On Mon, Jan 31, 2011 at 5:45 PM, Kerim Aydin <ke...@u.washington.edu> wrote: >> Gratuitous: Note again, though, that if the gamestate doesn't contain >> history, changing the gamestate to "what it would be" doesn't actually >> create anything describable as a Legal Fiction. In that case we are >> left with the real sequence of events. > > I firmly believe that the language of the proposal makes it reasonably clear > that the effects created a fully retroactive legal fiction - the gamestate > can't actually be "what it would have been" without the corresponding > legal fiction that the history is also "what it would have been."
There's no reason you can't start with a hypothetical Agora, simulate every action that "would have been", and then-- once you have a final state of assets, switches, rules, etc.-- modify the current gamestate to conform with that. It's certainly nonobvious that the "gamestate" includes not only the "state of the game" (the stuff that would be represented by physical tokens if, say, this were a board game), but also this extra floating information about stuff in the past that is to be consulted in favor of the actual past. So... - You firmly believe that the gamestate includes the past. - Ratification is* broken if and only if the gamestate does not include the past. - ais523 (in eir judgement that ratification was broken) implicitly ruled that the gamestate does not include the past. - I would like to interpret the rules in a way that isn't broken, - but, for the future, I would like the gamestate to not include the past (legislatively declaring so if necessary-- such a confusing term deserves a definition), because it's cleaner that way-- it's easy to determine from a report what will happen to the current-gamestate if it's ratified, but not necessarily what will happen to the past-gamestate, history sections often being vague or incomplete. *is, not was! The fix proposal was improperly resolved, and the fact that resolutions are self-ratifying doesn't help if ratification doesn't do anything.