On Fri, 31 Jul 2009, ais523 wrote:
> On Fri, 2009-07-31 at 07:25 -0700, Kerim Aydin wrote:
>> On Fri, 31 Jul 2009, ais523 wrote:
>>> Arguments: Contradiction != paradox. We have R217 for this sort of
>>> thing.
>>
>> Huh.  R217 allows judging in the best interests of the game to sort out
>> "inconsistent" sets of rules, which is basically sorting out paradoxes
>> among other things.
>>
>> Wins aside, it could be said that it's never in the best interests of
>> the game to leave something in split gamestate/doubt, so that by R217,
>> UNDECIDABLE is *never* appropriate?
>>
>> (Even if this was true once, our current weight of precedent is strongly
>> against R217 in this sense, but it's quite likely that this his how
>> this very old concept *should* be interpreted... ooh, this fits in
>> with the subject of my draft thesis!).
>
> Well, IMO it is in the best interests of the game to allow paradoxes to
> exist while the win condition exists, but only if they're genuinely
> paradoxes (rather than simple contradictions). 

As long as the paradox doesn't break the game, I agree, but there will
be times (like if the paradox would break any attempt to fix it via
proposal) that the good of the game would be against the paradox.

> I do think that some
> things that have been judged UNDECIDABLE in the past weren't actually
> genuine paradoxes (e.g. the 'paradox win', which strangely appears to
> have no attached CFJ (were the relevant rules different back then),
> about assigning Goethe to CFJ 1596; 

IIRC, the Rule at the time allowed a paradox "If the legality of an 
action cannot be determined with finality," which didn't require a CFJ.
And this was pre-judicial reform, so what would now be an UNDETERMINED
would be a "win-by-paradox" without being a true paradox.  And also
for that matter pre-MMI, so "legality" confounded CANNOT with SHALL NOT.
(It's hard to remember the mindset of the pre-judicial-reform pre-MMI 
judgments exactly, but there wasn't controversy about it).  The first 
win by paradox was a true paradox (from the last card implementation).  
But you're right, it wouldn't be a win in today's ruleset.

> Also, I don't think making an arbitrary decision is in the best
> interests of the game where the paradox can be removed via other means,
> e.g. proposal. 

This is the subject of my thesis (at least in its current draft).  In a RL 
legal system, the judge is purposefully removed from the legislative process 
and must decide on Real Things (who actually owns a property or whatever) 
so needs to make those arbitrary calls.  (Arbitrary but reasonable, and once 
a precedent is set, the precedent beats a new arbitrary call - and these
days, the body of common law is so thick there's almost a precedent -
though sometimes the judge picks a precedent arbitrarily!).

> Here's a potentially related issue: what happens if something very
> relevant to the gamestate (e.g. playership of someone who holds several
> offices) is genuinely UNDETERMINED? (i.e. not paradoxical, just nobody
> knows the true gamestate). That can be sorted by ratifying potentially
> incorrect documents, but it would be nice if there was a more organised
> method to deal with it.

It's organized.  It's called a Proposal (with retroactive effects if
necessary).  E.g. The Annabel crisis, and the recent precedence crisis.
Of course, if part of the UNDETERMINED affects the proposal-adopting
process you have to argue a lot about whether it's possible to do it that
way before doing it regardless.

-G.




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