On Oct 11, 2008, at 9:44 PM, Ben Caplan wrote:
On Saturday 11 October 2008 07:36:05 pm Ed Murphy wrote:
Taral wrote:
On Sat, Oct 11, 2008 at 3:35 PM, Benjamin Schultz
<[EMAIL PROTECTED]> wrote:
I harvest 869 from these crops, the power of a recently amended
rule (mutated to power 2), for 6 random crops. Yay for high
seed ratios!
Funny how this is coming up so often now. I bumped it from 1x to
3x ages ago because nobody was using it... now I'm wondering if
that was too high...
At 1x, you could spend 3-4 known crops to gain 1-3 random crops.
Not hard to figure out why that didn't get used.
At 3x, you can spend 3-4 known crops to gain 3-9 random crops.
That seems reasonable to me. (Both the recent cases involved
3-digit rule numbers with power >= 2.)
Maybe 2 + 2*power would be better; random gain ranges from 4 to 8.
This would be more useful at low powers, but not so useful as to be
abusable.
Oh yeah, and definitely floor(n*x) not n*floor(x).
I concur on both.
Here's a proto-amendment to the AAA: Amend 6.d. by striking "3*floor
(P)" and inserting "2 + floor(2*P)".
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Benjamin Schultz KE3OM
OscarMeyr