On Wed, Oct 10, 2012 at 2:30 PM, Kerim Aydin <ke...@u.washington.edu> wrote:

> 2.  Werewolf/Mafia with Locations.  [this is something I've been
> toying with; the Village has several locations ("the Church, the
> Square").  Each player, in addition to voting, decides on where
> they'll be on a given day.  Their location both gives them extra
> abilities, and may be incriminating (each nighttime murder takes
> place wherever that villager chooses to be, and there's a chance
> that someone else there spots the werewolf].
>
>
I'm curious this Morning (capitalization deliberate) how Mafia would adapt
to a Nomic environment.  I'd like to help with the game set-up, but not so
much that I'm spoiled for the game.
-- 
OscarMeyr

Reply via email to