On Wed, Oct 10, 2012 at 2:30 PM, Kerim Aydin <ke...@u.washington.edu> wrote:
> 2. Werewolf/Mafia with Locations. [this is something I've been > toying with; the Village has several locations ("the Church, the > Square"). Each player, in addition to voting, decides on where > they'll be on a given day. Their location both gives them extra > abilities, and may be incriminating (each nighttime murder takes > place wherever that villager chooses to be, and there's a chance > that someone else there spots the werewolf]. > > I'm curious this Morning (capitalization deliberate) how Mafia would adapt to a Nomic environment. I'd like to help with the game set-up, but not so much that I'm spoiled for the game. -- OscarMeyr