If at any point there are three votes from three different players in favor of a motion, the motion passes and is acted upon. If at any point there are three votes from three different players against a motion, the motion fails. If the motion passes, and requires that the rules be amended, the motion-maker must do this as soon as possible, and post the revised ruleset. If the motion-maker fails to do this within 48 hours of the motion's passage, the motion's state is changed, and it fails.
On Thu, Jan 2, 2014 at 4:15 PM, Henri Bouchard <[email protected]> wrote: > Enact the following rule, named "Motions": > > > If at any point there are three votes from three different players in favor > of a motion, the motion passes and is acted upon. If at any point there are > three votes from three different players against a motion, the motion fails. > If the motion passes, and requires that the rules be amended, the > motion-maker must do this as soon as possible, and post the revised ruleset. > If the motion-maker fails to do this within 48 hours of the motion's > passage, the motion's state is changed, and it fails. > > > > On Thu, Jan 2, 2014 at 4:14 PM, Henri Bouchard <[email protected]> wrote: >> >> Enact the following rule, named "Motions": >> >> Any player may set forth a motion to take some official action. >> Official actions include, but are not limited to, amendment of >> or additions of rules. >> >> All official motions must be in bold and italics and begin with >> "I make a motion to..." Additionally, official motions must end >> with "For the purposes of voting, this motion shall be referred >> to as [username]'s motion to...", followed by a summary of the >> motion's actions, with "[username]" replaced by the motion- >> maker's username. >> >> On Thu, Jan 2, 2014 at 1:57 PM, Kerim Aydin <[email protected]> >> wrote: >> > >> > >> > Proposal, AI-1, A Complex Game: >> > >> > ---------------------------------------------------------------------- >> > Amend Rule 2419 (Winning) to read: >> > >> > A player's Score is a complex number, tracked by the Herald. If >> > a player's score has not been previously changed by the Rules, or >> > cannot be determined by reasonable effort, it is 0. If a person >> > ceases being a player, eir score is set to 0. The Herald CAN >> > always round a player's score to 5 decimal places by >> > announcement. >> > >> > Quadrant is a player switch tracked by the Herald, with values >> > Alpha (default), Beta, Gamma, and Delta, synonymous to quadrants >> > 1-4 in the complex plane, respectively. A player CAN change eir >> > quadrant With Notice. >> > >> > A player has achieved Escape Velocity any time the magnitude of >> > eir score is 1,000,000 or greater, and eir score is in eir >> > quadrant >> > (scores exactly on the border of one or more quadrants are >> > considered to be in each such quadrant). Upon a true >> > announcement that one or more specified players have achieved >> > escape velocity, then all such players win the game, and all >> > players' scores are set to 0. >> > >> > >> > Create the following Rule, Operators >> > >> > The Operations Document is a Document maintained by the Herald. >> > The Operations Document contains a list of Operators, >> > each defined by a single mathematical symbol. Each defined >> > Operator is a currency. Additionally, the Operations Document >> > CAN include instructions for clarifying the use of Operators. >> > The Operations Document CAN be amended with Agoran Consent. >> > >> > Each week, the Herald shall award each active Player an Operator >> > chosen at random from all defined Operators. The Operations >> > Document CAN associate different probabilities for choosing >> > different Operators, the default is equal probability. >> > >> > If e has has not done so in the current week, a player CAN >> > specify a set of operators e possesses in a specified order, >> > and specify a player. The specified player's score (the Old >> > Score) is changed to the New Score as follows, and the >> > specified operators are destroyed: >> > >> > (New Score) = (Old Score) [specified operators]. >> > >> > If the new score cannot be determined to be a specific, known >> > complex number using standards of basic mathematical operations >> > on complex numbers, the New Score remains the Old Score, but >> > the specified operators are still destroyed. >> > >> > >> > The Operations Document is set to the following: >> > >> > The following is the list of defined Operators with listed >> > probability of being chosen: >> > i : 15% >> > 1 2 3 4 5 6 7 8 9 0: 5% each >> > + - : 8% each >> > * / : 4% each >> > ( ) : 3% each >> > pi, e : 2% each >> > ^ : 1% >> > >> > Instruction 1: The multiplication symbol is required to specify >> > any multiplication operation, with the exception that it is >> > not required between a set of digits and the 'i' Operator to >> > specify a complex number. >> > >> > ---------------------------------------------------------------------- >> > >> > >> > >> > > >

