I protoed the following July 17 2008, there were many comments (including from you Quazie ;) ) but I never followed up with an amended version.
Proto-Proposal: the Return of cards. For now, lays out a framework for cards and changes prerogatives to cards, since prerogatives could work better, are pretty straightforward, and it has been mentioned that they're not always boons so trading might be nice. Note: this is meant to be ruthlessly pragmatic about card transfers, using more illegal than impossible limitations, thus hopefully avoiding the constant stalling that used to happen. --------------------------------------------------------------- Create the following Rule, Cards, power 2: Cards are any class of assets defined by the Rules to be cards. For the rules to define a class of assets to be a card, the Rules must define its Title, its Party, and either its Exploit or its Position, but not both. Card instances of the same class are fungible. No two classes of card may have the same title. Ownership of cards is restricted to players, contests, and the Deck. The Dealor is a high-priority office and the recordkeepor for cards. The Dealor CAN, by announcement: * create cards in the possession of the deck; * destroy cards; * perform actions on behalf of the Deck; * transfer cards between any two entities; however the dealor SHALL only perform these actions as explicitly permitted by the Rules. If a card class is defined as Unique, there is always exactly one such instance of the class in existence, and it can be neither created or destroyed. If, despite this rule, the instance does not exist, or a CFJ determines that its possession or existence cannot be determined by reasonable effort, it is instantly created in the Deck with any other copy being destroyed. If a card class is not unique, then any time there are fewer or more instances of that class in existence than a quorum on democratic proposals, the Dealor SHALL create or destroy cards in the Deck to bring the number of instances to that quorum. However, if the rules define more non-unique cards than there are active players in the game, the Dealor SHALL chose a number of card classes in excess of the number of active players and destroy all instances of those cards. Create the following Rule, Card Positions: If a card has a Position, and the holder of the card is a Player, the holder of that card is considered to be the holder of that position, and have the powers and duties described by the Rules for that position. The powers and duties of such a position may not be delegated or deputized and are only performable/required of the holder of the card, rules to the contrary nonwithstanding. All card classes with a position are Unique. Create the following Rule, Playing Cards, power 2: A player CAN play a card in eir possesion with an Exploit, by announcing that e plays the card, while also announcing any further information required by the exploit. The card is transferred to the deck, and if possible, the effects of the exploit take place. If the information is incorrect, or the exploit is ILLEGAL, IMPOSSIBLE, or otherwise fails, or the card has no exploit, an attempt made by the player to play a card in eir possession still transfers the card to the deck. Create the following Rule, Parties, power 2: The Party of a card class may be one of Government, Opposition, or Backbencher. Any player holding a Government card is a member of Government (in the Governmnent party). Any player holding an Opposition card is a member of the Opposition (in the opposition party). These are not mutually exclusive. A play of a backbencher card with a target player in the same party as emself, unless the exploit on the card explicitly allows this. Create the following Rule, Dealing Cards, power 2: Whenever the rules indicate that the Dealor SHALL deal a card to an entity, the Dealor CAN and SHALL, as soon as possible, transfer a card in the Deck to the entity. The Dealor SHALL chose the card to be dealt randomly from among the cards in the deck that are indicated to by the authorizing Rule be part of or included in the particular deal. As soon as possible after the rules state that a player Gains a Draw, the Dealor SHALL deal one backbencher card to each active player. At the beginning of each month, each active player gains a draw. A player CAN spend any two notes of different pitches to Gain a Draw. Amend Rule 402 to read: The Speaker is the active player who has most recently been awarded the Patent Title Champion, with ties broken in favor of the player who has been registered the longest. The Herald's report includes the date on which each of the last three active Champion awardees were most recently awarded the title. Create the following Rule, entitled Forming a Government: Once per quarter, or upon gaining the office, the Speaker CAN announce a New Government by naming a list of three or more different active players who hold the Patent Title Champion, and listing a defined Government