On Thu, 6 Dec 2007, Nick Vanderweit wrote: > 1) Funds, in dolaroj (do-LAR-oy), which are held by players. > 2) A Treasury, an entity whose sole purpose is to hold money. > 3) A Treasuror, who decides how to spend said money, and may "print" > money if the number of dolaroj [etc.]
Take a look at the Ruleset of, say 2002: http://www.agoranomic.org/cgi-bin/mailman/private/agora-official/2002-November/000004.html We had: A treasuror, a payroll clerk, three other recordkeepors for three currencies, salaries, minting, taxes, fees, bonds, currency auctions, private currencies, debts, and debt collection. We also added land and farms for a bit. Many game actions (e.g. proposing) had a cost. A private exchange sprang up with investors and payouts. One feature was that currencies were ruthlessly pragmatic. If you transfered a unit illegally, it was still transferred (but the transferee might incur a debt to return it). You couldn't do anything with currency that you couldn't do with a physical item (e.g. no "multiplying by -1"). The abstracted layer of debts was a bit less that way. It lasted for a few years, and was the center of the game. It of course caused some scams (for example, a major currency scam which manipulated the pragmatism of debts resulted indirectly in the Town Fountain), but no worse than any today. It worked fairly well when we had ~25 active players for a time. When our numbers dropped down to ~10, the system basically collapsed under its own administrative weight (and our boredom), and we dismantled it. -Goethe