This proto-proposal goes with my previous two on Currency and the Treasury, and rounds out the other two. It attempts to create an economy with supply and demand and gives currency a reason for existing. The caveat is that it is somewhat complex. I'm sure it will need a lot of work:
Economy AI: 1 Create a rule called "Certification" with Power 1 that reads: { A Player must be certified to perform any of the following actions: * Submitting a ballot for distributed proposals * Supporting or opposing a dependent action * Submitting a proposal for distribution If a player who performs one of the above actions and is not certified to perform that action then that action is void and is treated as if the Player never attempted to perform that action. Players become certified for an action by obtaining a Certificate. A Certificate is owned by a player, but is not property and may not be traded or exchanged. Each Certificate allows a Player to perform one specific action. Each certificate has an expiration date. The holder of a Certificate may exercise the action specified in the certificate freely while that Certificate is valid. When the expiration date of a Certificate is reached, it becomes invalid and ceases to exist. A Player may hold any number of Certificates, and holding a Certificate does not prevent another Player from holding a Certificate of the same type. } Create a rule called "Licenses" with Power 1 that reads: { Certain activities are regulated under Agoran law. These activities may only be conducted by an Agoran Player who holds a license for that activity. Any Agoran Player may purchase a License for one of the activities regulated by this rule by making an announcement to the Public Forum and paying the cost of that License in Currency to the Agoran Treasury. An Agoran Player who holds a License for a paticular activity may perform that activity on behalf of other Agoran players, and is entitled to collect a fee for such services. Each License has an initial cost to purchase, and in addition each License requires a monthly renewal fee to be paid to the Agoran Treasury. Unless otherwise specified, the cost to purchase a License shall be $2,500, and the renewal fee for a license shall be $500. The Secretary of the Treasury shall collect renewal fees from each Licensee as soon as possible after the first of each month. A Player may hold as many licenses as e wishes, and each license is available to all Agoran Players to purchase, unless otherwise specified in another rule of equal or higher power. A Player may choose not to pay a License renewal fee for a license e holds by posting an announcement to the Public Forum. A player who is unable or unwilling to pay a license renewal fee shall lose that license, and if e wishes to become re-licensed in that activity again, e shall have to pay the initial license purchase fee. The following Licenses are available for purchase: Voter Certification License A Player holding this license may issue a Voter's Certificate to any Player. This Certificate must have an expiration date no further than one week beyond the date of issue. The holder of a Voter's Certificate is certified to submit ballots on distributed Proposals. Dependent Action License A Player holding this License may issue a Supporter's Certificate or an Objector's Certificate to any Player. This Certificate must have an expiration date no further than two weeks beyond the date of issue. The holder of a Supporter's Certificate may support any dependent action and the holder of an Objector's Certificate may object to any dependent action. Proposer Certification License A Player holding this License may issue a Proposer's Certificate to any Player. This Certificate must have an expiration date no further than two weeks beyond the date of issue. The holder of a Proposer's Certificate may submit proposals for distribution. Contractor's License A Player holding this License may once per week create one Land as described in the rule Land Ownership. Digit Farming License A Player holding this License may farm Digit Ranches, as described in the rule Land Ownership. Equator's License A Player holding this License may process equations using Equation Factories, as described in the rule Land Ownership. Demolitions License A Player holding this License may once per week destroy any one Land owned by any Player. } Create a rule called "Digits" with Power 1 that reads: { Digits are property that may be owned by Players. There are ten types of digits, represented by the numbers 0 through 9. All Digits of the same numerical value are fungible and identical. As property, a player may freely transfer digits e owns with other Players by making an announcement to the Public Forum. Digits are regulated by the rules and may only be created or destroyed when specified in a rule. A player may own any amount of each of the ten Digit types. After an Ordinary Proposal is distributed, but before voting ends, any Player may destroy digits e controls corresponding to the digits in the number of that proposal by making an announcement to the Public Forum. This has the effect of increasing eir Voting Limit on that Proposal by one. This action may be performed multiple times by the same Player for the same Proposal. A Player may destroy one digit he controls of each digit type by making an announcement to the Public Forum. If e does, e gains 1 VC. When a Judge issues a judgement on a CFJ, e may destroy digits e controls corresponding to the digits in the number of the CFJ and may specify one Land controlled by any Player by specifying such in that judgment. If e does, e gains control of that Land and its former owner loses control of it. } Create a rule called "Land Ownership" with Power 1 that reads: { Land is property that may be owned by Players. As property, a player may freely transfer land e owns with other Players by making an announcement in the Public Forum. A Digit Ranch is a type of Land. Each Digit Ranch produces a single type of Digit, determined at the time the Digit Ranch is created. A Digit Ranch's digit type may not be changed. Once each week, if its owner holds a Digit Farming License, a Digit Ranch creates one digit of its specified type for its owner. An Equation Factory is a type of Land. An Equation factory consists of a mathematical equation containing three variables (represented by the capital letters X, Y, and Z). An Equation Factory's equation is determined at the time it is created and it may not be changed. At any time, the owner of an Equation Factory, if e holds an Equator's License, may use any three digits e owns to 'Process Equations': 1. E substitutes those digits into the equation in place of the Variables. 2. E solves the equation to obtain a result between 0 and 99 inclusive. 3. The original digits are destroyed and e receives two newly created digits, one for each digit in the resulting number (adding a leading zero if needed to obtain a two digit number) }