figure out a
> place to put them online,
> not going to happen this week.  But feel free to start anywhere, if you
> produce a document that's
> just
>
> CFJ XXXX:  [general principle]
> CFJ YYYY:  [general principle]
>
> we'll find a home for it (or maybe Gaelan has other ideas on what would be
> useful?)
> The FLR CFJ annotations are a good guide.  (even just getting those up to
> date is worth doing).
>
> On Fri, 19 May 2017, Publius Scribonius Scholasticus wrote:
> > I would be happy to help with this, if you would allow me to. How should
> I share the summaries with you?
> >
> > ----Publius Scribonius Scholasticus
> >
> > On Fri, May 19, 2017 at 5:07 PM, Kerim Aydin <ke...@u.washington.edu>
> wrote:
> >
> >
> >
> >       On Fri, 19 May 2017, Publius Scribonius Scholasticus wrote:
> >       > I would be happy to help clean up the data and/or run a parser
> if you could explain what is needed?
> >
> >       It's more complicated than that, it's taking a specific judgement
> ("it's FALSE that Quazie
> >       transferred a Shiny to me yesterday") and turning it into a
> general principle that can help
> >       guide play ("Due to a conflict with Rule XXXX, players can't
> transfer shinies as described
> >       in Rule YYYY").
> >
> >       Pretty much have to go through each judgement with thought, and
> figure out how to generalize
> >       each result into a basic principle (for some it's easy, for others
> not so much).
>
>
>

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