On Fri, 29 May 2009, Quazie wrote: > On Fri, May 29, 2009 at 12:37 PM, Benjamin Caplan >> I suggest: >> M=64 >> P=8 >> T=32
These sound about right; good justification on the T pegged to lightspeed and M. >> Points=relative proportion >> This differentiates various strategies and gives more shape and depth >> to the game's high-level strategy-space. Will really affect alliances as well. >> Week=faster if possible >> This game wants a quick turnaround time, I think. > Week should be max round length, but if all contestants play faster > the contestmaster can/should also play faster. Two part issue here; how fast can the contestmaster turn things around versus player speed. One possibility is a fastplay action: "when all contestants enter or 1 week" but with a penalty to the last person to play. > This game sounds fun in general. Wonder if we can make a good gui. I have a gui in a non-web language; never got up to speed on web-based guis with events graphics (avoided java like plague my whole life) but it's pretty trivial... maybe I'll look for a trivial java standard life implementation and tweak. -G.