On Sun, Aug 9, 2009 at 1:16 AM, Roger Hicks<pidge...@gmail.com> wrote:
> Note that since developing it I've tried to make my program adaptable
> to this process. It hasn't been easy to come up with a workable
> solution, and it is still not complete, but my system now correctly
> models about 99% of the information it tracks. For those exceptions,
> I've designed it so I can go back and flag a past transaction as
> DISPUTED or FAILED. Upon doing so the gamestate is rolled back to that
> point, the corrected results of the action are processed and then the
> later actions are re-processed to generate the new correct gamestate.
>
> BobTHJ

Ah, not bad at all!  I was trying to do the same thing.  How are you
dealing with intervening rules changes?

-- 
-c.

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