On Wed, 29 Jul 2009, Kerim Aydin wrote: > For "marginal use" read "rare use, but useful in that rare time". Which > brings up another aspect. The main "fun" of a card game of this type is > building up the killer combination. That takes time during which a lot > of those "rare use" cards seem pointless, but when it happens... everyone > says "that was cool."
Re-reading this, I think part of the balance between incrementalism and the above sort of dynamic would in fact have been to start with many fewer cards, and let the above grow as people added cards. -G.