I have a lot of curiosity in the older CFJs as well, so I'd be happy to help once we have a system or at least some form of version control.
-grok On Fri, May 19, 2017 at 4:25 PM, Kerim Aydin <ke...@u.washington.edu> wrote: > > > Happy to have help! I'm not starting in on this immediately (didn't mean > to be discouraging, > just wanted to be clear what's involved). Hmm, I'd have to figure out a > place to put them online, > not going to happen this week. But feel free to start anywhere, if you > produce a document that's > just > > CFJ XXXX: [general principle] > CFJ YYYY: [general principle] > > we'll find a home for it (or maybe Gaelan has other ideas on what would be > useful?) > The FLR CFJ annotations are a good guide. (even just getting those up to > date is worth doing). > > On Fri, 19 May 2017, Publius Scribonius Scholasticus wrote: > > I would be happy to help with this, if you would allow me to. How should > I share the summaries with you? > > > > ----Publius Scribonius Scholasticus > > > > On Fri, May 19, 2017 at 5:07 PM, Kerim Aydin <ke...@u.washington.edu> > wrote: > > > > > > > > On Fri, 19 May 2017, Publius Scribonius Scholasticus wrote: > > > I would be happy to help clean up the data and/or run a parser > if you could explain what is needed? > > > > It's more complicated than that, it's taking a specific judgement > ("it's FALSE that Quazie > > transferred a Shiny to me yesterday") and turning it into a > general principle that can help > > guide play ("Due to a conflict with Rule XXXX, players can't > transfer shinies as described > > in Rule YYYY"). > > > > Pretty much have to go through each judgement with thought, and > figure out how to generalize > > each result into a basic principle (for some it's easy, for others > not so much). > > >