On Fri, 31 Jul 2009, ais523 wrote:
> Arguments: Contradiction != paradox. We have R217 for this sort of
> thing. 

Huh.  R217 allows judging in the best interests of the game to sort out
"inconsistent" sets of rules, which is basically sorting out paradoxes
among other things.

Wins aside, it could be said that it's never in the best interests of
the game to leave something in split gamestate/doubt, so that by R217,
UNDECIDABLE is *never* appropriate?

(Even if this was true once, our current weight of precedent is strongly
against R217 in this sense, but it's quite likely that this his how
this very old concept *should* be interpreted... ooh, this fits in 
with the subject of my draft thesis!).

-G.



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