tl;dr: forget inferno, port plan 9 to the pine phone.

On Mon, Sep 20, 2021, at 6:43 AM, Dave Eckhardt wrote:
> > Anyone know if this project went anywhere?
> >
> > https://www.cs.cmu.edu/~412/lectures/L05_Purge_Proposal.pdf

I had to laugh at one of the slides. Inferno running natively on "x86 
supercomputer"? I think implementing multicore support would be a first step, 
not to mention 64-bit! While it would be nice if those jobs were done, they 
will take time and effort. Overall, if porting natively, I see little sense in 
preferring Inferno to Plan 9, especially as Plan 9 already supports 64-bit 
multicore. 

> Sadly, not.  One issue is that modern Android releases don't
> support 32-bit executables, and at the time that project was
> attempted Inferno was somewhat 32-bit (I haven't looked since).

Recalling the issues Hellaphone had and the time it took, I'm of the opinion 
that getting Inferno to work on any given phone's Linux kernel is hardly more 
worthwhile than porting it directly to the hardware. The kernels have 
undocumented interfaces.

A current thread on OSdev (operating system development) forums is looking at 
phones. It's a little rambly, but it reports on some encouraging things. Lots 
of "baseband processors" (the phone-network communication subsystems) have 
documented interfaces. There are at least 2 phones available now which are 
fully open for operating system development: the PinePhone and the Librem 5. (5 
is the screen size.) Of the 2, the Pine Phone seems better, not least because 
it can boot from the SD card; useful for testing.
https://forum.osdev.org/viewtopic.php?f=1&t=53251

There's also the option of building your own phone out of components. The 
thread has some info. I'm guessing most here would prefer a PinePhone.

> But I think I saw some recent-ish Inferno-on-Android activity here:
> 
>   https://github.com/bhgv/Inferno-OS-bhgv

That's probably a good source of code. bhgv is a freelance programmer who was 
very interested in Inferno and made several improvements including Truetype 
fonts. The last I heard was he tried to find paid work involving Inferno but 
couldn't, so he didn't have time to work on it.

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