On Mon, Apr 17, 2017 at 2:27 AM, Trevor Woerner <twoer...@gmail.com> wrote: > On Mon 2017-04-17 @ 01:52:57 AM, Andreas Müller wrote: >> On Sun, Apr 16, 2017 at 1:16 AM, Trevor Woerner <twoer...@gmail.com> wrote: >> > w00T! \O/ >> > >> > Swapping out meta-raspberrypi for your meta-raspi-light works!!! I now have >> > accelerated glmark2-es2 ~40FPS :-D >> 40fps for glmark-es2 (did you mean glxgears)? The total result I get >> for Pi3 on X11 (xfce) is ~105-117 depending on cpu-governor. I don't >> know what Desktop/window manager you use but for graphics benchmarking >> you should disable compositor. > > ;-) haha ;-) > You couldn't just let me be happy?! OK - I am really sorry for this :)))) > Yesterday it was running at 1FPS (*one*!! and probably less) > ;-) haha ;-) > > I'm using openbox, I can't imagine anything more minimal than that. But I > think I see where the difference lies. I usually run glmark2-es2 fullscreen. Yeah openbox seems light weight and does no compositing. > When I run it in its own little window: > > root@raspberrypi3:~# glmark2-es2 > MESA-LOADER: device is not located on the PCI bus > MESA-LOADER: device is not located on the PCI bus > MESA-LOADER: device is not located on the PCI bus > ======================================================= > glmark2 2014.03 > ======================================================= > OpenGL Information > GL_VENDOR: Broadcom > GL_RENDERER: Gallium 0.4 on VC4 V3D 2.1 > GL_VERSION: OpenGL ES 2.0 Mesa 17.0.2 > ======================================================= > [build] use-vbo=false: FPS: 126 FrameTime: 7.937 ms > [build] use-vbo=true: FPS: 140 FrameTime: 7.143 ms > [texture] texture-filter=nearest: FPS: 146 FrameTime: 6.849 ms > [texture] texture-filter=linear: FPS: 141 FrameTime: 7.092 ms > [texture] texture-filter=mipmap: FPS: 135 FrameTime: 7.407 ms > [shading] shading=gouraud: FPS: 118 FrameTime: 8.475 ms > [shading] shading=blinn-phong-inf: FPS: 102 FrameTime: 9.804 ms > [shading] shading=phong: FPS: 69 FrameTime: 14.493 ms > [shading] shading=cel: FPS: 69 FrameTime: 14.493 ms > [bump] bump-render=high-poly: FPS: 68 FrameTime: 14.706 ms > [bump] bump-render=normals: FPS: 154 FrameTime: 6.494 ms > [bump] bump-render=height: FPS: 148 FrameTime: 6.757 ms > [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 106 FrameTime: 9.434 ms > [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 71 FrameTime: > 14.085 ms > [pulsar] light=false:quads=5:texture=false: FPS: 129 FrameTime: 7.752 > ms > [desktop] > blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 44 > FrameTime: 22.727 ms > [desktop] effect=shadow:windows=4: FPS: 90 FrameTime: 11.111 ms > [buffer] > columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: > FPS: 63 FrameTime: 15.873 ms > [buffer] > columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: > FPS: 62 FrameTime: 16.129 ms > [buffer] > columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: > FPS: 73 FrameTime: 13.699 ms > [ideas] speed=duration: FPS: 132 FrameTime: 7.576 ms > [jellyfish] <default>: FPS: 98 FrameTime: 10.204 ms > [terrain] <default>: FPS: 5 FrameTime: 200.000 ms > [shadow] <default>: FPS: 79 FrameTime: 12.658 ms > [refract] <default>: FPS: 20 FrameTime: 50.000 ms > [conditionals] fragment-steps=0:vertex-steps=0: FPS: 145 FrameTime: > 6.897 ms > [conditionals] fragment-steps=5:vertex-steps=0: FPS: 124 FrameTime: > 8.065 ms > [conditionals] fragment-steps=0:vertex-steps=5: FPS: 145 FrameTime: > 6.897 ms > [function] fragment-complexity=low:fragment-steps=5: FPS: 139 > FrameTime: 7.194 ms > [function] fragment-complexity=medium:fragment-steps=5: FPS: 39 > FrameTime: 25.641 ms > [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 135 > FrameTime: 7.407 ms > [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: > 136 FrameTime: 7.353 ms > [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 