On Mon, Jan 31, 2011 at 5:45 PM, Kerim Aydin <ke...@u.washington.edu> wrote:
>> Gratuitous: Note again, though, that if the gamestate doesn't contain
>> history, changing the gamestate to "what it would be" doesn't actually
>> create anything describable as a Legal Fiction.  In that case we are
>> left with the real sequence of events.
>
> I firmly believe that the language of the proposal makes it reasonably clear
> that the effects created a fully retroactive legal fiction - the gamestate
> can't actually be "what it would have been" without the corresponding
> legal fiction that the history is also "what it would have been."

There's no reason you can't start with a hypothetical Agora, simulate
every action that "would have been", and then-- once you have a final
state of assets, switches, rules, etc.-- modify the current gamestate
to conform with that.  It's certainly nonobvious that the "gamestate"
includes not only the "state of the game" (the stuff that would be
represented by physical tokens if, say, this were a board game), but
also this extra floating information about stuff in the past that is
to be consulted in favor of the actual past.

So...
- You firmly believe that the gamestate includes the past.
- Ratification is* broken if and only if the gamestate does not
include the past.
- ais523 (in eir judgement that ratification was broken) implicitly
ruled that the gamestate does not include the past.
- I would like to interpret the rules in a way that isn't broken,
- but, for the future, I would like the gamestate to not include the
past (legislatively declaring so if necessary-- such a confusing term
deserves a definition), because it's cleaner that way-- it's easy to
determine from a report what will happen to the current-gamestate if
it's ratified, but not necessarily what will happen to the
past-gamestate, history sections often being vague or incomplete.

*is, not was!  The fix proposal was improperly resolved, and the fact
that resolutions are self-ratifying doesn't help if ratification
doesn't do anything.

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