On Fri, 29 May 2009, Quazie wrote:
> On Fri, May 29, 2009 at 12:37 PM, Benjamin Caplan
>> I suggest:
>> M=64
>> P=8
>> T=32

These sound about right; good justification on the T pegged to lightspeed
and M.

>> Points=relative proportion
>>  This differentiates various strategies and gives more shape and depth
>>  to the game's high-level strategy-space.

Will really affect alliances as well.

>> Week=faster if possible
>>  This game wants a quick turnaround time, I think.
> Week should be max round length, but if all contestants play faster
> the contestmaster can/should also play faster.

Two part issue here; how fast can the contestmaster turn things around
versus player speed.  One possibility is a fastplay action: "when all
contestants enter or 1 week" but with a penalty to the last person to
play.

> This game sounds fun in general.  Wonder if we can make a good gui.

I have a gui in a non-web language; never got up to speed on web-based 
guis with events graphics (avoided java like plague my whole life) but
it's pretty trivial... maybe I'll look for a trivial java standard life
implementation and tweak.

-G.



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