On Sat, Nov 8, 2008 at 3:35 PM, Sgeo <[EMAIL PROTECTED]> wrote:
> On Sat, Nov 8, 2008 at 3:15 PM, comex <[EMAIL PROTECTED]> wrote:
>> On Sat, Nov 8, 2008 at 2:14 PM, Sgeo <[EMAIL PROTECTED]> wrote:
>>>> To War! To War! To war we're going to go!
>>> Might I point out that if they were to invade us with a sufficiently
>>> large invasion force, Agora would lose, badly, in weeks?
>>
>> Not in emergency session.
>
> Takeover of important positions, such as CotC and Promotor and
> Assessor, and generally breaking Agoran laws and getting away with it
> due to control of the courts.

Deputisation prevents these offices being held by evil people from
being much of a problem; at worst, proposals would take a much longer
time to pass, and court cases would take a much longer time to get
through.

On Sat, Nov 8, 2008 at 3:45 PM, Kerim Aydin <[EMAIL PROTECTED]> wrote:
> On Sat, 8 Nov 2008, Ed Murphy wrote:
>> More generally, if a large group of people clearly intend to ruin
>> Agora, then the emergency session procedure gives us enough time
>> to erect stronger defenses, e.g.
>
> How do we pass such a thing at high enough AI to protect when the
> invaders will be standard voters (By design, Senators in Emergency
> Session can stop things but not pass things).  -goethe

We exile all the invaders.

Worst-case scenario: We enter an Emergency Session. The CotC position
is taken by invaders. Criminal CFJs are called against all the
invaders. The CotC refuses the excess (none, if enough players call
them). The CotC does not assign the remaining CFJs (they cannot be
assigned to non-Senators). Eventually, someone deputises to assign the
CFJs to a Senator who will judge GUILTY/EXILE/240 on each one. The
invaders all appeal. The CotC does not assign the appeal cases (again,
they cannot be assigned to non-Senators). Someone deputises to assign
the CFJs to a judicial panel composed of three Senators who will judge
AFFIRM. After a while, the sentences go into effect, and the invaders
all cease to be players.

Time required: 7 days for the CotC to be delinquent, 7 days for the
invaders to delay the appeal as soon as possible, 7 days for the CotC
to again be delinquent, and another 7 days for the EXILE judgement to
go into go into effect (if I'm interpreting "since [the sentence]
first took effect" correctly), for a total of 28 days, not nearly long
enough for the players to become Senators. Since exile can be for up
to 240 days, this can be repeated with the same group of people once
every 268 days, and will affect about 1 out of every 9.6 days overall.
Since 1/4 of all first-class players can prevent a proposal from
passing, keeping all proposals from passing forever would require ten
times as many as 1/3 of the number of existing first-class players,
somewhere around 75 invaders.

I suggest that the maximum EXILE sentence also be multiplied by two to
the power of the number of times the same person has been exiled
before without becoming a Senator in between, so that an invader who
re-registers and re-invades can be exiled for 480 days, then 960 days,
then about five years, etc.

--Warrigal

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