I believe the developer story would be simpler with oe-core as opposed to meta-sourcery. Besides, some documentation would be nice to have how to use it, how it will work alongside the oe-core "example", and so forth.
You know, something similar to what the Linaro people seem to have. On Wed, Jul 24, 2013 at 9:59 PM, Chris Larson <clar...@kergoth.com> wrote: > On Wed, Jul 24, 2013 at 1:55 PM, Brian Hutchinson <b.hutch...@gmail.com>wrote: > >> On Wed, Jul 24, 2013 at 10:49 AM, Laszlo Papp <lp...@kde.org> wrote: >> >>> is this officially supported by the Yocto project? I would not like to >>> use Yocto for my own purposes if it is something unsupported, and I would >>> need to put a significant investment into to it to make the releases >>> buildable, et cetera. >>> >> > I'm not certain as to the official Yocto support stance on > external-sourcery as it exists in or-core at this time, but if you do want > to use the Sourcery G++ toolchain rather than one of the alternatives > suggested by others in this thread, you can use the meta-sourcery layer, > which while it isn't officially supported by Yocto, is officially supported > by Mentor Graphics, the company which provides the aforementioned toolchain. > -- > Christopher Larson > clarson at kergoth dot com > Founder - BitBake, OpenEmbedded, OpenZaurus > Maintainer - Tslib > Senior Software Engineer, Mentor Graphics >
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