On Wed, 14 Nov 2012, Jonathan Rouillard wrote:
> On Wed, Nov 14, 2012 at 7:02 PM, Tanner Swett <[email protected]> wrote:
> > (d) Leave everything as it is,
> > (e) Make the contest easier by lowering the win threshold from 12
> > different cards to (perhaps) 8 different cards, or
> > (f) Something else?
>
> As for the second question, I vote (f). Just trading cards isn't
> enough for the contest to be interesting - you'd have to willingly let
> someone win for it to happen. Maybe add a mechanic that would make
> cards change hands? Duels, maybe? I say we make a pit and bet on
> gladiator fights. Either that or we take up our own swords and prey on
> the weak.

This is a valid point.  As long as the only thing to do with cards is
trade them, AND as long as there's nothing else of value, why trade?
Only one person can win and all cards are destroyed, and all trades are
essentially of equal value - no motivation.

I'd leave the Trading Card game as is, and hope to develop some sort
of other economy; e.g. so that someone working on collecting Rubles or
whatever can use cards to get rubles, and vice versa.

Also note: I'm personally waiting to see if this becomes an official
Rule, so waiting for the promotor, to propose ideas like this.

-G.



Reply via email to