On Sat, Nov 8, 2008 at 3:35 PM, Sgeo <[EMAIL PROTECTED]> wrote: > On Sat, Nov 8, 2008 at 3:15 PM, comex <[EMAIL PROTECTED]> wrote: >> On Sat, Nov 8, 2008 at 2:14 PM, Sgeo <[EMAIL PROTECTED]> wrote: >>>> To War! To War! To war we're going to go! >>> Might I point out that if they were to invade us with a sufficiently >>> large invasion force, Agora would lose, badly, in weeks? >> >> Not in emergency session. > > Takeover of important positions, such as CotC and Promotor and > Assessor, and generally breaking Agoran laws and getting away with it > due to control of the courts.
Deputisation prevents these offices being held by evil people from being much of a problem; at worst, proposals would take a much longer time to pass, and court cases would take a much longer time to get through. On Sat, Nov 8, 2008 at 3:45 PM, Kerim Aydin <[EMAIL PROTECTED]> wrote: > On Sat, 8 Nov 2008, Ed Murphy wrote: >> More generally, if a large group of people clearly intend to ruin >> Agora, then the emergency session procedure gives us enough time >> to erect stronger defenses, e.g. > > How do we pass such a thing at high enough AI to protect when the > invaders will be standard voters (By design, Senators in Emergency > Session can stop things but not pass things). -goethe We exile all the invaders. Worst-case scenario: We enter an Emergency Session. The CotC position is taken by invaders. Criminal CFJs are called against all the invaders. The CotC refuses the excess (none, if enough players call them). The CotC does not assign the remaining CFJs (they cannot be assigned to non-Senators). Eventually, someone deputises to assign the CFJs to a Senator who will judge GUILTY/EXILE/240 on each one. The invaders all appeal. The CotC does not assign the appeal cases (again, they cannot be assigned to non-Senators). Someone deputises to assign the CFJs to a judicial panel composed of three Senators who will judge AFFIRM. After a while, the sentences go into effect, and the invaders all cease to be players. Time required: 7 days for the CotC to be delinquent, 7 days for the invaders to delay the appeal as soon as possible, 7 days for the CotC to again be delinquent, and another 7 days for the EXILE judgement to go into go into effect (if I'm interpreting "since [the sentence] first took effect" correctly), for a total of 28 days, not nearly long enough for the players to become Senators. Since exile can be for up to 240 days, this can be repeated with the same group of people once every 268 days, and will affect about 1 out of every 9.6 days overall. Since 1/4 of all first-class players can prevent a proposal from passing, keeping all proposals from passing forever would require ten times as many as 1/3 of the number of existing first-class players, somewhere around 75 invaders. I suggest that the maximum EXILE sentence also be multiplied by two to the power of the number of times the same person has been exiled before without becoming a Senator in between, so that an invader who re-registers and re-invades can be exiled for 480 days, then 960 days, then about five years, etc. --Warrigal