In many cases I can do it purely on the render thread only if this helps. If though a toolkit is involved (FOX in this case) then I need to "inject" the render window.
I can prevent synchronization issues easily if this is required as I have a specific synchronization window so no two display would access X at the same time. Would this help? On 1/19/20 6:28 PM, Carsten Haitzler (The Rasterman) wrote: > On Sun, 19 Jan 2020 15:17:17 +0100 Roland Plüss <rol...@rptd.ch> said: > >> Hi Lucien, >> >> Depends what you call the same display. The window is created in the >> render thread while event looping is done in the main thread. In both >> places XOpenDisplay(getenv("DISPLAY")) is called. Is this not the same >> display? If not how can I "attach" them together? It's a requirement >> that the render thread creates the window while the main thread has to >> handle the event loop (to my knowledge only this works). > you use 2 display handles? oooooh... you're asking for trouble. you're asking > for ownesrship and lifecycle issues there as well as race conditions. > > xlib can handle threads on the same Display handle, you just need to > XInitThreads() before you go using more than 1 thread with it. :) > >> On 1/19/20 2:43 PM, Lucien Gentis wrote: >>> Hello Roland, >>> >>> While defining delAtom and calling XSetWMProtocls, you specifiy >>> "display", and in your loop, you specify "pDisplay" ; is it the same >>> display ? >>> >>> Le 19/01/2020 à 13:33, Roland Plüss a écrit : >>>> I'm finishing up my software for releasing but run into a big issue. If >>>> I use window mode instead of full-screen mode the user should be able to >>>> close the window using the X button. I can prevent this from happening >>>> using this code: >>>> >>>> Atom delAtom = XInternAtom( display, "WM_DELETE_WINDOW", False ); >>>> XSetWMProtocols( display, pWindow, &delAtom, 1 ); >>>> >>>> The window will not be destroyed when X is pressed so I think this >>>> worked. The problem is though that I do not received ClientMessage and >>>> thus I am unable to close the window. This is the event loop: >>>> >>>> XEvent event; >>>> while( XPending( pDisplay ) ){ >>>> XNextEvent( pDisplay, &event ); >>>> log("Event %d", event.type); >>>> switch( event.type ){ >>>> ... >>>> case ClientMessage: >>>> log("Quit Request Received"); >>>> break; >>>> } >>>> } >>>> >>>> Window is created like this: >>>> >>>> #define BASIC_EVENT_MASK ( StructureNotifyMask | ExposureMask | >>>> PropertyChangeMask \ >>>> | EnterWindowMask | LeaveWindowMask | >>>> KeyPressMask \ >>>> | KeyReleaseMask | KeymapStateMask | >>>> FocusChangeMask ) >>>> >>>> #define NOT_PROPAGATE_MASK ( KeyPressMask | KeyReleaseMask | >>>> ButtonPressMask \ >>>> | ButtonReleaseMask | PointerMotionMask | >>>> ButtonMotionMask ) >>>> >>>> XSetWindowAttributes swa; >>>> swa.colormap = colMap; >>>> swa.backing_store = NotUseful; >>>> swa.border_pixel = 0; >>>> swa.event_mask = BASIC_EVENT_MASK; >>>> swa.do_not_propagate_mask = NOT_PROPAGATE_MASK; >>>> swa.override_redirect = False; >>>> swa.save_under = False; >>>> swa.cursor = 0; >>>> swa.bit_gravity = ForgetGravity; >>>> swa.win_gravity = NorthWestGravity; >>>> >>>> Any idea what else I need to do to get this working? >>>> >>>> >>>> _______________________________________________ >>>> xorg@lists.x.org: X.Org support >>>> Archives: http://lists.freedesktop.org/archives/xorg >>>> Info: https://lists.x.org/mailman/listinfo/xorg >>>> Your subscription address: %(user_address)s >>> _______________________________________________ >>> xorg@lists.x.org: X.Org support >>> Archives: http://lists.freedesktop.org/archives/xorg >>> Info: https://lists.x.org/mailman/listinfo/xorg >>> Your subscription address: %(user_address)s >> -- >> Mit freundlichen Grüssen >> Plüss Roland >> >> Leader und Head Programmer >> - Game: Epsylon ( http://www.indiedb.com/games/epsylon ) >> - Game Engine: Drag[en]gine ( http://www.indiedb.com/engines/dragengine >> , http://dragengine.rptd.ch/wiki ) >> - Sowie verschiedene Blender Export-Skripts und Game-Tools > -- Mit freundlichen Grüssen Plüss Roland Leader und Head Programmer - Game: Epsylon ( http://www.indiedb.com/games/epsylon ) - Game Engine: Drag[en]gine ( http://www.indiedb.com/engines/dragengine , http://dragengine.rptd.ch/wiki ) - Sowie verschiedene Blender Export-Skripts und Game-Tools
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