I protoed the following July 17 2008, there were many comments 
(including from you Quazie ;) ) but I never followed up with an 
amended version.


Proto-Proposal: the Return of cards.

For now, lays out a framework for cards and changes prerogatives
to cards, since prerogatives could work better, are pretty
straightforward, and it has been mentioned that they're not always 
boons so trading might be nice.

Note: this is meant to be ruthlessly pragmatic about card transfers, 
using more illegal than impossible limitations, thus hopefully 
avoiding the constant stalling that used to happen.

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Create the following Rule, Cards, power 2:

      Cards are any class of assets defined by the Rules to be 
      cards.  For the rules to define a class of assets to be a 
      card, the Rules must define its Title, its Party, and either
      its Exploit or its Position, but not both.  Card instances 
      of the same class are fungible.  No two classes of card may 
      have the same title.   Ownership of cards is restricted to 
      players, contests, and the Deck.  
      
      The Dealor is a high-priority office and the recordkeepor
      for cards.   The Dealor CAN, by announcement:
        * create cards in the possession of the deck;
        * destroy cards;
        * perform actions on behalf of the Deck;
        * transfer cards between any two entities;
      however the dealor SHALL only perform these actions as
      explicitly permitted by the Rules.    

      If a card class is defined as Unique, there is always exactly 
      one such instance of the class in existence, and it can be 
      neither created or destroyed.  If, despite this rule, the 
      instance does not exist, or a CFJ determines that its 
      possession or existence cannot be determined by reasonable 
      effort, it is instantly created in the Deck with any other 
      copy being destroyed.
      
      If a card class is not unique, then any time there are
      fewer or more instances of that class in existence than 
      a quorum on democratic proposals, the Dealor SHALL create 
      or destroy cards in the Deck to bring the number of 
      instances to that quorum.  However, if the rules define 
      more non-unique cards than there are active players
      in the game, the Dealor SHALL chose a number of card
      classes in excess of the number of active players and
      destroy all instances of those cards.  
      
      
Create the following Rule, Card Positions:

      If a card has a Position, and the holder of the card is
      a Player, the holder of that card is considered to be the 
      holder of that position, and have the powers and duties 
      described by the Rules for that position.  The powers and 
      duties of such a position may not be delegated or deputized 
      and are only performable/required of the holder of the card, 
      rules to the contrary nonwithstanding.

      All card classes with a position are Unique.


Create the following Rule, Playing Cards, power 2:

      A player CAN play a card in eir possesion with an Exploit, 
      by announcing that e plays the card, while also announcing 
      any further information required by the exploit.  The card is 
      transferred to the deck, and if possible, the effects
      of the exploit take place.

      If the information is incorrect, or the exploit is ILLEGAL, 
      IMPOSSIBLE, or otherwise fails, or the card has no exploit, 
      an attempt made by the player to play a card in eir possession
      still transfers the card to the deck.
      

Create the following Rule, Parties, power 2:
          
      The Party of a card class may be one of Government, Opposition, 
      or Backbencher.  Any player holding a Government card is a 
      member of Government (in the Governmnent party).  Any player 
      holding an Opposition card is a member of the Opposition (in 
      the opposition party).  These are not mutually exclusive.  A 
      play of a backbencher card with a target player in the same 
      party as emself, unless the exploit on the card explicitly 
      allows this.
      
   
Create the following Rule, Dealing Cards, power 2:

      Whenever the rules indicate that the Dealor SHALL deal a 
      card to an entity, the Dealor CAN and SHALL, as soon as 
      possible, transfer a card in the Deck to the entity.  The 
      Dealor SHALL chose the card to be dealt randomly from among 
      the cards in the deck that are indicated to by the 
      authorizing Rule be part of or included in the particular 
      deal.
      
      As soon as possible after the rules state that a player
      Gains a Draw,  the Dealor SHALL deal one backbencher card to 
      each active player.
      
      At the beginning of each month, each active player gains
      a draw.
      
      A player CAN spend any two notes of different pitches to 
      Gain a Draw.  
            

Amend Rule 402 to read:

      The Speaker is the active player who has most recently been
      awarded the Patent Title Champion, with ties broken in favor 
      of the player who has been registered the longest.
      
      The Herald's report includes the date on which each of the
      last three active Champion awardees were most recently awarded 
      the title.      
      
      
Create the following Rule, entitled Forming a Government:

      Once per quarter, or upon gaining the office, the Speaker
      CAN announce a New Government by naming a list of three or
      more different active players who hold the Patent Title 
      Champion, and listing a defined Government Position card
      for each Player.  Such an announcement is self-ratifying,
      and has the effect of transferring the indicated cards to 
      the indicated players.
      
