On Thu, 6 Dec 2007, Nick Vanderweit wrote:
> 1) Funds, in dolaroj (do-LAR-oy), which are held by players.
> 2) A Treasury, an entity whose sole purpose is to hold money.
> 3) A Treasuror, who decides how to spend said money, and may "print"
> money if the number of dolaroj [etc.]

Take a look at the Ruleset of, say 2002:
http://www.agoranomic.org/cgi-bin/mailman/private/agora-official/2002-November/000004.html

We had:  A treasuror, a payroll clerk, three other recordkeepors for
three currencies, salaries, minting, taxes, fees, bonds, currency 
auctions, private currencies, debts, and debt collection.  We also added
land and farms for a bit.  Many game actions (e.g. proposing) had a cost. 
A private exchange sprang up with investors and payouts.

One feature was that currencies were ruthlessly pragmatic.  If you
transfered a unit illegally, it was still transferred (but the transferee
might incur a debt to return it).  You couldn't do anything with currency
that you couldn't do with a physical item (e.g. no "multiplying by -1").
The abstracted layer of debts was a bit less that way.

It lasted for a few years, and was the center of the game.  It of course 
caused some scams (for example, a major currency scam which manipulated the 
pragmatism of debts resulted indirectly in the Town Fountain), but no worse
than any today.

It worked fairly well when we had ~25 active players for a time.  When our
numbers dropped down to ~10, the system basically collapsed under its
own administrative weight (and our boredom), and we dismantled it.

-Goethe



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