I believe the developer story would be simpler with oe-core as opposed to
meta-sourcery. Besides, some documentation would be nice to have how to use
it, how it will work alongside the oe-core "example", and so forth.

You know, something similar to what the Linaro people seem to have.


On Wed, Jul 24, 2013 at 9:59 PM, Chris Larson <clar...@kergoth.com> wrote:

> On Wed, Jul 24, 2013 at 1:55 PM, Brian Hutchinson <b.hutch...@gmail.com>wrote:
>
>> On Wed, Jul 24, 2013 at 10:49 AM, Laszlo Papp <lp...@kde.org> wrote:
>>
>>> is this officially supported by the Yocto project? I would not like to
>>> use Yocto for my own purposes if it is something unsupported, and I would
>>> need to put a significant investment into to it to make the releases
>>> buildable, et cetera.
>>>
>>
> I'm not certain as to the official Yocto support stance on
> external-sourcery as it exists in or-core at this time, but if you do want
> to use the Sourcery G++ toolchain rather than one of the alternatives
> suggested by others in this thread, you can use the meta-sourcery layer,
> which while it isn't officially supported by Yocto, is officially supported
> by Mentor Graphics, the company which provides the aforementioned toolchain.
> --
> Christopher Larson
> clarson at kergoth dot com
> Founder - BitBake, OpenEmbedded, OpenZaurus
> Maintainer - Tslib
> Senior Software Engineer, Mentor Graphics
>
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