      As soon as possible after a New Government is so formed,
      the Dealor SHALL randomly, in a single announcement:
        (1) transfer all Position cards except those assigned
            by the Speaker, above, to the Deck;
        (2) If there are the same number or more Champions without 
            Positions then there are unassigned positions, randomly 
            assign (transfer) Position cards to Champions without 
            them, one to a Champion;
        (3) Otherwise, e will still assign cards as in (2), but
            will prioritize assigning opposition cards before
            government cards (one to a Champion), and leave 
            remaining cards in the Deck.


Amend Rule 1922 by deleting:
      (e)  Minister Without Portfolio, to be awarded by the Dealor to
           any player who wins the game and does not already bear the
           title.  If the number of players bearing this title is
           greater than the number of Prerogatives defined by the
           rules, then this title is administratively revoked from the
           Speaker.
and relettering paragraphs to be in sequence.

Repeal Rule 2019.

Create the following Rule, The Cabinet, power 2:

      The following are defined unique position cards classes of 
      the Government party:
            
      Title: Default Officeholder.  
      Position: The holder of Default Officeholder CAN become holder 
      of a vacant elected office by indicating the Office, unless e 
      is prevented from holding that office on an ongoing basis.

      Title:  Wielder of Veto.  
      Position: The Wielder of Veto CAN veto an ordinary decision in 
      its voting period by indicating the decision; this increases
      its Adoption Index by 1.

      Title: Wielder of Rubberstamp.  
      Position: The Wielder of Rubberstamp CAN rubberstamp an ordinary 
      decision in its voting period by indicating the decision; this 
      decreases its quorum to 3, rules to the contrary 
      notwithstanding, except if a proposal is both filibustered and 
      rubberstamped, its quorum is what it was originally.

      Title: Cabinet Secretary.
      Position:  The Party Secretary may make any ordinary proposal 
      democratic by announcement unless there is less than 48 hours left 
      in the proposal's voting period.

      Title: Chief Whip
      Position:  The Chief Whips's voting limit on an Ordinary proposal
      is 1.4 times what it would otherwise be, if and only if e
      casts all eir votes FOR that proposal and announces in casting 
      eir vote that it is a Party Line Vote.
      
      
Create the following Rule, The Shadow Cabinet, power 2:

      The following are defined unique position cards classes of the 
      Opposition party:
      
      Title: Default Justice.  
      Position: Whenever the Clerk of the Courts assigns a judicial 
      panel, e SHALL assign one with the Default Justice as a member, 
      unless no such panel is eligible to be so assigned.

      Title: Opposition Whip.
      Position:  The Opposition Whips's voting limit on an Ordinary 
      proposal is 1.4 times what it would otherwise be, if and only 
      if e casts all eir votes AGAINST that proposal and announces
      in casting eir vote that it is a Party Line Vote.
      
      Title:  Tiebreaker.
      Position: When an Agoran decision would be resolved with a
      voting index equal to its adoption index, the voting index is
      instead 0.001 more (if the most common value among the
      Tiebreaker's votes on that decision is FOR) or less (if the
      most common value is AGAINST).  If there is no single most
      common value or that value is neither FOR nor AGAINST, the
      voting index is unchanged.

      Title: Rabble-rouser.  
      Position:  The Rabble-rouser CAN filibuster an ordinary proposal
      by announcement.  A filibustered ordninary proposal has its
      quorum doubled.  If a proposal is both filibustered and 
      rubberstamped, its quorum is what it was originally.
      
      Title: Pundit.
      Position:  The Pundit can make a democratic proposal with an AI 
      less than two ordinary by announcement unless there is less than
      48 hours left in the proposal's voting period.
      

Create the following Rule, AI-1, Backbenchers.

     The following Backbencher cards are defined.  Unless otherwise
     indicated in the exploit text, the exploit fails if the player
     you specify as part of the exploit is in your party, or is
     the Deck.
     
     
       * Title:     Your Turn
         Exploit:   Indicate a player.  That player must play or
                    discard a card in the next 72 hours; if e does not,
                    you MAY transfer a Backbencher card of your choice 
                    from eir hand to the Deck.

       * Title:     Discard Picking
         Exploit:   Indicate a card that was played or discarded in the
                    past 72 hours.  If that card is in the discard
                    pile, transfer it to your hand.

       * Title:     Drop your Weapon
         Exploit:   Indicate an entity and a card held by that entity.
                    Discard that card from that entity's hand to the
                    Deck.

       * Title:     Presto!
         Exploit:   Indicate an entity and a card held by that entity.
                    Transfer that card to your hand.

       * Title:     Dud
         Exploit:   You may wish in your own mind that you had a
                    luckier Draw.
     
       * Title:     Local Election
         Exploit:   Decrease the caste of a player you name by one.
         
       * Title:     Lobbyist
         Exploit:   Increase the caste of a player you name in your
                    party, other than yourself, by one.

    

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