Thanks (also Dave and Carsten)! Full of useful information not easily found (if 
even found) on the Internet! So, in summary, the communication is done through 
a series of memory mapped regions in the address space of the graphics library 
(e.g., OpenGL).The image data is transferred 1) from the X client to the X 
server and 2) from there to the graphics library. Are both of these transfers 
made using shared memory?

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