Position card for each Player. Such an announcement is self-ratifying, and has the effect of transferring the indicated cards to the indicated players. As soon as possible after a New Government is so formed, the Dealor SHALL randomly, in a single announcement: (1) transfer all Position cards except those assigned by the Speaker, above, to the Deck; (2) If there are the same number or more Champions without Positions then there are unassigned positions, randomly assign (transfer) Position cards to Champions without them, one to a Champion; (3) Otherwise, e will still assign cards as in (2), but will prioritize assigning opposition cards before government cards (one to a Champion), and leave remaining cards in the Deck. Amend Rule 1922 by deleting: (e) Minister Without Portfolio, to be awarded by the Dealor to any player who wins the game and does not already bear the title. If the number of players bearing this title is greater than the number of Prerogatives defined by the rules, then this title is administratively revoked from the Speaker. and relettering paragraphs to be in sequence. Repeal Rule 2019. Create the following Rule, The Cabinet, power 2: The following are defined unique position cards classes of the Government party: Title: Default Officeholder. Position: The holder of Default Officeholder CAN become holder of a vacant elected office by indicating the Office, unless e is prevented from holding that office on an ongoing basis. Title: Wielder of Veto. Position: The Wielder of Veto CAN veto an ordinary decision in its voting period by indicating the decision; this increases its Adoption Index by 1. Title: Wielder of Rubberstamp. Position: The Wielder of Rubberstamp CAN rubberstamp an ordinary decision in its voting period by indicating the decision; this decreases its quorum to 3, rules to the contrary notwithstanding, except if a proposal is both filibustered and rubberstamped, its quorum is what it was originally. Title: Cabinet Secretary. Position: The Party Secretary may make any ordinary proposal democratic by announcement unless there is less than 48 hours left in the proposal's voting period. Title: Chief Whip Position: The Chief Whips's voting limit on an Ordinary proposal is 1.4 times what it would otherwise be, if and only if e casts all eir votes FOR that proposal and announces in casting eir vote that it is a Party Line Vote. Create the following Rule, The Shadow Cabinet, power 2: The following are defined unique position cards classes of the Opposition party: Title: Default Justice. Position: Whenever the Clerk of the Courts assigns a judicial panel, e SHALL assign one with the Default Justice as a member, unless no such panel is eligible to be so assigned. Title: Opposition Whip. Position: The Opposition Whips's voting limit on an Ordinary proposal is 1.4 times what it would otherwise be, if and only if e casts all eir votes AGAINST that proposal and announces in casting eir vote that it is a Party Line Vote. Title: Tiebreaker. Position: When an Agoran decision would be resolved with a voting index equal to its adoption index, the voting index is instead 0.001 more (if the most common value among the Tiebreaker's votes on that decision is FOR) or less (if the most common value is AGAINST). If there is no single most common value or that value is neither FOR nor AGAINST, the voting index is unchanged. Title: Rabble-rouser. Position: The Rabble-rouser CAN filibuster an ordinary proposal by announcement. A filibustered ordninary proposal has its quorum doubled. If a proposal is both filibustered and rubberstamped, its quorum is what it was originally. Title: Pundit. Position: The Pundit can make a democratic proposal with an AI less than two ordinary by announcement unless there is less than 48 hours left in the proposal's voting period. Create the following Rule, AI-1, Backbenchers. The following Backbencher cards are defined. Unless otherwise indicated in the exploit text, the exploit fails if the player you specify as part of the exploit is in your party, or is the Deck. * Title: Your Turn Exploit: Indicate a player. That player must play or discard a card in the next 72 hours; if e does not, you MAY transfer a Backbencher card of your choice from eir hand to the Deck. * Title: Discard Picking Exploit: Indicate a card that was played or discarded in the past 72 hours. If that card is in the discard pile, transfer it to your hand. * Title: Drop your Weapon Exploit: Indicate an entity and a card held by that entity. Discard that card from that entity's hand to the Deck. * Title: Presto! Exploit: Indicate an entity and a card held by that entity. Transfer that card to your hand. * Title: Dud Exploit: You may wish in your own mind that you had a luckier Draw. * Title: Local Election Exploit: Decrease the caste of a player you name by one. * Title: Lobbyist Exploit: Increase the caste of a player you name in your party, other than yourself, by one. --------------------------------------------------------------