I recommend just using HTML/Javascript, there's nothing here that really requires an applet.

Sent from my iPhone

On May 29, 2009, at 2:05 PM, Kerim Aydin <ke...@u.washington.edu> wrote:


On Fri, 29 May 2009, Quazie wrote:
On Fri, May 29, 2009 at 12:37 PM, Benjamin Caplan
I suggest:
M=64
P=8
T=32

These sound about right; good justification on the T pegged to lightspeed
and M.

Points=relative proportion
This differentiates various strategies and gives more shape and depth
 to the game's high-level strategy-space.

Will really affect alliances as well.

Week=faster if possible
 This game wants a quick turnaround time, I think.
Week should be max round length, but if all contestants play faster
the contestmaster can/should also play faster.

Two part issue here; how fast can the contestmaster turn things around
versus player speed.  One possibility is a fastplay action: "when all
contestants enter or 1 week" but with a penalty to the last person to
play.

This game sounds fun in general.  Wonder if we can make a good gui.

I have a gui in a non-web language; never got up to speed on web-based
guis with events graphics (avoided java like plague my whole life) but
it's pretty trivial... maybe I'll look for a trivial java standard life
implementation and tweak.

-G.



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