We have a lovely system where all the influences on voting power are
persistent (for a period of time), not per proposal. It is marred by
per-proposal rewards. We've just discussed per-proposal voting power,
which has been done before. Let's consider the other approach: time-based
rewards for proposals.
Suppose that the VC reward for proposals were for getting at least one
proposal passed during a week. Each week, each person gets at most one
such reward. It encourages everyone to make proposals, on a regular
basis, which I think would be a good thing. Those who propose a lot
at once neither gain nor lose from doing so. There is no incentive
to duplicate proposals, no incentive to gratuitously split proposals,
no incentive to merge logically-distinct proposals. The only incentive
it applies on proposing behaviour is to spread a batch of proposals out
in time, which is pretty innocuous.
Comments?
I like this idea. I was about to proto something like this
Rule 2126, Replace
When an Ordinary proposal is adopted, its proposer gains VCs
equal to the integer portion of twice the proposal's adoption
index, and each co-author of the proposal gains one VC.
with
When a proposal is adopted, its proposer and each co-author of the
proposal gains one VC. Each player may only gain one VC from
this rule each Agoran week.
But, were you thinking of increasing the reward for each successive week a
proposal is passed?
-zefram