On Thu, May 28, 2009 at 11:58 PM, Kerim Aydin <ke...@u.washington.edu> wrote:
>
> We played this a couple years ago and it was fun. Anyone interested
> enough for me to do a more complete contest description (tighten the
> Agoran-legal language of the below and fiddle to find good values for
> M,P,T, etc)?
>
> Proto-contest: Conway's Life (competitive).
>
> An MxM grid exists on a torus on which Conway's life is played. Each
> contestant has a different colored marker indicating eir live cells.
> When a generation is run, when an empty space comes alive (due to
> having exactly 3 neighbors) it is created in the color of the
> majority neighbor color (if any). If all 3 are different colors,
> a grey cell belonging to no contestant is born, instead.
>
> Each round, contestants have one week to attempt to place up to P new
> markers of their color on empty cells by private communication with the
> contestmaster. Tokens not placed may be saved for a later week. If
> two or more contestants choose the same space, they "bounce" and no
> markers are placed; they do not learn this until the week is up.
>
> After the week is up, the contestmaster will run T generations and
> report the board state for the start of the next round. Contestants
> will be awarded points in relative proportion to the number of pieces
> they have on the board (alternately: points only to top-ranked).
>
> -G.
>
>
>
>
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