91 > FrameTime: 10.989 ms > ======================================================= > glmark2 Score: 101 > ======================================================= > root@raspberrypi3:~# cat /proc/loadavg > 0.15 0.15 0.09 1/130 458 > > So, yes, I seem to be getting roughly what you're seeing. Yes I think the difference of our results is noise > > I have no idea what govenor I'm using, whatever is the default. I assume it is ondemand. That is default/fine (if you don't want to play music keyboard/sequencer). > > Here's what I get for fullscreen: > > root@raspberrypi3:~# glmark2-es2 --fullscreen --annotate > MESA-LOADER: device is not located on the PCI bus > MESA-LOADER: device is not located on the PCI bus > MESA-LOADER: device is not located on the PCI bus > ======================================================= > glmark2 2014.03 > ======================================================= > OpenGL Information > GL_VENDOR: Broadcom > GL_RENDERER: Gallium 0.4 on VC4 V3D 2.1 > GL_VERSION: OpenGL ES 2.0 Mesa 17.0.2 > ======================================================= > [build] use-vbo=false: FPS: 41 FrameTime: 24.390 ms > [build] use-vbo=true: FPS: 43 FrameTime: 23.256 ms > [texture] texture-filter=nearest: FPS: 42 FrameTime: 23.810 ms > [texture] texture-filter=linear: FPS: 42 FrameTime: 23.810 ms > [texture] texture-filter=mipmap: FPS: 42 FrameTime: 23.810 ms > [shading] shading=gouraud: FPS: 40 FrameTime: 25.000 ms > [shading] shading=blinn-phong-inf: FPS: 31 FrameTime: 32.258 ms > [shading] shading=phong: FPS: 22 FrameTime: 45.455 ms > [shading] shading=cel: FPS: 22 FrameTime: 45.455 ms > [bump] bump-render=high-poly: FPS: 29 FrameTime: 34.483 ms > [bump] bump-render=normals: FPS: 43 FrameTime: 23.256 ms > [bump] bump-render=height: FPS: 42 FrameTime: 23.810 ms > [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 30 FrameTime: 33.333 ms > [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 20 FrameTime: > 50.000 ms > [pulsar] light=false:quads=5:texture=false: FPS: 35 FrameTime: 28.571 > ms > [desktop] > blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 12 > FrameTime: 83.333 ms > [desktop] effect=shadow:windows=4: FPS: 25 FrameTime: 40.000 ms > [buffer] > columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: > FPS: 22 FrameTime: 45.455 ms > [buffer] > columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: > FPS: 22 FrameTime: 45.455 ms > [buffer] > columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: > FPS: 23 FrameTime: 43.478 ms > [ideas] speed=duration: FPS: 35 FrameTime: 28.571 ms > [jellyfish] <default>: FPS: 30 FrameTime: 33.333 ms > [terrain] <default>: FPS: 2 FrameTime: 500.000 ms > [shadow] <default>: FPS: 32 FrameTime: 31.250 ms > [refract] <default>: FPS: 13 FrameTime: 76.923 ms > [conditionals] fragment-steps=0:vertex-steps=0: FPS: 40 FrameTime: > 25.000 ms > [conditionals] fragment-steps=5:vertex-steps=0: FPS: 35 FrameTime: > 28.571 ms > [conditionals] fragment-steps=0:vertex-steps=5: FPS: 40 FrameTime: > 25.000 ms > [function] fragment-complexity=low:fragment-steps=5: FPS: 39 > FrameTime: 25.641 ms > [function] fragment-complexity=medium:fragment-steps=5: FPS: 13 > FrameTime: 76.923 ms > [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 38 > FrameTime: 26.316 ms > [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: > 38 FrameTime: 26.316 ms > [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 27 > FrameTime: 37.037 ms > ======================================================= > glmark2 Score: 30 > ======================================================= I never tried that before but prefer to run in not-fullscreeen because the results seem to depend on screen resolution.
Happy easter, Andreas -- _______________________________________________ yocto mailing list yocto@yoctoproject.org https://lists.yoctoproject.org/listinfo/yocto