On Tue, 16 Sep 2008, Ian Kelly wrote:
> On Tue, Sep 16, 2008 at 10:48 AM, Kerim Aydin <[EMAIL PROTECTED]> wrote:
>> Clearly identifying someone as an unidentified player is a contradiction.
>
> Identification is not a toggle switch with values "unambiguously
> identified" and "completely unidentified".  The message identifies its
> sender as a player, which is ambiguous but still communicates much
> more than if it contained no statement of identification at all.

Just like writing a message in Turkish and identifying the language
as Turkish clearly communicates that there is a message but for the
purposes of the rules doesn't communicate the content.  You know the
CFJ of which I speak.

Indentification is not a toggle, but where the attempt interacts with the
rules, ultimately a "yes communicated" or "no not communicated" switch/
decision/judgement must be made.  For the purposes of the rules, this 
is clearly on the side of "not identified".  

-Goethe


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