On Fri, 12 Oct 2012, Benjamin Schultz wrote: > On Wed, Oct 10, 2012 at 2:30 PM, Kerim Aydin <ke...@u.washington.edu> wrote: > 2. Werewolf/Mafia with Locations. [this is something I've been > toying with; the Village has several locations ("the Church, the > Square"). Each player, in addition to voting, decides on where > they'll be on a given day. Their location both gives them extra > abilities, and may be incriminating (each nighttime murder takes > place wherever that villager chooses to be, and there's a chance > that someone else there spots the werewolf]. > > > I'm curious this Morning (capitalization deliberate) how Mafia would adapt to > a Nomic environment. I'd like to help with the game set-up, > but not so much that I'm spoiled for the game. > -- > OscarMeyr
Since BF seems to be the more popular choice (at least by volume of response), and is the most straightforward set of regulations to write to get going, maybe you and I could work at our own pace to come up with a initial rules draft for this? I'll send you a longer outline of my ideas...er... sometime soon-ish? -G.