If at any point there are three votes from three different players in
favor of a motion, the motion passes and is acted upon. If at any
point there are three votes from three different players against a
motion, the motion fails. If the motion passes, and requires that the
rules be amended, the motion-maker must do this as soon as possible,
and post the revised ruleset. If the motion-maker fails to do this
within 48 hours of the motion's passage, the motion's state is
changed, and it fails.

On Thu, Jan 2, 2014 at 4:15 PM, Henri Bouchard <[email protected]> wrote:
> Enact the following rule, named "Motions":
>
>
> If at any point there are three votes from three different players in favor
> of a motion, the motion passes and is acted upon. If at any point there are
> three votes from three different players against a motion, the motion fails.
> If the motion passes, and requires that the rules be amended, the
> motion-maker must do this as soon as possible, and post the revised ruleset.
> If the motion-maker fails to do this within 48 hours of the motion's
> passage, the motion's state is changed, and it fails.
>
>
>
> On Thu, Jan 2, 2014 at 4:14 PM, Henri Bouchard <[email protected]> wrote:
>>
>> Enact the following rule, named "Motions":
>>
>>       Any player may set forth a motion to take some official action.
>>       Official actions include, but are not limited to, amendment of
>>     or additions of rules.
>>
>>       All official motions must be in bold and italics and begin with
>>      "I make a motion to..." Additionally, official motions must end
>>     with "For the purposes of voting, this motion shall be referred
>>    to as [username]'s motion to...", followed by a summary of the
>>  motion's actions, with "[username]" replaced by the motion-
>> maker's username.
>>
>> On Thu, Jan 2, 2014 at 1:57 PM, Kerim Aydin <[email protected]>
>> wrote:
>> >
>> >
>> > Proposal, AI-1, A Complex Game:
>> >
>> > ----------------------------------------------------------------------
>> > Amend Rule 2419 (Winning) to read:
>> >
>> >        A player's Score is a complex number, tracked by the Herald.  If
>> >        a player's score has not been previously changed by the Rules, or
>> >        cannot be determined by reasonable effort, it is 0.  If a person
>> >        ceases being a player, eir score is set to 0.  The Herald CAN
>> >        always round a player's score to 5 decimal places by
>> > announcement.
>> >
>> >        Quadrant is a player switch tracked by the Herald, with values
>> >        Alpha (default), Beta, Gamma, and Delta, synonymous to quadrants
>> >        1-4 in the complex plane, respectively.  A player CAN change eir
>> >        quadrant With Notice.
>> >
>> >        A player has achieved Escape Velocity any time the magnitude of
>> >        eir score is 1,000,000 or greater, and eir score is in eir
>> > quadrant
>> >        (scores exactly on the border of one or more quadrants are
>> >        considered to be in each such quadrant).  Upon a true
>> >        announcement that one or more specified players have achieved
>> >        escape velocity, then all such players win the game, and all
>> >        players' scores are set to 0.
>> >
>> >
>> > Create the following Rule, Operators
>> >
>> >        The Operations Document is a Document maintained by the Herald.
>> >        The Operations Document contains a list of Operators,
>> >        each defined by a single mathematical symbol.  Each defined
>> >        Operator is a currency.  Additionally, the Operations Document
>> >        CAN include instructions for clarifying the use of Operators.
>> >        The Operations Document CAN be amended with Agoran Consent.
>> >
>> >        Each week, the Herald shall award each active Player an Operator
>> >        chosen at random from all defined Operators.  The Operations
>> >        Document CAN associate different probabilities for choosing
>> >        different Operators, the default is equal probability.
>> >
>> >        If e has has not done so in the current week, a player CAN
>> >        specify a set of operators e possesses in a specified order,
>> >        and specify a player.  The specified player's score (the Old
>> >        Score) is changed to the New Score as follows, and the
>> >        specified operators are destroyed:
>> >
>> >        (New Score) = (Old Score) [specified operators].
>> >
>> >        If the new score cannot be determined to be a specific, known
>> >        complex number using standards of basic mathematical operations
>> >        on complex numbers, the New Score remains the Old Score, but
>> >        the specified operators are still destroyed.
>> >
>> >
>> > The Operations Document is set to the following:
>> >
>> >        The following is the list of defined Operators with listed
>> >        probability of being chosen:
>> >        i     :              15%
>> >        1 2 3 4 5 6 7 8 9 0:  5% each
>> >        + -   :               8% each
>> >        * /   :               4% each
>> >        ( )   :               3% each
>> >        pi, e :               2% each
>> >        ^     :               1%
>> >
>> >        Instruction 1:  The multiplication symbol is required to specify
>> >        any multiplication operation, with the exception that it is
>> >        not required between a set of digits and the 'i' Operator to
>> >        specify a complex number.
>> >
>> > ----------------------------------------------------------------------
>> >
>> >
>> >
>> >
>
>

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