I've added now an event loop to the render thread using that display connection. This seems to work. Come to think of it this is actually not so bad anyways. Moved some events over to that event loop. In the end I need the main loop only for input handling so these events can go to the render thread. Not even needed to use XInitThreads.
-- Yours sincerely Plüss Roland Leader and Head Programmer - Game: Epsylon ( http://www.indiedb.com/games/epsylon ) - Game Engine: Drag[en]gine ( http://www.indiedb.com/engines/dragengine , http://dragengine.rptd.ch/wiki ) - As well as various Blender export scripts und game tools
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